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Feature Focus: Territory Changes



With Crystal Raiders on the horizon, it’s time to take a closer look at some of the update’s main features. Here, we delve into the changes coming to territories, with Raiding, Control Costs, and more.
[h3]Territory Raiding[/h3]
Crystal Raiders introduces Raw Energy to Albion’s territories. This is generated by Siphoning Mages and refined into Siphoned Energy over time, but it also brings an opportunity to other guilds, as it can be stolen in Territory Raids:
  • Each day at prime time, a territory’s Energy Storage becomes attackable
  • A territory can be raided during prime time if all Siphoning Mages and the Sentry Mage are defeated
  • After a successful Raid, 50% of the Stored Energy is stolen in the form of four Raw Energy Cores, which can be transported back to another guild’s territory
  • However, if they don’t reach a new territory within 30 minutes, these Raw Energy Cores will revert back to their original territory


With higher frequency than other territory warfare mechanics, Territory Raiding opens new avenues for Albion’s guilds and encourages action throughout the day:
  • Since each Raid has to happen in a territory’s prime time, there is a good chance of a defending force amassing, leading to a battle
  • However, since these are happening every day, across all prime times, they are more likely to have smaller defending forces than territory invasions
  • This brings greater opportunities for impromptu, guerilla-style warfare in the Outlands

[h3]Further Territory Changes[/h3]
Changes have been made to territory prime times, to ensure territory-owning guilds are not under pressure to defend their territories around the clock:
  • Territory prime times have been reduced to one hour
  • Siphoning Mages can now only be attacked during prime time
  • Territory Attacks can now only be scheduled during prime time

Territories now also have Control Costs associated with them:
  • Territories closer to Portal Towns have higher Control Costs
  • Once a Control Cost of 15 has been exceeded by a guild or alliance, the Siphoned Energy Drain applies, and when a Control Cost of 25 is exceeded all individual members face Fame and Silver penalties
  • In this way, large guilds who seek to dominate the outer ring of the Outlands will be punished, and encouraged to compete further in
  • This in turn gives newer and smaller guilds a better chance at finding a foothold in the outer ring


Further changes also address the relative value of territories:
  • The Siphoned Energy and Season Point output of territories has a more pronounced weighting towards the inner circle of the Outlands
  • Territory attack costs increase with a region’s quality and tower level
  • Territories begin a season with a certain amount of Stored Energy depending on their region quality level

And the way Stored Energy is paid out has been changed:
  • After each prime time, a percentage of Stored Energy is paid out as Season Points and Siphoned Energy, depending on region and tower level
  • Conquering or giving up a territory no longer reduces Stored Energy
  • There is a new, fourth and final Invasion Day at the end of each season, where all Stored Energy is paid out directly as Season Points
  • Prior Invasion Days no longer pay out Stored Energy


All this will encourage guilds to compete over valuable territories deep in the Outlands, whether through outright control or unexpected Territory Raids, and bring ongoing conflict to Albion’s Guild Seasons. We’re excited to see how this plays out with the start of the next season on January 13, along with the other big changes coming with the update. For a full season schedule, click here, and stay tuned for another Feature Focus coming soon!

Uncle Frost is Back



It’s festive season in Albion: the cities are bedecked with decorations, and strange old Uncle Frost is back to his old tricks!

Dive into any T4-T8 Solo or Group Randomized Dungeon and you have a chance of encountering this figure. Should you see Christmas Trees while you’re down there, Uncle Frost awaits! Defeat him, and he might leave you some special yuletide furniture and vanity items, including snowballs and, if you’re lucky, the ultra-rare Yule Stag mount skin!



Uncle Frost is around for the following times on each server:
  • Albion East: December 21 at 23 UTC to January 7 at 23 UTC
  • Albion West: December 22 at 10 UTC to January 8 at 10 UTC

And so that everyone can enjoy the festive season, all players will be sent fireworks and a load of snowballs to mark the season. To claim them, simply log into the game during the times listed above - all characters who’ve completed the tutorial will receive a mail containing these treats.



So dive into the dungeons and say hello to your old Uncle Frost - he doesn’t visit very often!

Guild Season Wrapup: 21 West / 3 East

The dust has settled on another Guild Season, and it’s time to announce the winners: Congratulations to Sex and Flex, who won Albion West Season 21, and PLAC, who took Albion East Season 3! Read on for a rundown of each server’s season.


