Changelog: Realm Divided Patch 3
This patch brings key balance changes ahead of the next Guild Season, along with additional adjustments and fixes to Faction Warfare and Avalonian Dungeons.
[h3]Season 29 Winner Statues Unveiled[/h3]
Statues have been erected in Conqueror’s Hall to mark the winners of Season 29: Take Care, All Rise, and Make Albion Great Again. Congratulations to the triumphant guilds!
[h3]Faction Warfare Changes[/h3]
- The minimum Supply needed for a Faction to activate the bonus to Supply generation when falling behind has been reduced from 3000 to 650
- This threshold is now based on the total supply generated by all factions in a Province, rather than each individual faction
- This helps to keep conflicts competitive even when there is a large score disparity
- To balance the natural defender advantage during the Supply phase and encourage more Fortress fights, attacking Factions now generate 33% additional Supplies from all sources
[h3]Season Changes[/h3]
- An additional full Energy Storage payout now occurs during the mid-season Invasion Day
- Several Might challenges have been adjusted:
- The 2v2 and 5v5 Hellgates categories have been merged into one: Hellgates
- Requirements reduced by 15% and 25%, respectively
- Corrupted Dungeons:
- Requirements reduced by 66%
- The Depths:
- Requirements increased by 87,5%
- Hideout Cores:
- Requirements reduced by 29%
- Castles:
- Requirements increased by 50%
- Smugglers:
- Requirements reduced by 30%
- The 2v2 and 5v5 Hellgates categories have been merged into one: Hellgates
[h3]Avalonian Dungeon Changes[/h3]
We've heard your concerns regarding the use of third-party tools to exploit Avalonian Dungeons. However, finding a good solution has taken some time, because we didn't want to adversely affect the content for legitimate players.
To mitigate this issue, we have introduced several changes that will make it harder to exploit these dungeons, while preserving a good experience for legitimate players in this content. We welcome your feedback on how this plays out in practice and if you have any concerns about these changes.
- Avalonian Dungeons now always have two or three floors
- The first floor will always have at most a single chest
- Uncommon and Legendary Chests, which previously spawned as two separate chests, have been consolidated into a single chest
- This allows us to hide the rarity of the chest until it is unlocked
- On average, Avalonian Dungeons are now slightly longer than before, but contain more bosses and therefore chests
[h3]Combat Balance Changes[/h3]
Arcane Staffs
The payoff for consuming Arcane Charges from Chain Missile has been increased to help DPS Arcane play in both solo and group scenarios.
- Chain Missile (all Arcane Staffs)
- Arcane charges damage: 55 → 60
Glacial Obelisk has received mechanical adjustments to improve its gameplay clarity, alongside a small damage buff.
- Glacial Obelisk (all Frost Staffs)
- Damage: 70 → 77
- Explosion damage radius: 5m → 6m
- Recast time window: 5s → 6s
- Now always deals damage after 6s (can still be detonated early)
The Ascended passive has provided too much reliability and safety to Holy Beam and Holy Touch relative to their strength, so the duration of its Cast Protection has been reduced.
- Ascended (all Holy Staffs)
- Duration: 2.5s → 2s
Crystalburst has had its range and area duration increased when consuming Shapeshifter Charges, making it easier to combo with Serpent’s Gaze.
- Crystalburst (Stillgaze Staff)
- Range: 10m → 11m
- Area duration: 3s → 3.5s
- Total area damage: 174 → 201
Getting the last hit with Mighty Blow now allows it to be used again, potentially allowing it to be chained multiple times.
- Mighty Blow (Broadsword)
- Cooldown now resets on kill or knockdown
- No longer consumes Heroic Charges
Relentless Assault has been updated to deal physical rather than magical damage, aligning its damage type with the ability’s behavior and feel.
- Relentless Assault (Crystal Reaper)
- Now deals physical rather than magical damage
Dragon Leap’s damage output has been altered so that ending the combo after the first hit results in higher DPS, while the second hit deals less damage but remains valuable for crowd control.
- Dragon Leap (all War Gloves)
- 1st cast damage: 70 → 95
- 2nd cast damage: 85 → 70
Triple Kick now deals additional damage against mobs, to help War Gloves feel better in PvE.
- Triple Kick (all War Gloves)
- Damage vs mobs per tick: 60 → 85
Smokebomb has been adjusted to prevent invisibility from persisting while gathering.
- Smokebomb (Hellion Hood)
- Invisibility is now removed on world interactions
Following recent changes, Soldier Armor has proved particularly strong when used purely for its immediate heal. It has now been adjusted to preserve its high-impact upfront heal, while reducing the effectiveness of repeatedly toggling it solely for healing.
- Fury (Soldier Armor)
- Deactivating the toggle early sets the cooldown to 60s
Delayed Teleport’s defensive buff duration has been increased to better support engage tanks.
- Delayed Teleport (Mage Sandals)
- Resistances buff duration: 2s → 3s
Elbow Smash has had its knock-up duration increased to give users and their allies more time to set up and land a follow-up.
- Elbow Smash (Judicator Boots)
- Knock up duration: 0.8s → 1s
Mark of Sacrifice has struggled to find its place, partially due to how unreliable it is. To address this, its initial channel will no longer be interruptible, allowing Hellion Shoes to be a viable option in more content types.
- Mark of Sacrifice (Hellion Shoes)
- Channel can no longer be interrupted (dash still can be)
Swift Cut has seen increased play with its extended range, but its damage combined with a low cooldown had proved slightly too oppressive. Therefore, its damage has been reduced to match Blind Spot.
- Swift Cut (Assassin Shoes)
- Damage: 102 → 90
Soulspindle Pounce has received adjustments to improve its clarity and consistency, including updated visuals and changes to its range and timing.
- Soulspindle Pounce (Soulspinner)
- Time window: 2.5s → 3s
- Range: 20m → 15m
- Movespeed buff duration: 4s → 5s
Healing in instanced small-scale content has been too powerful, leading most compositions to rely on a dedicated healer. Healing reduction has thus been increased to promote more varied team compositions.
- 2v2 Hellgates, Duo Mists, Duo Depths, and Trio Depths
- Healing debuff: 30% → 35%
- Corrupted Dungeons and Solo Mists
- Healing debuff: 30% → 40%
[h3]Fixes[/h3]
Faction Warfare Fixes
- Fixed issue where attack arrows would sometimes not display on the World Map during the Pre-Siege period
- Fixed issue where the Fortress minimap icon would not update to the conquering Faction’s colors after a successful Siege
- Fixed issue where Faction Warfare flags on the World Map could display at incorrect scales during Fortress fights and in cut-off Provinces
- Fixed issue where Faction Transport tooltips appeared offset from their icons on Region Maps
- [CONTROLLER] Fixed issue where the option to claim a Weapons Cache persisted after it was emptied
- Fixed issue where the mount skin was not listed in the first-place Guild Season rewards
- Fixed issue where city information in the Travel Planner map could not be reopened after closing
- Fixed issue where clicking the Mail button in the Guild UI could open a Discord link instead
- Fixed issue where Royal Sigils were sorted in ascending tier order in the Bank instead of descending
- Fixed issue where some item icons were missing in the Laborer Management UI
- Fixed issue where using the /die command immediately after character creation meant the Albion Journal could not be opened via hotkey
- Fixed issue where mount animations would break when entering an unrestricted PvP area
- Fixed rare issue where friendly players could be executed, causing them to be knocked out or removed from a Region instead of dying
- Various additional graphical, animation, terrain, audio, UI, and localization fixes