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Lands Awakened Patch 4 is Here



Lands Awakened Patch 4 is now live! This patch brings some important quality-of-life improvements, extensive combat balance changes, adjustments to Static Dungeon mobs, and much more. Read on for details…
[h3]Quality-of-Life Improvements[/h3]
This patch sees some very welcome quality-of-life improvements introduced, for example:
  • Party markers now persist when changing zones
  • An overhead message displays when the effects of food expire
  • Silver piles now behave like loot bags with their visual effects, no longer showing the "rising particle" effect until lootable
  • Certain visuals in Royal Cities have been reworked and improved, in line with the reworked biomes that came with the Lands Awakened update
  • And much more…
[h3]Static Dungeon Mob Rebalancing[/h3]
In order to better balance the performance of certain Static Dungeon mobs, and allow more counterplay opportunities, some adjustments have been made to their abilities. For example:
  • Gifted Sorceress (Morgana): Enfeeble Blades damage reduced by 33%
  • Earthdaughter (Keeper): Frenzy spell adjusted to put more pressure on tanks
  • Various alterations to cast times, cooldowns and areas of effect for Morgana, Keeper and Undead Factions

In addition, across all factions a number of Static Dungeon mobs have had their avatars updated to better reflect their characteristics visually.


[h3]Combat Balance Changes[/h3]
This patch sees the largest combat balance update since Lands Awakened launched. Firstly, certain combat systems – Resilience, AoE Escalation, Crowd Control, and Diminishing Returns – have been adjusted, broadly in favour of smaller groups in combat. In light of these adjustments, changes have also been made to some weapons and armors - such as Cursed Staff and Cleric Robe - in order to keep their gameplay fair and competitive.

Numerous further changes have also been made, including:
  • Various War Glove E-abilities improved
  • Rain of Arrows channel duration decreased and damage increased
  • Capes with effects triggered by auto-attacks no longer activate while Hostile Dismount status is active

[h3]Other Changes and Improvements[/h3]
  • New Loadouts and Wardrobe buttons added to the Player Inventory Screen
  • "Appearance" menu now opens to Wardrobe by default
  • Players can now use "escape dungeon" (Hotkey: A) while in active combat (though getting hit will interrupt it)
  • Energy Surge Season statue furniture items are now placeable
  • …and much more

As always, you can read the complete list of changes in the official patchnotes.