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'Zero to Hero:' At the End of the Tour

Join writer Will Borger in the final installment of our Zero to Hero series, as he reflects on challenges faced, lessons learned, and the importance of community. (In case you missed them, catch up on parts one and two.)



[h3]Zero to Hero is over, but I’m thinking of all tomorrow’s parties…[/h3]

By Will Borger

Endings are hard. When I began my time with Albion Online back in April, I wasn’t thinking of how it would end, how it would feel, or what I would say when all was said and done. And as I type this final column, I’m still not sure. That’s weird for me; I don’t usually start a piece of writing until I know how I’m going to write it. I know the last line. I know what the title will be. The middle is where I get to play, but I know where the journey ends. I don’t here, but as I type this I’m beginning to see the path. And you can drive a long way with just your headlights to guide you down a dark road.

Coming into my final week, I didn’t know what the team had planned for me. I figured we’d do what we normally do: queue up, stomp some randoms, lose a couple of close games, laugh about it, and generally have a good time. I didn’t expect to play by myself. Well, Bogul came too, but I definitely didn’t expect to be on a team of randoms, and have my play judged in real time. We didn’t win — aside from Bogul, my team didn’t know what they were doing — but I played well, racking up the most damage not only on my team, but in the game. That felt good. And it was a far cry from where I’d started with the Bow, Cursed Staff, or anything else. I’d found my thing, and I was pretty good at it. I would have preferred a win, but I’ll take a personal best. It’s enough.



I haven’t played Albion Online since that day. Not because I don’t want to, but because the season was over and I was buried under a pile of work. I’ll be back soon. But I’ve thought about it a lot since. What follows isn’t a review of my time with Albion, but a reflection on it.

When I think of my time in Albion, I mostly remember the community. Not just Shozen, Tazzik, Lewpac, Bogul, and the others I was lucky enough to play with, but the Twitch chat, the guys we played with. Maybe they were trolling us or hyping us up, but they were there and the experience would have been worse without them.



And that sums Albion up, when you think about it. All the gear I bought, all the stuff I learned, everyone I played against, all the advice, it all came from that community. It’s hard to build that in the gaming space these days. There’s just so much, and everything is competing with what came before. When you’re releasing a new game, you’re not just competing against another game, but you’re competing against people’s investment in that game and all of the content that’s been built up over the years. When we think about the MMO space, we think about World of Warcraft, the most popular MMO of all time, and Final Fantasy XIV, a beloved sequel to a beloved MMO in one of the most recognizable and important franchises in the history of the industry. Albion isn’t that old — it was released in 2017. But it’s carved out a space for itself. That’s damn impressive, and that speaks to Albion’s community as a whole and Sandbox Interactive’s support of it.

I think Albion’s Arena is one of the most brilliant modes of its kind that I’ve ever played. I love that it’s not just about killing the other team, but strategically capturing points at the right time. I think the decision to tie your abilities to gear and reward you for using that gear is inspired. I fell in love instantly with the way Albion works, and I’ve had more fun in the Arena and during the big 20v20s we had than in most other games, full stop. I hope that SBI will nurture and expand these modes so that they can continue to thrive. I can’t wait to get back to the Arena. Sometimes you gotta nuke people with a giant pigeon.



I genuinely enjoyed showing up for work when I was playing Albion Online. As someone whose job is primarily to play and write about video games, trust me, that isn’t always the case. But here? I was having fun. That means something. I’ve always said that the highest compliment I can give a game is when I want to continue playing it after I’m done with it. I want to keep playing Albion Online. I can’t think of higher praise.

Remember how I started off by saying endings are hard? In this case, it’s because this isn’t really an ending. Zero to Hero is over, sure, but I’m not done yet. You’ll see me around the Arena or playing 20v20s. Nothing really ends. It just changes. The road keeps going, and you follow the headlights as long as you can. So it’s not “goodbye.” It’s “see you later.” The show ends, the curtain comes down, the house empties out, but the band plays on. And if you hear the music, you gotta dance. Thanks for coming along for the ride. I’ll see you down the road.



A big thank you to Will for inviting us along on his journey, and to all of you who’ve followed him. But as this Zero to Hero series comes to a close, new stories are being written all over Albion. So join us on our regular adventures over on twitch.tv/albiononline!

Changelog: Paths to Glory Patch 3

[h2]Paths to Glory Patch 3 - Version 26.030.1 - September 4, 2024[/h2]

This patch brings some combat balance changes, Destiny Board improvements, and bug fixes, along with Season 23 winner statues.

[h3]Season 23 Winner Statues[/h3]

Statues for Season 23 winners IFures, PLAC, and Sex and Flex have been unveiled in their respective servers’ Conqueror’s Hall. Congratulations once more to the triumphant guilds!

