1. Hammerting
  2. News

Hammerting News

Hammerting Dev Diary - Into The Forge!

Dwarves!

We have a new developer diary to give you all a behind the scenes look at the inner workings here at Warpzone Studios! We give insights on the start of Hammerting's journey and much more!

Watch now:
[previewyoutube][/previewyoutube]

We hope to catch you all in the next weekly Dwarfveloper log! Here's last weeks.

Wishlist HT:
https://store.steampowered.com/app/760650/Hammerting/

Dwarveloper Log #43 - New Audio, Fall Damage & More!

Happy Friday! We're back with more updates on all things Hammerting! Check it out!

Content
  • Lofs of new audio.
  • Alert when lacking key industry (Farm, Quarry, Foundry)
  • New starting gear for dwarves.




Code
  • Introduced fall damage.
  • Dwarves can now steal jobs from other dwarves if they feel they are better suited for it.
  • Dwarves would sometimes run very far away to dig, if that spot was higher. They now prefer spots that are high in their local vicinity, in order to still make sure they dig top-down.
  • Fixed bug where dwarves would drop off a cliff, fall… and continue falling through the ground.
  • Mining now takes the material, the equipped tool and various dwarf stats into account.
  • Optimized GPU usage when many lights are illuminating the same area.
  • Various optimizations to the game simulation speed.




Art
  • Slimes can now climb.
  • Icons for the alert system.


See you next week, Dwarves!

Join the dwarfversation:
Hammerting Discord
Twitter
Facebook Team17 Discord

Dwarveloper log #42 - New Creatures!

Hello everyone!

Welcome to the Dwarfveloper log #42! We have lots to show you this week such a new creatures, a logbook & more, so dig in!



General

Content
  • Added Alert when lacking key industry.
  • Added "Mushroom Folk", creature.
  • Added "Mushroom Warrior", creature.
  • Added "Mushroom Shaman", creature.
  • Added logbook entries when researching technology, and when conflicts are won/lost on the overworld.
  • Dwarves spend less time satisfying their greed.


Code
  • Added a logbook where important events are recorded.
  • Added a command to tear down a building.
  • Dwarves will no longer haul to buildings that are full with reserved items, or are inactive.
  • Movement speed and combat damage are now influenced by stats.
  • Dwarves now prefer crafting things that are close, rather than far away.
  • Dead creatures will no longer slide on the floor, avoiding things close to them.
  • Alert system is now available.
  • Started working on filter inputs for crafting orders.
  • Global inventory can now be filtered.


Art
  • Made new art assets for the recruitment UI.


Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!

Hammerting Mountains of Mara Trailer

Feast your eyes on this brand-new trailer for Hammerting!


[previewyoutube][/previewyoutube]

Manage a dwarven mining colony as you explore and forge grand weapons for your allies to aid you in the war against evil!

Wishlist on Steam: https://store.steampowered.com/app/760650/Hammerting/

Dwarveloper log #41 - Logbook system!

Hello everyone!

We hope everyone is keeping safe and well!



Welcome to Dwarfveloper log #41 - Logbook system!

Content
  • Started on a new end screen




Code
  • You can now click multiple times on a dwarf's portrait to make the camera go to them.
  • Fix: Creatures who are dead should no longer be targeted.
  • Crashfix.
  • Improved performance.
  • When hauling an item to a full inventory dwarfs will now replace an unclaimed item in the target inventory instead of dropping the hauled item on the ground.
  • Dwarves can now be idle while climbing on a wall. Move orders can also be assigned to a wall and making vertical cave exploration easier.
  • Started working on ‘Sell Item’ action.
  • Started working on global inventory/ledger, so one can see all items and dwarves in the Mountainhome.
  • Started working on a Log Book system where you can see new and old events that have happened in your colony.
  • Added a notification for when dwarves acquire Mountain Lore.
  • Dwarves and enemies now play a death animation before despawning.
  • A dwarf can now get a dwelling assigned to them. When their pockets get too full, they go there to stash their gold.
  • It’s now possible to recruit more dwarves for gold.




Art
  • Started to work on new art for Research and Dwelling UI.
  • Continued to work on icons for the Research system.


Plus, check out our unofficial work-from-home song! https://www.youtube.com/watch?v=ytWz0qVvBZ0

Join us next time!