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The Frost Challenge is Back!


Happy New Year, Adventurers! Start the year off right with the return of the Frost Challenge – earn Challenge Points, unlock chests to get valuable loot, and claim your very own Frost Ram.


[h3]Frost-Themed Rewards for Intrepid Adventurers[/h3]
FROST RAM: This month's Challenge brings back the popular Frost Ram, a sturdy mount with an impressive leap spell. With its relatively fast move speed and ability to carry plenty of weight, it's the perfect companion for gathering missions.

AVATAR RING: Along with the Frost Ram, you can unlock the Frost Challenge Avatar Ring to give your avatar an ice-cold aura all year long. This non-tradable item permanently unlocks this avatar border for one character, or it can be traded for one Adventurer's Token at the Vanity Merchant.

SEASONAL SPECIALS: All month, unlock Frost Challenge chests to get valuable rewards like Adventurer's Tomes and Silver bags, along with two unique ice sculptures and the classic Rich Noble's costume set.
 
Log in now and start gathering, fishing, farming, and killing monsters to earn Challenge Points and unlock your rewards!

2019: Albion's Year in Review



As the year and decade draw to a close, we take a look back on what happened in the world of Albion in 2019. From Randomized Dungeons to ingame events and special seasons, it was a big year for the game - and with the biggest update since launch coming in January, there's lots more to look forward to. Here's a rundown of the major happenings of the past 12 months:
[h3]Randomized Dungeons[/h3]
With the Oberon update in March 2019, a major new feature arrived in Albion: Randomized Dungeons. This massive new system gave a massive boost to small-group PvE all across Albion, with entrances appearing throughout the open world, leading to randomly-generated faction dungeons with different layouts, bosses, and loot with every run.



The Percival update advanced this feature further, bringing Solo Randomized Dungeons to fill a long-requested need for engaging solo PvE. With both solo and group versions of the feature in place, and the ability to spawn different types of entrances at random throughout the open world, the groundwork was laid for new dungeon types and limited-time events, which first appeared during October's Allhallows event (see below).

In addition to the massive Randomized Dungeons co-feature split across these two updates, they also brought numerous changes and improvements:
  • Oberon: rebalanced gear unlocks, improved tutorial, improved crafting and creature resource gathering times, numerous UI improvements
  • Percival: massive quality-of-life improvements including expandable bank tabs, new spells and abilities, improved chat channels, character customizations, and mount skins

[h3]The Free-to-Play Floodgates Open[/h3]
On April 10, 2019, Albion Online became entirely free to download and play. Tens of thousands of new players flooded into the game, necessitating a queue system, an expansion of the Outlands, and an ongoing series of optimizations to server performance.



As new players made it past the early-tier bottleneck, the gameworld became more lively and action-filled than ever, with full cities, constant Hellgate, Arena, and Dungeon parties, and an explosion of new guilds and alliances. The veteran Albion Online community stepped up, offering a hand up to new players via ingame chat, the forums, Discord, and numerous video tutorials.
[h3]Anniversaries and Events[/h3]
On July 17, Albion turned two years old. In this article, we looked back on some of the major events of the game's second year, from the introduction of Guild Season Rewards and the Adventurer's Challenge to the new Crystal Realm to customization options, and took a look forward to the game's third year. Additionally, in conjunction with the anniversary celebrations, the Albion Online Soundtrack was officially released.



Following the anniversary celebration, the Allhallows event brought a Halloween-themed dungeon with a unique boss, a white-knuckle death race with fabulous prizes for those who survived, along with spooky decorations, forum contests, and more. And the currently-running Yuletide event brings Uncle Frost himself to rare dungeons, along with a week-long Fame Boost and festive rewards.
[h3]Avalonians: A Threat from the Past[/h3]
Last fall, a previously unknown force was first introduced via a mysterious trailer:

https://www.youtube.com/watch?v=DSsJFUaklhc
Then, on November 13, the Avalonian Invasion began. Consisting of a Standalone Event Guild Season between Guild Seasons 7 and 8, this one-of-a-kind event shook up the regular season schedule formula, lasting just over 2 months but containing 10 territory resets. The story of the Avalonians was gradually revealed through a series of videos, with the origins and intentions of this ancient order gradually taking shape.

