- Ancient Warfare 3
- News
Update 0.32.7
Content
- Added a new zombie survival map
- Added 3 new conquest maps
- A big thanks to Desert-Mammoth, who provided these new high quality maps
Bug fixes
- Fixed dog cage traps
- Fixed custom unit size settings in battles
- Fixed the faction of spider droids
- Fixed that zombie dogs did not work in zombie survival mode
- Fixed different prefab placement bugs
Update 0.32.6
Features & Improvements
- Improved the custom unit creator saving/loading performance
- First time you start the application it will update the file format (No files get deleted)
- Custom unit creator improvements
- Added a dual wielding option for one hand melee weapons
- Added an optional min attack range option
- Unit names can now be entered while saving the unit if the unit has no name
- Added adjustable rgb sliders/text fields for selecting clothing colors
- Placing prefabs with patrol units will now update the waypoint positions
- Heavily improved the prefab placement performance
- Even large prefabs can now be placed without long game freezes
Bug fixes
- Fixed a bug that caused units to not work because the game started before the navigation data was generated
- Fixed a bug that caused wrong prefab icons to be generated
- units with explosive weapons will no longer shoot at close range targets
- Fixed a bug that caused transport planes to not move
- Fixed a bug that caused explosions to not work in some cases
- Fixed wrong unit counts in the editor
- Fixed a bug that caused the wrong leg armor to be loaded
Update 0.32.5 fixes
Version 0.32.5.1 patch notes
- Fixed a bug that caused the hit detection to stop working
- Fixed a bug that prevented some custom units from moving and attacking
- Fixed the hostage behaviour
Version 0.32.5.2 patch notes
- Fixed missing ladders in the editor
- Fixed a bug that caused wrong unit types in air vehicles
- Fixed vehicle placement errors
- Fixed a bug that caused unit duplicates from placed prefabs
- Fixed some flag bearer flag visuals
- Fixed some passive units
- Fixed a bug that caused wrong unit types in ships
Update 0.32.5
Content
- Added clothed and armored siege weapon units
- Added fully armored unit variants
- Added an underbarrel grenade launcher as weapon attachment
- Added simple gloves
- Added a teutonic helmet with detachable wings
Features & Improvements
- Units can now be dismembered by bullets and explosions (Depends on caliber and unit health)
- Added custom unit armor slots for lower arms, legs and lower legs (Some item models are temporary)
- Clothed unit variants have shoes now
- New unit database format
- This should improve the startup time and in-game unit loading speed
Bug fixes
- Fixed that the swat helmet blocked the unit vision
Update 0.32.4
Content
- Added a swat armor set (chest plate, arm plates, helmet)
- Added a paintball gun
- Added a civil war cap
- Added a pulse rifle (P-Rifle in game)
Features & Improvements
- Improved navigation data generation speed
Bug fixes
- Fixed a crash that occured while loading the zombie survival map from the main menu
- Fixed some placement bugs with some prefab parts
- Sometimes modular parts are not working
- Modular bridges are placed to the ground
- Objects above the first floor are hidden
- Bugged placement after selecting another prefab while alread placing a prefab
- Fixed copy pasting of spawner settings
- Fixed a bug that caused the behaviour settings of some units to get reset
- Fixed tree collisions