Build 140 ; SubBuild 2025.6.17
[p]Here's a regular update, after a nearly 2-month break coz I broke my foot (check the mini-blog for more info).[/p][p][/p][p]It's focused on tuning the gameplay, mostly as a try to avoid too long rallies on clay, and also has an important memory optimization mostly useful on consoles (or if you're really short on RAM, but it's uncommon on PC 🙂 ).[/p][p][/p][p]I hope you'll enjoy it ![/p][p][/p][h2]New Features :[/h2][p]- Modding : now all the textures used for the menus and the HUD are loaded and cached dynamically, allowing for a saving of almost 300MB of RAM with the latest XKT & Stef's Scoreboards Mods ; I did as well a couple of other memory optimizations so the total saving is around 300MB, which should be hopefully enough to avoid many crashes on PlayStation and Xbox One and One S (Xbox One X and Series have more memory, so they should be mostly alright).
[/p][h2]Changes :[/h2][p]- Strike : tuned the Shoulder Height Acceleration so it's much less penalized when done in the Danger Zone, and even getting an accuracy bonus ; the effect is quite strong for the Acceleration and medium for the Short Acceleration ; this should allow you to attack high topspin balls on clay if you position your player well - Strike : lowered a bit the Short Acceleration accuracy, so its aiming zone width is closer to the Acceleration's one when standing a bit after the baseline - Strike : tuned a bit the physical imprecision so the topspin strikes have a tiny bit more chances to end long or in the net when prepared late, and the slices a bit more chances to end short when prepared late - Strike : the drop shot is now easier to do on very falling balls, and a bit harder on raising balls - Strike : the service strike speed now varies according to a Gaussian curve (before the extreme variations were too frequent) [/p][h2]Bug Fixes :[/h2][p]- Animation : the player could be doing strange things when lobbed on his backhand side
- Strike : when running forward, the net jump could sometimes not trigger, especially if the ball was on the backhand side
- Strike : in the doubles, the Human player was sometimes prevented from jumping to the ball at the net if he's partner wanted to play it
- Strike : the player could play a ball ending quite long if he was standing just a bit inside the baseline
- \[PlayStation] Online : the Friend invite button was missing sometimes when hosting a game\[/h2]\[/h2][/p][h2][/h2][h2]ManuTOO
== Mana Games ==[/h2]
[/p][h2]Changes :[/h2][p]- Strike : tuned the Shoulder Height Acceleration so it's much less penalized when done in the Danger Zone, and even getting an accuracy bonus ; the effect is quite strong for the Acceleration and medium for the Short Acceleration ; this should allow you to attack high topspin balls on clay if you position your player well - Strike : lowered a bit the Short Acceleration accuracy, so its aiming zone width is closer to the Acceleration's one when standing a bit after the baseline - Strike : tuned a bit the physical imprecision so the topspin strikes have a tiny bit more chances to end long or in the net when prepared late, and the slices a bit more chances to end short when prepared late - Strike : the drop shot is now easier to do on very falling balls, and a bit harder on raising balls - Strike : the service strike speed now varies according to a Gaussian curve (before the extreme variations were too frequent) [/p][h2]Bug Fixes :[/h2][p]- Animation : the player could be doing strange things when lobbed on his backhand side
- Strike : when running forward, the net jump could sometimes not trigger, especially if the ball was on the backhand side
- Strike : in the doubles, the Human player was sometimes prevented from jumping to the ball at the net if he's partner wanted to play it
- Strike : the player could play a ball ending quite long if he was standing just a bit inside the baseline
- \[PlayStation] Online : the Friend invite button was missing sometimes when hosting a game\[/h2]\[/h2][/p][h2][/h2][h2]ManuTOO
== Mana Games ==[/h2]