[h3]Albion West: Sex and Flex Claim Their Second Crown[/h3]
Season 21 started where Season 20 finished: with the war between the POE and FFlow coalitions, which spanned a whole year. Sex and Flex, the leading guild of FFlow, claimed they'd be going for Rank 1. They were not the only ones, with The Lonely Men of the HOGs alliance also looking to push towards Rank 1. Through the first half of the Season it was a close race between the two, with Sex and Flex always holding onto the top spot, but remaining close in terms of point difference, with the advantage of the inner-ring territories keeping Sex and Flex ahead in point generation.

As the season progressed into the final 30 days and with double points active, the race really heated up, and not just for Rank 1: the battle for third place was also underway between IFures and SUN. IFures maintained third place consistently, but dark horses SUN slowly but surely chased them, and in the final month of the season leapfrogged over IFures and steamed ahead in points, nearly approaching second place at one point. But that wasn't to be, and SUN secured third place.



With the countdown to the end, stress was rising on both sides, and territory launches took place daily with deaths in the hundreds per timer. But nothing mattered more than the final territory point payout, and December 15th will go down in Albion's history. Around 190,000 points were available with the first major fight at 15:00, where each side secured a territory with 10,000 points apiece, bringing the gap to a shockingly close 8,000 points. Then 18:00 struck, and after a massive battle in Thunderrock Draw, the FFlow colliation were able to pacify that tower plus Darkbough Snag, giving them a massive 26,000 point payout. With this outcome, The Lonely Men had no choice but to buy towers from other guilds, and were able to secure several dozen. But they came at a price, or shall we say penalty... 

With The Lonely Men holding so many territories, they were hit with the energy drain penalty, but leadership didn't know they had to keep Silver and Siphoned Energy in their guild bank to pay it. With all their funds spent, they lost ownership of the territories and didn't receive the points from the payout, costing them 38,000 Season Points and serving as the final nail in the coffin for their push for Rank 1. Nonetheless, it was an epic season, likely the most competitive ever seen in Albion with everyone giving their all. So a shoutout to Sex and Flex, The Lonely Men, SUN and IFures for an epic race, and everyone else who joined in the chaos as well.
[h3]Albion East: PLAC Claim Their First Crown[/h3]
At the start of Season 3, SIAM declared they'd take Rank 1 - and right out of the gate, they secured objectives and took a lead. But they also declared war on a new guild that was closing in on their homeland, and so the war between SIAM and send began...

Throughout the season, the war spread. More and more guilds joined in on both sides across the Outlands, leading to massive ZvZs across multiple timers for territory control, Castle points, and Hideout defense. With this additional pressure on SIAM, the cracks started to show halfway through the season, with a once 250,000 point lead over second-place PLAC shrinking as the end approached. Entering the final 30 days, double points were activated, and with SIAM struggling to hold onto Rank 1 and PLAC gaining momentum with the help of the 'send' coalition. But it wasn't to be, with PLAC growing in strength and securing objectives across multiple timers. Soon they were able to pass SIAM and gain the Rank 1 spot... but that wasn't all.



Vermin, a member of the F3 alliance led by PLAC, were sitting in seventh place in the season rankings. But they had other plans, and with a lot of grinding and territory trading from PLAC and others, Vermin were able to leapfrog all the way up into second place, knocking SIAM down another rank into third.

And that was the end for SIAM's first-place aspirations. After an epic push at the start of the season, the pressure was too much and they had to stop their push for the win. So congratulations to PLAC for Rank 1, their alliance member Vermin for second place, and SIAM for third!

Top ten guilds - Albion West Season 21:
  1. Sex and Flex (904,391 points)
  2. The Lonely Men (834,227 points)
  3. SUN (716,337 points)
  4. IFures (593,379 points)
  5. Smurfing Monkeys (490,789 points)
  6. Fax (368,759 points)
  7. EQMS EQMS (366,015 points)
  8. I Guess What I (356,187 points)
  9. Contingent (352,213 points)
  10. JAMAICA (300,181 points)
Top ten guilds - Albion East Season 3:
  1. PLAC (929,466 points)
  2. Vermin (790,025 points)
  3. S I A M (708,178 points)
  4. KORAWA (541,511 points)
  5. One Gin (443,010 points)
  6. Agila (383,182 points)
  7. HOUNDS (369,123 points)
  8. FarmingLife In Albion (353,840 points)
  9. KHAOS (349,512 points)
  10. I The Flying Dutchman I (315,256 points)

2023: Albion's Year in Review



2023 is almost over - and what a year it’s been! With the launch of a second server, record player numbers enjoying the game, and some hugely ambitious new features added, this year saw Albion take huge leaps forward like never before. So join us as we take a look back at some of the major events of the past twelve months…
[h3]Albion East[/h3]
The year started with a momentous announcement: Albion Online was to open a brand-new, second server called Albion East. Located in Singapore, this promised to make Albion more accessible for a host of new and experienced players, who could enjoy better connection speeds, optimized event times, and of course the experience of a fresh start in an untouched version of the world.