[h3]Changes[/h3]

Mob Changes
  • Sentry Mages no longer auto-regenerate health, but their maximum health has been increased:
    • Max health: 61,458 → 68,287
Destiny Board
  • Improved Destiny Board camera stability when zoomed out
  • Improved number readability and reduced overall glare

[h3]Combat Balance Changes[/h3]

Bows
  • Explosive Arrows (all Bows)
    • Damage: 21.45 → 23
  • Lucent Hawk (Mistpiercer)
    • Damage per arrow: 170 → 178
Crossbows
  • Auto Fire (all Crossbows)
    • Damage per tick: 30 → 32
Cursed Staffs
  • Cataclysm (Damnation Staff)
    • Cast time: 2.5s → 2s
Daggers
  • Assassin Spirit (all Daggers)
    • Charge interval: 2.5s → 2s
Holy Staffs
  • Celestial Sphere (Redemption Staff)
    • Bounces: 10 → 8
    • Area of Effect: 0 → 4m
    • Heal: 85 → 77
  • Divine Protection (Divine Staff)
    • AoE Heal:
      • No longer triggers automatically when the shield expires
      • Instead, the spell can be manually reactivated to detonate the shield and trigger the AoE heal
      • Affected Allies: 5 → 10
Nature Staffs
  • Cleanse Heal (all Nature Staffs)
    • Heal value - 0 Charges: 55 → 65
    • Heal value - 1 Charge: 70 → 80
    • Heal value - 2 Charges: 90 → 105
    • Heal value - 3 Charges: 120 → 135
Shapeshifter Staffs
  • Piercing Light (Lightcaller)
    • Light Spark explosion damage: 92 → 83
  • Unstable Projectile (all Shapeshifter Staffs)
    • Energy cost: 7 → 4
Spears
  • Razor’s Edge (Rift Glaive)
    • Range: 20m → 17m
War Gloves
  • Create Opening (all War Gloves)
    • Damage: 60 → 72
  • Fleet Footwork (all War Gloves)
    • Damage: 64 → 78
    • Bonus auto-attack damage: 100% → 150%
    • Resistances now increase by 20% while dashing
Armors
  • Levitate (Cultist Robe)
    • Resistances while channeling: 50% → 40%
Battle Mounts
  • Poison Cloud (Venom Basilisk)
    • Damage reduction: 25% → 20%
  • Intoxicating Breath (Venom Basilisk)
    • Defense reduction: 50% → 33%
  • Artillery Fire (Behemoth)
    • DoT duration: 18s → 14s
    • Damage per tick: 0.8% → 1% (total damage unchanged)
Other
  • Force Field (all Cloth Helmets)
    • Auto-attacks no longer resume after casting

[h3]Fixes[/h3]

Albion Journal fixes
  • Fixed issue where missions to deliver Weakened Wisps in Greater Mists would not count those delivered by party members
  • Fixed issue where the mission ‘Defeat Faction Champions’ would not count party member kills for the Champion of Martlock
  • Fixed issue where enchanted resources would not count towards resource refining missions
  • Removed extinct mobs from the ‘Skin all Hide Animals’ mission
  • Fixed issue where 'Open open-world Treasure Chests' missions could be completed in the Mists
  • Fixed issue where ‘Kill players in Static Dungeons’ missions would count kills in the Caerleon Passageway
  • Fixed issue where consuming Tomes of Insight or Fishes would incorrectly progress Journal missions related to gaining Fame
  • Fixed issue where some Journal missions that had their conditions changed would no longer progress or register as completed
  • Fixed issue where some Dryad Guardians in certain biomes did not count towards ‘Harvest resources from Ancient Resource Mobs’ missions
Spell fixes
  • Limitbreaker (Infinity Blade): fixed issue where the second attack would deal less damage than intended
  • Triple Kick (War Gloves): fixed issue where players with immunity to Forced Movement effects could be pulled
  • Harpoon (all Spears): fixed issue with targets not reliably being hit at max range
  • Fixed tooltips for Deathward Climax (Boltcasters), Separator (all Quarterstaffs), Lucent Hawk (Mistpiercer), and Premonition (Boots of Valor)
  • Fixed issue where some tooltips displayed incorrect defense reduction stats
UI fixes
  • Fixed issue where the enchantment level for potions could not be selected when creating a Buy Order through the Marketplace
  • [MOBILE] Improved active state behavior of party, quest and journal HUD elements
    • Fixed issue where the active selection would change when changing regions
Other fixes
  • Fixed issue where the Embalmed Tiger skin could not be traded on the Marketplace after its non-tradable period expired
  • Fixed issue where players would not encounter the intended Roaming Mobs when Tracking in the Roads of Avalon
  • Fixed rare issue where players could lose all buffs if disconnected while changing regions
  • Fixed issue where players could be dismounted after collecting Silver with auto-pickup enabled
  • Various additional graphical, animation, terrain, audio, UI, and localization fixes

Invite a Friend to Unlock the Armored Bonehorse Skin



This September, transform your Armored Horse into an Armored Bonehorse by simply referring a friend to Albion. This spectral skin is an equine skeleton shrouded in a ghostly ectoplasm, the perfect addition to any creepy collection. And with its death-defying nature, it's sure to make your enemies think twice about trying to take you down!