https://www.youtube.com/watch?v=9J4Xyk_FPt4
Along with this surprising schedule, the Avalonians themselves began to appear in the Outlands, first as mere scouts (Acolytes and Archers), then as increasingly hostile Drones, Pikemen, and Winged Guardians. Avalonian World Bosses also appeared, offering season points that increased with the Outlands level to guilds who could take them down. And with the territory reset on December 7, Phase 2 began, with Avalonians replacing territory guards and making guilds further adjust their open-world strategies.

The Avalonian invasion continues right up until the launch of Queen in January. What further developments might threaten the safety of Albion's adventurers, and the stability of the Outlands themselves?


[h3]Onward to 2020: Queen is Coming[/h3]
January brings Albion's biggest content update since the launch of the game in 2017: Queen. This update is nothing less than a total revisioning of Albion's endgame experience, centered around a complete rework of the Outlands, along with massive new systems including Guild Hideouts, Elite Avalonian Dungeons, open-world battles for territory control, the Crystal League, and much more. The entire team has spent the last few months entirely focused on the launch of the Queen update, and we can't wait to share it with our community in January.

Here's looking forward to an exciting new year 2020 for Albion Online and our wonderful community!

- Your Albion Online Team

The Year-End Fame Boost is Here

With the year drawing to a close and the Avalonian Invasion in full swing, it's the perfect time for a special eight-day Fame Boost!

Here's everything you need to know:
  • Starting with maintenance on Wednesday, December 25, the Mists of Albion buff will be automatically enabled for all players
  • Automatically grants an additional 25% Fame for all activities
  • Excludes PvP Fame and Fame earned from Tomes, and does not affect Guild or Adventurer's Challenge progress
  • Ends at maintenance on Thursday, January 2

Don't miss out on this opportunity to boost your guild this season, unlock new gathering and crafting tiers, and raise your combat specs sky-high!

Phase 2 Continues - Watch Reset Day Live



The second phase of the Avalonian Invasion continues, with stronger Avalonian foes roaming the Outlands and even guarding territories. And this Saturday, December 21, all territories will be reset, giving Albion's guilds a new opportunity for territory ownership.

As always, we'll be covering all the action live on the AlbionTV Twitch channel! Starting Saturday at 17:30 UTC, hosts Lewpac and Shozen will start their broadcast, and starting at 18:00 UTC guilds will have the opportunity to claim territories and launch attacks.

We'll be following all the madness as it unfolds, broadcasting fights live with a 15-minute delay. After the first round of invasions is complete, join them again at 0:30 UTC for the North American timeslot, with invasions underway at 1:00 UTC.

For the complete Standalone Event Season schedule, check out this forum post. Here's the full season's streaming schedule on AlbionTV:

Dev Talk: Crystal League


The Queen update arrives on January 20, bringing a massive redesign of the Outlands and numerous new features like the Crystal League. In our newest Dev Talk, Game and Level Designer Dominik Müller discusses what the Crystal League is, how it works, and the role it plays in Albion Online.

https://www.youtube.com/watch?v=Q0FYh20MRZM
No time to watch, or prefer a written version? Then read on...
The Basics

5v5 fights have always been an important part of Albion Online. Thus far, though, they were only available in very limited scenarios: the Arena, Hellgates, and most famously, GvGs and Crystal Realm Battles. While the Arena is very casual, Hellgates and GvGs are very competitive, and thus difficult for newer players to participate in.

With Queen, we wanted to open up the 5v5 scene to as many players as possible while still raising its impact and skill ceiling. We wanted 5-person teams to face off at different levels throughout the season, and end with a bang: high-stakes fights with the finest 5v5 players in the game.

This is how the Crystal League came to be. It allows players to compete in daily casual 5v5 matches to qualify for participation in much more exclusive high-risk, high-reward battles.
Tokens

Participating in a Crystal League fight requires a Crystal League Token. With one level 1 token per player, you and four teammates can join a level 1 match. This token can be bought from the Energy Manipulator (who now appears in all Royal Cities) or from other players at the Marketplace.