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February 20 saw the Closed Beta open for Albion East, with players competing in a special, condensed Guild Season to earn unique rewards. Then, in March, the new server officially opened its doors…
[h3]A Global Phenomenon[/h3]
Following a special, five-day early access period for Founder Pack owners, Albion East threw its doors open to the world on March 20. Its popularity surpassed all expectations and saw Albion smash its previous player record with 277,000 active users across both servers on launch day. And soon after, on April 2, the 300,000 mark was broken, as Albion teemed with life like never before.



With players flooding into the new server, Albion East was soon built up from an untouched land into a fully-flourishing world, with its own thriving economy, and guilds and alliances vying for control of the Outlands.

And hot on the heels of all this came the return of the Rites of Spring event. Only this time, there was a new, dangerous face in town to meet our adventurers.

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[h3]Knightfall in Albion[/h3]
May brought with it the release of a major patch: Knightfall. This unveiled further secrets and treasures within the Mists, including the magical new dungeon Knightfall Abbey, a decayed realm with beautiful, stained-glass windows which told stories of Albion’s past.

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Knightfall also introduced Eralia Wayfarer, a trader in Brecilien, and brought some brand-new items including Mystic Owl mounts. But while all this was going on, the team were hard at work on Albion’s next big update…
[h3]Wild Blood[/h3]
Away from the solitude of Knightfall Abbey, Wild Blood saw Albion unleash its primal side, introducing some massive new features like Shapeshifter Weapons, Tracking, new potions, and powerful Awakened Weapons.

[previewyoutube][/previewyoutube]
This update developed every side of Albion’s gameplay, from economics to combat, with some ambitious new mechanics added to the game. Players roamed the open world in pursuit of fantastical beasts, crafted their essences into powerful new items, and developed personalized weapons with unique traits forged through combat. After everything that 2023 had brought, Albion Online showed no signs of slowing down.
[h3]Looking Ahead to 2024[/h3]
And indeed, 2024 will get off to a flying start, with the recently announced Crystal Raiders update arriving January 8. This promises to revamp Guild Seasons, with exciting new territory mechanics and valuable rewards for individuals and guilds alike.

[previewyoutube][/previewyoutube]
This also marks the beginning of a new development cycle for Albion Online, with updates arriving more frequently, in sync with each Guild Season, and each focusing on a specific area of the game.

As we move into the new year, then, there’s a lot to look forward to on the way. For now, though, we want to thank you, the community, for being with us in 2023 and making this such a successful year. See you in 2024!

The Alchemist Vanity Bundle is Here!



The Alchemist Vanity Bundle has arrived! This brand-new premiere bundle is available to buy now, and includes a full costume set along with the Alchemist’s Packboar Mount Skin for your Direboar base mount.

With rare, mystical ingredients and extracts appearing on Albion’s marketplaces, some have devoted themselves to exploring the possibilities of these new discoveries. Sequestered away in peculiar lairs, they bring together long-forgotten knowledge with a taste for scientific invention, creating potent potions to let fly upon their enemies.

Laden with their paraphernalia, and wearing bizarre, illuminated goggles and timepieces, they head out into Albion’s open world to test their wares in combat. Accompanied by a trusty Alchemist’s Packboar to carry their equipment and sniff out danger and opportunity, they enter the battle - ready to unleash this strange fusion of the ancient and the modern to devastating effect.

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The Alchemist bundle includes the following vanity skins, which work on male and female characters alike:
  • Alchemist’s Glasses
  • Alchemist’s Armor
  • Alchemist’s Boots
  • Alchemist’s Backpack
  • Alchemist’s Packboar

As with past bundles, you can use all costume and mount skins with all characters on your account, on both servers, and they are never lost or destroyed. All items will be unlocked in the in-game "Appearance" menu after purchase.

Pick up this premiere bundle and embrace this strange science!