Basic Builds: Battle Bracers

Welcome to another of our Basic Builds guides for beginner-to-intermediate players. Each guide presents a suggested build and describes how its abilities work in tandem. You can try these out as-is, or use them as a starting point to create new builds of your own.
[h3]Characteristics[/h3]
This build showcases the Battle Bracers, a warrior weapon with high mobility, damage and short crowd control abilities.
Here’s the full breakdown!
[h3]Equipment and Skills Used[/h3]

Adept’s Battle Bracers
- Dragon Leap
- A short-range combo that allows you to dash and deal damage in a small radius. Can be activated a second time to briefly throw enemies into the air.
- Triple Kick
- A slow dash through enemies, dealing damage up to three times.
- Falcon Smash
- You levitate, becoming immune to crowd control. With the second cast you dive to a targeted area, dealing damage in a 6m radius.
- Firebreath
- Your Cowl has an offensive spell that briefly ignites enemies in a small cone in front of you
- Bloodlust
- This jacket's active ability allows you to regain some health every time you auto-attack or cast a damage spell
- Rejuvenating Sprint
- Your shoes’ active ability is a sprint that also heals you slightly
Adept’s Cape: Increases Energy and passive Energy Regeneration
Minor Poison Potion: Inflicts damage-over-time effect on targets and decreases their resistances for its duration
Beef Stew: Increases your damage
Journeyman’s Riding Horse: Brings you swiftly across the map while adding more carrying capacity

[h3]Pros and Cons[/h3]
Pros:
- Lots of mobility, allowing you to dodge spells or escape a fight
- Many small-scale crowd control abilities
- Viable build for 1v1 and dueling
- Affordable
- Average clear speed
- Requires practice
- Not suited to large scale fights

[h3]Playstyle[/h3]
- Your Q-ability is a two-part combo where you dash in a targeted direction, dealing damage. Using the ability again will perform another dash, knocking enemies into the air while putting the spell on a 7-second cooldown, while not doing so will let you reuse the first part after 2 seconds. To maximize damage output, only use the first part; the second part is better for interrupting or finishing off a target.
- The W-ability is another dash that has three damage instances. It lets you pass through a group of targets and deal damage nearby. so you can deal the full amount of damage to your targets. If you hit a player, they will be dragged with you. To maximize damage, aim near your current location, dealing damage in a concentrated area. Aiming further away will let you travel further but spread the damage.
- Your main ability is a two-part combo. First, you levitate, becoming immune to crowd control. Then you can recast to dive towards a targeted area, dealing damage across a wide area. This is a good opener, as you can hit a group of enemies while they’re idle.
- Your auto-attacks can further boost your damage. The first passive “Fatal Fury” increases your damage for every auto-attack. Since gloves have a high attack speed you can fit a few attacks between your abilities to elevate your damage output.
- The cowl has an additional damage spell to quickly take down groups.
- The jacket can regain health. It’s best used in combination with your weapon abilities if they can hit multiple targets, or when auto-attacking an enemy for a few seconds.
- Your boots have a sprint ability that can regain a small amount of health quickly while providing increased speed.
- An encounter should look something like this:
- Use your E to levitate, then recast to dive towards the target(s).
- Use the first part of your Q to deal damage.
- Use your W to apply additional damage.
- Alternate between using your first Q and auto attacks.
- Use your jacket when below 60% health, ideally in combination with area spells against groups or auto attacks against single enemies.
- If energy becomes an issue, try switching to Cloth Sandals for Energetic Sprint.

That's it for this week - stay tuned for more Basic Builds guides coming soon!