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Ancient Warfare 3 News

Halloween Update

Halloween content

  • Halloween biome
  • Grim reaper unit
  • Skeletons with different weapons
    • You can also create custom skeletons in the custom unit creator
  • Graves
  • Jack o lantern
  • Scarecrows
  • Cauldron
  • Zombie dogs
  • Skulls and bones
  • Scythe weapon
  • Cape and hood unit equipment
  • Pyre with skeleton corpse


Halloween Event
Kill as many skeletons as possible before halloween is over and choose the next content additions for the game. You can find more information in the main menu.

Performance improvements
This update improves the rendering performance of the game. You should notice more fps, especially on maps with many objects.
You can also use a lot more light emitting objects now.

Prefab editor
Creating detailed maps was a lot of work, because you had to place all the objects one by one. This update introduces the Prefab Editor, that allows you to create small groups of objects and share them in the workshop. You can quickly place those groups of objects in your battles to build them much faster:

Dropping support for newer MacOS versions

Today, I have some bad news for MacOS users. If you already own the game, it's not that bad, so please read this carefully

So, first of all, Steam and Apple are dropping the support for 32 bit applications in MacOS 10.15.
You can read more about that here
That's not that big of a deal, since the MacOS version of the game is already compiled to a 64-bit application since the last few updates.

Now the big problem:
Beginning with MacOS version 10.14.5, all developers have to create a developer id and get a certificate for each version of the game.
Otherwise users will not be able to execute the game on MacOs 10.14.5+
In addition to that, the developer needs a MacOS device to get the certificate and to do additional steps for each update of the game.
This certification process costs money. Especially for small games with just a few MacOS users and many updates, this is just too expensive and slows down the update speed.
If you want to learn more about the problems, you can find a good article about that here

What's going to happen now!
You will no longer be able to buy the game via steam if you are on MacOS.
If you already own the game, you can still play it, if your MacOS version is below 10.14.5.
I will also continue to update the game for MacOS.

So if you do not update your MacOS version to a version above 10.14.5, nothing will change for you.
Unfortunatelly if you do so, your OS will not let you start the game.

It's kind of sad that apple is closing their platform for non apple developers and indie developers in general, but I will try to handle this situation as fair as possible for people that already own the game.
Maybe apple will change that in the future, but for now that's the situation and I'm sorry if this affects you in any way!

Update 0.32.2

Content
  • Added cornered stone and wood roof modular building parts
  • Added mirrored stone/wood/concrete U-stairs


Features & Improvements
  • Battles with many will load much faster now
  • Added a debug menu (Open/Close with F1)
  • The size of heal and shield fields in now customizable
  • You can now copy and paste the settings of all objects in the editor
  • Improved the Steam Workshop in-game browser UI
  • Improved the startup speed of the game
    • Reduced the game size by over 70%
    • Optimized the loading order to reduces lags while loading
  • Improved the unit spawner settings panel
  • Large hedges are no longer climbable
  • Custom units with the repair gun will now target allied units
  • Battle file thumbnails are now cached and loaded much faster
  • Improved the fog rendering performance
  • Improved the rendering performance of dismembered units
  • Slightly improved the rendering performance of modular buildings
  • Polished the main menu and loading screen a bit


Bug fixes
  • Fixed some thumbnail loading problems in the workshop browser
  • Fixed the Steam achievements
  • Fixed that the player could sprint and crouch at the same time
  • Fixed lag spikes that got caused by using a future pistol with a silencer
  • Fixed that some weapons blocked the view of units
  • Fixed that grenades could get stuck in the player's hand in some cases
  • Fixed that bullets did not hit in some cases
  • Fixed that some roads did not render correctly in some cases
  • Fixed that caused the player to get stuck in doorframes
  • Fixed that some attachments were allowed on weapons without attachment slots
  • Fixed that animals were red on some custom unit icons
  • Fixed some range settings bugs in the custom unit editor
  • Fixed an error that prevented subscribed units from getting loaded


Next update
  • The fixes for the cover point system were planned for this update and it already works pretty well. However, there are some edge cases that are causing bugs. Since the system changes the ranged AI quite a bit, I want to make sure it works perfectly, before enabling it on the live version. It's planned to be released in the next update
  • There are also a lot of performance improvements planned, so stay tuned for that.

Update 0.32.1

Version 0.32.1 update notes


Features & Improvements

* The cover point system is now activated
* Ranged units will move behind cover if they think that it makes sense


Bug fixes

* Fixed a bug that caused the pathfinding system to crash
* Added some missing units
* Fixed the arsenal testing range
* Fixed missing icons of the spider droid objects
* Fixed the jittering of dead units with chinese helmets

Alpha 32

In 3 months and 14 versions, 100+ bugs got fixed, 50+ features and 75+ content objects got added and many improvements have been made.
Thanks for all the suggestions and bug reports!
Also, from now on, small patch notes will get posted on Steam
Below is a list of all patch notes of the development cycle from 21.06.2019 - 20.09.2019
(0.31.1 - 0.32.0)

