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Tennis Elbow 4 News

Version 0.54 - Build 85 ; SubBuild 2022.4.13

[h2]New Features :[/h2]
- Stadium : here comes the indoor stadium for the Future & Challenger tournaments
- Surface : the default surface for the new stadium is acrylic, an affordable hard surface, relatively common in tennis clubs
- Modding : new way to add 2D courts, much easier, based on folders & names, like most of the parts in the game now (1) ; more info => https://www.managames.com/Forum/topic60-33904.php

[h2]Changes :[/h2]
- Gameplay : now it requires to prepare the strike for at least 0.75 seconds to fully benefit from having the precision above the power (so at 0.375s of preparation, you get only 50% of that bonus) ; that should prevent the player to be nearly immune against faults coming from a too big precision zone ; it's the same when having the precision below the power
- Gameplay : the precision boost from having the precision above the power for the attack, defense & sliced lobs was too big

[h2]Bug Fixes :[/h2]
- Gameplay : AutoPos on Fast could lead to wrong animation choice as the player was stopping to move a bit too late
- Animation : the wrong stretching anim could wrongly trigger if you were near the ball bounce (ie: forehand instead of backhand)
- Animation : the CPU could choose the wrong animation in a few extreme cases
- Animation : since the previous build, the animation transition could be jerky when striking the ball on the run
- 2 vs 1 : if CPU was alone against 2 opponents, he was aiming inside the singles court limits instead of the doubles ones

[h2]Notes :[/h2]
- (1) : if you already added 2D courts to your game, you'll have to convert them to this new method ; if you have the Mod by the XKT team, an update should come soon

SubBuild 2022.3.17

[h2]Bug Fixes :[/h2]
- Modding : since the last update, the game wasn't showing anymore the Modded animations

Build 83 - SubBuild 2022.3.16

[h2]Changes :[/h2]
- Gameplay : now the stretch animation doesn't trigger if you have pressed the strike button before your opponent hit the ball (so it's easy to use the AutoPos-on-return-of-serve trick)

[h2]Bug Fixes :[/h2]
- Gameplay : the stretching animation could all be messed up depending on the length of the current animation playing, usually leading to doing a forehand stretch animation instead of the backhand one, or even making the game crash
- Modding : having 2 animation bundles with the same name (ie: in 2 different mods) was making the game crash ; indeed Unity (the engine I'm using) cannot load 2 different bundles having the same names (hurry Unity, one more FTW ! :sweat: )

[h2]Notes :[/h2]
- Sorry for the delay to fix these annoying bugs : I have the flu since last Sunday and I wasn't able to work at all (except light customer support) on Monday and Tuesday ; I'm still not ok and need a few days of rest, so hopefully the game will be decently playable now... :fear:

Build 80 - SubBuild 2022.3.13

[h2]Changes :[/h2]
- Animation : changed how the stretching anims make the player move, so it looks more natural (it's still a bit mechanical, but before the player was moving before the legs move, and was standing still when the legs were moving :sweat: )

[h2]Bug Fixes :[/h2]
- AI : the CPU could have his animation desync if he changed his mind about his next strike
- Gameplay : the stretching anims weren't triggered when standing still or nearly still, so they were barely triggering at all
- Gameplay : the sliding anims could make your player stops to move too early
- Animation : removed another strike jerking when missing the ball
- Online : raised the timeout of the Connection Test, which should avoid a wrong initialization for people requiring the Push-Through server


-- Build 81 --


[h2]Bug Fixes :[/h2]
- Gameplay : the stretching animation could trigger when you were doing nothing, preventing you especially to return your opponent serves if you didn't have razor reflexes..!


-- Build 82 --


[h2]Bug Fixes :[/h2]
- Gameplay : the stretching animation could trigger when you were doing nothing & the ball was going to the player instead of going away

Build 79 - SubBuild 2022.3.10

[h2]Bug Fixes :[/h2]
- Gameplay : the stretching animation could trigger when running away from the ball (which was preventing doing an inside out forehand)
- Gameplay : the on-the-run positioning helper wasn't doing anything at all since the last update, making it very hard to hit correctly a ball when running
- Gameplay : the players were stopping to run too slowly after having hit the ball
- Online : the game was crashing & hanging if a player you had banned was visible on the Internet game list