Version 0.43 ; Build 54 ; SubBuild 2021.6.22
[h2]New Features :[/h2]
- Online : if you press a Modifier Key (Right Control & Shit by default), display a list of all Quick Chat keys triggered by this Modifier key (and another key)
- Career : can now change the starting age when starting a new career as a Pro
[h2]Changes :[/h2]
- Career : it's now possible to change at any time the strike animations & grunts (it's less realistic, but just more convenient, especially for the future console players)
- Strike : nerf a bit the slice, so it's a bit slower when well hit, and noticeably slower when badly hit
- Strike : strongly lowered the spin handicap when hitting a topspin strike on the run
- Strike : strongly lowered the tolerance on raising balls to trigger the Shoulder Height acceleration bonus (ie: if you take the ball a bit too much before its highest point, you won't get a speed bonus on your strike)
- Strike : raised a bit the racket reach when running to the side
- Strike : better prediction if the player will be able to strike the ball or not (so the player won't air-swing if the ball is too far from him)
- Talent : the Slice Mastery talent now strongly reduces the handicap of hitting poorly a slice instead of raising the strike speed
[h2]Bug Fixes :[/h2]
- Animation : fixed several weird dynamic animations when the player was hitting (or almost hitting) a ball far from him, and/or on the run
- Animation : the animation could get slightly out of sync when running after the ball (which was also additionally creating weird dynamic animations)
[h2]Notes :[/h2]
- More tuning on the topspin strike efficiency will come ; this Build is hopefully a 1st step in the good direction...
- Online : if you press a Modifier Key (Right Control & Shit by default), display a list of all Quick Chat keys triggered by this Modifier key (and another key)
- Career : can now change the starting age when starting a new career as a Pro
[h2]Changes :[/h2]
- Career : it's now possible to change at any time the strike animations & grunts (it's less realistic, but just more convenient, especially for the future console players)
- Strike : nerf a bit the slice, so it's a bit slower when well hit, and noticeably slower when badly hit
- Strike : strongly lowered the spin handicap when hitting a topspin strike on the run
- Strike : strongly lowered the tolerance on raising balls to trigger the Shoulder Height acceleration bonus (ie: if you take the ball a bit too much before its highest point, you won't get a speed bonus on your strike)
- Strike : raised a bit the racket reach when running to the side
- Strike : better prediction if the player will be able to strike the ball or not (so the player won't air-swing if the ball is too far from him)
- Talent : the Slice Mastery talent now strongly reduces the handicap of hitting poorly a slice instead of raising the strike speed
[h2]Bug Fixes :[/h2]
- Animation : fixed several weird dynamic animations when the player was hitting (or almost hitting) a ball far from him, and/or on the run
- Animation : the animation could get slightly out of sync when running after the ball (which was also additionally creating weird dynamic animations)
[h2]Notes :[/h2]
- More tuning on the topspin strike efficiency will come ; this Build is hopefully a 1st step in the good direction...