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Ancient Warfare 3 News

Update 0.33.14

General
  • Removed ground vehicles from the game (for now), old maps can still spawn the vehicles


Bug fixes
  • Fixed the UI of the apartment building settings
  • Fixed lag that could happen when multiple spawners used the same spawn rate
  • Fixed a lag that could happened when duplicating spawners
  • Fixed UI issues in the custom unit creator when using a 21:9 apsect ratio

Update 0.33.13

Bug fixes
  • Fixed that AIs would try to shoot through environment objects
  • Reduced lag when deleting objects in the editor
  • Fixed selection functionality and visibility of some objects like fences and signs
  • Fixed the drop zone marker for future dropships
  • Removed barrel attachment slot on the Val
  • Fixed the dent in house 8
  • Fixed clipping problems with greek garnment and greek armor
  • Fixed that AIs would not target small units

Update 0.33.12.1 + WMC Poll Results

Bug fixes
  • Fixed that flags spawned units in the air
  • Fixed that players could not choose elimination targets and squad units
  • Fixed that units in guard mode did not work as expected
  • Fixed that trenches could not be placed in some cases


WMC Poll Results
Fire catapult: 207 votes
Inflammable oil areas: 333 votes
Medieval cape: 226 votes
Laser beam rifle: 359 votes


The laser beam rifle will be added in the 0.34.0 update.

Update 0.33.12

Content
  • Added a variant of the swat helmet without face shield
  • Added a night vision effect for the night vision device, if the player is wearing one (Toggle on/off with "n")


Features & Improvements
  • Improved cpu performance while playing a battle with units
  • Improved the rendering performance of environment objects, indestructible or objects with deactivate destruction while playing a battle
  • Reduced editor cpu usage
  • Improved editor physics performance
  • Minor custom battle editor UI improvements
  • Updated battle start and end UI
  • You can now preview walkable AI areas in the editor
  • Loading battles from the workshop will run async now
  • The editor info tooltip now shows the amount of environment objects
  • Editing roads will now show the road and node index
  • Flashbangs have a higher effect radius and work more reliably now
  • Replaced the beach biome environment sound
  • Container towers can now be placed on other objects


Bug fixes
  • Fixed that duplicating (or placing prefab) foundations would reset their height
  • Fixed that duplicating (or placing prefab) modular bridges would reset their height
  • Fixed that unarmed players could not throw grenades
  • Fixed that containers did not block AI movement
  • Fixed that spawn/capture flags did spawn units inside foundations and other objects
  • Fixed that placing a player while editing a drop vehicle could result in 2 players in one battle
  • Fixed a bug that prevented the main menu from loading
  • Fixed a UI bug that messed up placement options when duplicating some objects
  • Fixed that flashbangs did not stop already walking units
  • Fixed a bug that some objects did not block AI movement the way they should have
  • Fixed that changing the start color of the flag would not change the material of it
  • Fixed broken custom unit thumbails after subscribing to it
  • Fixed a bug that prevented low foundations to connect to the terrain in some cases
  • Fixed illegal placement of some objects if they got connected to another object of the same kind
  • Fixed that subscribing multiple times in the same session would duplicate workshop units


Next update
The next update will probably take a little longer than a week.
Follow the roadmap (https://aw3.jnigames.com/) or #development-preview channel on discord to see what is currently being worked on

Update 0.33.11.1

Features & Improvements
  • Improved navigation data generation performance


Bug fixes
  • Fixed a bug that resulted in unwalkable areas if the blocking object got destroyed
  • Fixed a bug that caused units to walk to positions of dead units
  • Fixed that saving a battle did not show the progress
  • Fixed ship unit rotation
  • Fixed that furniture objects did not block navigation