Dev Talk: Faction Objectives and Provinces
Realm Divided launches November 24, revamping Faction Warfare in Albion Online for a new era. When he wasn’t busy posting his build, Game Director Moritz Bokelmann took a moment with Environment Artist Johannes Geier to take a closer look at the Province system, new transport options to the frontlines, and some of the content you can find there.
[previewyoutube][/previewyoutube]
[h3]Conflict Zones[/h3]
Realm Divided restructures Faction Warfare on the Royal Continent.

The Faction Warfare wordmap overlay shows the current state of the war.

[h3]Faction Transports[/h3]
Faction Transports address the problem of long travel times to the frontlines.

[h3]Faction Camps and Chests[/h3]
Faction Camps and Faction Chests are new activities found in active conflict zones. They serve as natural focal points in a conflict zone, where players can encounter both allies and enemies.

These objectives provide constant, dynamic skirmishes within conflict zones. Each camp cleared and chest opened brings your faction closer to victory, giving them an impact on the broader struggle.
Our next Dev Talk goes a step further in the faction conflict, looking at massive fortress sieges and how Provinces change hands and reshape the map. Stay tuned.
[previewyoutube][/previewyoutube]
[h3]Conflict Zones[/h3]
Realm Divided restructures Faction Warfare on the Royal Continent.
- This aims to make faction PvP ever-present
- Currently, faction forces often march past each other searching for content
- The new system focuses the action into active warzones
- Valuable objectives in these areas give players rewards to fight over

The Faction Warfare wordmap overlay shows the current state of the war.
- This shows which Provinces belong to which faction, and which are currently contested
- Zoomed in, you see individual regions as before
- Zoomed out, you get a strategic picture of Provinces and frontlines
- Provinces under attack are marked with red sword icons
- Red arrows show the direction of attack

[h3]Faction Transports[/h3]
Faction Transports address the problem of long travel times to the frontlines.
- These can be found near the Faction Commander in every Royal City, and in Fortresses controlled by your faction
- You can travel from these directly to conflict zones where your faction is active
- You cannot travel into red zones, but you can travel up to their entrances
- You can also travel directly to open parties who are involved in the fighting
- Faction Transports cost a small Silver fee to use

[h3]Faction Camps and Chests[/h3]
Faction Camps and Faction Chests are new activities found in active conflict zones. They serve as natural focal points in a conflict zone, where players can encounter both allies and enemies.
- Faction Camps are supply camps that have been overrun by bandits
- They exist in two types: solo and small-group
- By clearing out the bandits from the camp, your faction can unlock a Faction Chest
- When this chest is opened, all nearby players from that faction can share the loot
- However, other factions can claim the loot themselves if they reach the chest in time
- Faction Chests can also appear independently of camps

These objectives provide constant, dynamic skirmishes within conflict zones. Each camp cleared and chest opened brings your faction closer to victory, giving them an impact on the broader struggle.
Our next Dev Talk goes a step further in the faction conflict, looking at massive fortress sieges and how Provinces change hands and reshape the map. Stay tuned.