But there's more up for grabs than spine-tingling style, there’s massive amounts of Fame too. For your third referral, you'll receive a T7 Pile of Tomes, and for your fifth, you'll get another T8 Pile of Tomes. And if this is your first ever referral, you’ll earn an additional T8 Pile of Tomes!

[video]https://assets.albiononline.com/uploads/media/default/media/video_/media/66ab6cec66a59_720.mp4[/video]

[h3]How to Earn Seasonal Referral Rewards[/h3]
  • Send your referral link, which you can find here, to a friend. (You must be logged into your account on the website to view this page.)
  • Your friend registers an account and starts playing Albion Online (preferably along with you!).
  • The first time your friend purchases at least 30 days of Premium, they will trigger a reward for you.
  • On top of that, for your very first referral ever, you'll receive a T8 Recruiter's Pile of Tomes, worth a massive 200,000 Fame.


The current referral season ends September 30 at 23꞉59꞉59 UTC. So grab a friend or two, hop on your spooky steed, and ride with the moon in the dead of night!

The Heretic Challenge Returns



This September, plunge into the madness of the Heretic Challenge. Earn points through open-world activities, unlock chests filled with the fruits of deranged craftsmanship, and claim the Heretic Combat Mule – a twisted creation with a powerful cannon shot!

[h3]Mighty Mules and Heretic Decor[/h3]


HERETIC COMBAT MULE: This month's Challenge brings back the Heretic Combat Mule, a war machine from the twisted minds of Heretic saddlers. The Combat Mule fires a powerful cannon shot that knocks back and slows targets, but watch out for its massive recoil!
 


AVATAR RING: Adventurers who rack up enough total Challenge Points will also earn the Heretic Challenge Avatar Ring. This non-tradable item permanently unlocks this crazed, ramshackle avatar border for one character, or can be traded to the Vanity Merchant for one Adventurer's Token.
 


SEASONAL SPECIALS: All month long, reach weekly goals to unlock Heretic Challenge Chests. In addition to valuable rewards like Adventurer's Tomes, Silver, and resources, you'll also have a chance to unlock special furniture items like the Heretic Lantern, Heretic Junkpile and Heretic Scarecrow.
 
[video]https://assets.albiononline.com/uploads/media/default/media/video_/media/66c86d0c98bee_720.mp4[/video]

As always, you can earn Challenge Points by gathering, fishing, farming, and killing monsters. Points count simultaneously toward a daily bonus, a weekly unlockable chest, and the monthly mount and avatar ring rewards. So log in, head out into the open world, gather points, and claim these rewards while they last!

Dev Talk: August 2024 Development Update

We're back with another Dev Talk! While everyone is busy filling out their Journals, Game Director Robin Henkys sat down to unpack the key takeaways from Paths to Glory, and give you a sneak peek at what the team is cooking up next. With work on the next update well underway, there's a lot to be excited about!
 
[previewyoutube][/previewyoutube]
[h3]After Paths to Glory[/h3]
  • Rebalancing the Roads of Avalon has led to a marked increase in both PvP and PvE activity there
  • The next update will aim to achieve a similar effect for the open world
  • The goals are:
    • Increased attractiveness to solo players
    • More rewarding mid-sized group content
    • Increased activity in the inner-Outlands
    • More challenging and rewarding PvE
[h3]

[/h3]
[h3]Open World Developments[/h3]
  • New PvE objectives for solo players
  • New mechanics to help solo players journey deeper into the Outlands
    • This will reduce the risk of ganking near Portal Cities
  • PvE rewards and difficulty in the inner-Outlands which scale by region quality
    • This should draw competition away from Portal Cities and into the inner-Outlands
  • Increased rewards for group Randomized Dungeons
  • Rebalanced mobs in the open world and Randomized Dungeons
    • Higher-tier mobs will become more challenging and more rewarding
    • This should bring high-end PvE back to the open world
  • Some Tier 5 and Tier 6 content introduced to blue and yellow zones, respectively
    • This will expand the content available to new players before entering full-loot PvP zones
[h3]

[/h3]
[h3]Further Improvements[/h3]
At the same time, we’re working on many other features and improvements:
  • Two new categories in the Albion Journal
  • A more customizable HUD
  • Savable settings presets for quick hotkey adjustments
  • Inventory management improvements
  • The next batch of Crystal Weapons
  • Enhanced rendering performance
  • Strengthened cheat protection


These developments are all part of our mission to make Albion Online the ultimate sandbox MMORPG, so stay tuned to hear more as we approach the next update. Meanwhile, if you have any questions or comments for us, check out the full video and leave them in the comments there, and we’ll address the most popular comments in a future video!