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Hammerting News

Dev log - June 26

General
  • Tweaked text output for modifier system


Code
  • Added support for custom mouse cursors
  • Added support for emissive map materials
  • Random map generation
  • Basic AI avoidance
  • Modifier system now has support for customized calculations and user-scriptable stats
  • Added support for randomized modifiers on entity spawn
  • Fixed crash when new UI windows were spawned while mouse cursor was over them


Art
  • Continuing on overworld map
  • Starting to work on points of interest for world map
  • Update to the crafting interface
  • Working on a new character interface
  • First iteration of new biome: Underworld
  • Begun working on Tier 1 buildings. Foundry, Smithy and Quarry.

Dev log - June 3

What we did last week:

General
We announced the game! LOTS of work under this umbrella
Homepage fixes
Steampage fixes


Code
Initial version of pile system in game
Camera speed setting in debug menu
Movement, UI and crafting fixes

Art
Gameplay trailer first test
Screenshots for Steam Store
Starting to work on a world map
Overall polish on environments and vegetation