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Hammerting News

Dev Log September 24



New word from the mines! We are going to have more news for you already tomorrow. Exciting news! Nooo, it's not that we are releasing the game. But still good!

Code
Worked on fluid rendering
Experience gain notifications when mining and crafting

Content
Expanded mission structure
Added recipes
Exported item and recipe definitions to database.

Art
Finished header art for locations (examples here at the top and down below)
Added more details to the world map
Started to make concept art for more rooms


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And don't forget to wishlist!

Dev Log September 17



Hello Dwarves! New week, new update. This time, with some small puns inside. NEATO!

General
We have signed a contract for a new office! No longer will we squeeze in eight people in a shoebox! Well, no longer, once the new place is ready to roll that is. Pictures will be coming!

Code
Combat system resurrected
First code droplets of fluid system have arrived

Content
Health bar added in three places, how many is enough?
Active Mission notifier designed, placeholder in-game.
The overworld map is now contained in a frame.

Art
Animated slime, and the slime king!
More creatures and enemies
More World Loot content
Huge freakin’ Warlock’s statue!
Map mineables (Precious metals, crystals, etc.)
Made icons for the desires system
Reworked the trait icons
More work on header art for locations

Come hang out with us, we are cool! Promise!
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Dev log September 12



General
We have a new coder joining the team this week! Welcome @Hericage/Daniel !

Code
Spawn system for enemies and other creatures and flora
Dwarf desires via status bars are now implemented

Content
Chests no longer using the debug box model
Treasure chests have a proper interface now
The crafting interface has gotten a big overhaul. We still have more functions to cram in there
Added polite slimes
Several missions, overworld locations, and resources relevant for those, have been added

Art
Working on animations and models for creatures and enemies
Creating interactable objects. Things/Loot the player can find in the caves
Continued working on header art for locations
Made concept art for smaller enemies

Have you seen the Hammerting trailer recently? Take another look: https://www.youtube.com/watch?v=hpC1MDmrS1E&feature=youtu.be
and don’t forget to wishlist the game here on Steam!
Also, are you aware we have Twitter and Facebook? Feel free to join us there as well!
The best place to talk with us though is on Discord. :)

Dev Log September 4

General
We have a new intern from this Monday, welcome @Marius! He will do art and animation.

Code
Overworld mission logic and rewards
Movement fixes
Scaffolding for buildings
Added some debugging features, such as being able to kill a dwarf
When all dwarves are dead, the game over screen is shown
Continued work on professions and XP gain
Fixed code UI issues with trait icons and layout system

Art
Lots of new precious metal ore (map materials) like Gold, Adamantium, Sapphires, Ruby etc.
3D models for creatures and enemies
Finalized trait and profession icons
Created UI for locations

Dev Log - August 26

** Code **
Overworld locations & missions (WIP)
Various error message improvements
Database reload fixes
Various improvements to UI layout system
Implemented currency strings

** Content **
Character window now displays the correct clan
Character window now has tabs for priorities and skills
Started work on professions

** Art **
Started to work on location banners and characters
Started to work on trait and profession icons