Dev log - June 26
General
Code
Art
- Tweaked text output for modifier system
Code
- Added support for custom mouse cursors
- Added support for emissive map materials
- Random map generation
- Basic AI avoidance
- Modifier system now has support for customized calculations and user-scriptable stats
- Added support for randomized modifiers on entity spawn
- Fixed crash when new UI windows were spawned while mouse cursor was over them
Art
- Continuing on overworld map
- Starting to work on points of interest for world map
- Update to the crafting interface
- Working on a new character interface
- First iteration of new biome: Underworld
- Begun working on Tier 1 buildings. Foundry, Smithy and Quarry.