With these tokens, players can then sign up either through the NPC or at a guild-owned territory tower with the guild's permission. Winning a level 1 match gives a level 2 token, which will allow you to fight in a level 2 match, and so on. In total, there are eight token levels and nine fight levels, so you have to be unbeaten in eight matches to get to the final round.

Tokens of level 1-3 can be sold and traded. Tokens of level 4 and above cannot be sold or traded, but can be salvaged for huge amounts of Silver.

Fight levels differ in three key aspects:

1. Item Power Cap

The Item Power cap is a straightforward 20% multiplier, meaning all IP above the displayed cap will be reduced by 80%. (E.g. for IP cap 1000, a total IP of 1100 will have a total effective IP of 1020.) The item power cap for level 1 is 700, 2 is 800, up to level 9 with a cap of 1500.

This ensures that lower-level matches aren't excessively expensive, giving beginners a chance to participate at a reasonable cost.

2. Rewards

Rewards are a combination of Silver, Fame Tomes, and Season Points. High-level winners can earn up to 30M Silver, 1M Fame, and 10,000 Season Points, plus a chance for a Tower Chariot, Colossus Beetle, or Battle Eagle!

Winning a match entered via a territory will level up the territory's tower if the match was of equal or higher level than the tower. Higher tower levels buff a cluster's territory guards, resource enchantment rate, and Siphoning Mage efficiency.

3. Time Slots

There were several things we wanted to accomplish with time slots. We wanted to give as many players as possible the option to play daily. We wanted there to be the option for multiple matches per day at various levels. And we wanted to end the season with extremely high-value fights between the best players.

Starting times (UTC):
  • Level 1-3: 2:00, 12:00 and 19:00 daily
  • Level 4: 3:00, 13:00, and 20:00 twice a week
  • Level 5: 4:00, 14:00, and 21:00 weekly
  • Level 6: 5:00, 15:00, and 22:00 once per month
  • Level 7: 6:00, 16:00, and 23:00 once per month
  • Level 8: final day of the season at 18:00
  • Level 9: final day of the season at 19:00

(Note that "season" refers to Guild Seasons - while Crystal League fights are available outside of Guild Seasons, they only offer Season Points while a Guild Season is active.)
Two possible scenarios
1. Peter
  • Peter plays with four friends. They've done Arenas and Hellgates, and have always wanted to GvG but never have.
  • Two of Peter's friends are not in his guild, but that doesn't matter for the Crystal League.
  • He and his friends each buy a level 1 token at the Energy Manipulator. They can see when the next match happens either in the Crystal League tab or on the token.
  • Everyone puts their desired gear into the battlevault by the Energy Manipulator and signs up for the match.
  • They win the fight, and each of them gets a level 2 token. They sign up for the next day's level 2 match.
  • After winning their level 2 and 3 matches, the team has earned 7.5M Silver, 3M Fame, and 150 Season Points in total.
  • The level 4 match is worth up to 950,000 Silver, 25 Season Points, and 300,000 Fame. Peter and his friends decide to do level 3 again tomorrow before the level 4 match to warm up.
2. Lily
  • Lily is a seasoned GvG player who has won hundreds of GvGs and Crystal Realm Battles.
  • Her team is very important to her guild, as they always enter Crystal League matches via their territory tower. Each win levels up the tower, which buffs the whole territory.
  • Today is the last day of the season, and her team has risen through the ranks to receive level 8 tokens.
  • Winning levels 8 and 9 will earn her guild an additional 65,000 Season Points, and could win them the season. But they'll have to face other teams that have also been unbeaten for eight matches, and do it with a very high Item Power cap.
Conclusion
  • The Crystal League provides 5v5 content matching one’s skill level
  • It offers a much lower entry level, but with much more impact at the high end
  • It lets players like Peter and Lily have the gameplay they want: either pushing their team with increasingly harder content, or winning the season for their guild

Thanks for watching - stay tuned for more Dev Talks coming soon!