Content

* Added world war weapon sights
* 1 reddot, 2 scopes
* Added apocalypse weapon attachments
* 3 weapon sights, 1 scope, 1 silencer, 1 laser
* Added a future silencer
* Added biodomes (7 variations) and a satellite dish
* Added 4 ancient greek temples
* Added a future weapon with a projectile that bounces off walls
* Added a chinese medieval helmet
* Added destroyed and deactivated spider droid objects
* Added tall hedges
* Added the MG34
* Added 5 new biomes
* Dry Alien Planet
* Ice Alien Planet
* Gas Alien Planet
* Lush Alien Planet
* Moon (low gravity)
* Added objects for the future era
* 4 alien pillars
* 10 buildings
* Solar panel
* Spaceship platform
* Antenna
* Barrel
* Large container
* 3 small container
* Lamp
* Gas bottle
* Wall
* Table
* Added shoes for players and custom units
* Default shoes
* Boots
* Rubber boots
* Medieval shoes
* Medieval boots
* Sandals
* Added face equipment for players and custom units
* You can choose as many equipment objects as you like to
* Bandana
* Beards
* World war and modern gas masks
* Elf ears
* Orc tusks
* Eye pathces
* Night vision device
* Head wraps
* Cigar
* Cyborg eye
* Glasses
* WMC rewards
* Added a future HMG (siege weapon)
* Added ceilin lights and spot lights
* Added a small tent
* Added reversed modular L-stairs
* Added fall conifer forest biome
* Added a futuristic dropship (WMC 34 reward)
* Added medieval unit statues (WMC 35 reward)
* Added skeleton corpses
* Added hedges
* Added the Kar98k (SR98, WMC 32 weapon)
* Added the FG 42 (S42)
* Added blue fire and dust particle effects


Features & Improvements

* Allied units will no longer ignore the player and push him around
* Editor settings for placed ranged weapons
* Choose the start bullet amount in the weapon
* Choose attachments for the weapon
* Improved all modern house models
* Doors and garages are animated
* Roads will now align with terrain
* Terrain editor improvements
* Added a setting to rotate the terrain brushes
* Added a linear ramp brush
* Improved autosaving
* There are 5 autosave slots which will cycle
* All units will look in the same direction now when spawning in conquest and KOTH
* Updated to a newer engine version
* This should improve the performance and improve the stability
* Improved the placement of wood and stone bridges
* Placement is based on the two end points
* Enabled none fog option
* Increased the maximum spectate camera height
* Added a target frame rate option
* This will work as a frame limiter if vsync is deactivated
* Added descriptions to the game settings
* You can now use left shift to speed up the height change while placing modular bridges
* Added new terrain height presets
* Flat desert
* Moon surface
* Desert hills
* Mountains
* Improved terrain editor
* UI Improvements
* Increased the maximum terrain height
* Speed setting for all tools
* New noise shapes
* Customizable road width
* Removed forced Vsync
* Still available as an option in the settings
* Custom unit creator Improvements
* UI improvements
* Shows attack range of units
* Unit range fixes
* Reduced the player control while jumping
* Removed motion blur
* Slightly improved the loading speed of game
* Improved ladders (Press the jump key to climb)
* Units will now try to move away after landing with a ship
* Units will now avoid each other while walking on ships
* Added a new sky material
* Added a max unit amount setting to unit spawners
* All unit spawners will only spawn units if there are currently less than x units in the battle
* Added custom unit support for conquest and KOTH
* Players can now create custom animal and siege units
* The player can swim now (based on a map setting in the player settings)
* Updated the unit placement list to show units as variants of other units
* Unit attack range will now affect tanks
* You can now place some objects on other objects like foundations, walls and towers
* Improved the way how object are being replaced after the terrain got changed
* Improved the landing of ships
* Increased the terrain edit radius
* Also improved the performance
* Players can now exit the air vehicle that they are flying with a parachute
* Most of the gun's projectiles fly twice as fast now
* Improved the editor selection performance
* Added a minimum limit of two levels to upload campaigns
* You can now place multiple conquest/KOTH spawn flags
* Ranged units will now be affected by the attack distance settings
* Added an option for the AC-130 to set the parachute unit target landing spot
* Updated the Steamworks API to improve the stability of steam functions
* Added zombie spawn points for zombie survival
* Parachute units will now try to find a landing spot on the terrain
* Added bullet impact effects
* Improved the ranged weapon handling
* Crosshair will show the impact point based on range
* Decreased the recoil recovery time
* Looking up/down will now move the head and arms instead of the body
* Improved the rendering performance
* You can now place trees, bushes and rocks in the editor
* Added different tank color variants (default, desert, snow, forest)
* Updated the unit and object icons
* Editor code Improvements
* If you notice editor bugs, please let me know in the #bug-reports channel
* Added an autosave on/off option in the game settings


Bug fixes

* Fixed pathfinding bugs and crashes on modular bridges
* Fixed a bug that caused roads to disappear in some cases
* Fixed a bug that prevented units from walking into future structures
* Fixed medieval mortars
* Fixed some unit icon problems of workshop units
* Fixed that controlling a clothed unit would remove the clothes
* Fixed that units could walk through destroyed vehicles
* Fixed that changing the terrain would destroy modular bridges
* Fixed that some siege weapons were allowed to be placed on ships
* Fixed the ship sail visuals
* Fixed that the player can fly with horses and siege weapons
* Fixed some loading bugs that affected the player equipment
* Fixed the barrel attachment position of the HSG shotgun
* Fixed the sight position for the S36
* ... + about 100 more bugs that got fixed


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