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Guide: Guild Seasons



Being a member of a guild has many benefits, and collaboration is key in Albion Online. Joining a guild allows you to engage in Guild Warfare, find players for group activities, enjoy the safety of Hideouts and Territories as well as advancing and upgrading your Conqueror’s Challenge more easily.

[h3]Guild Warfare[/h3]
During Guild Seasons, players can work with their guild to conquer and raid territories, take over castles and engage in various challenges in order to earn Season Points that will benefit both the guild as a whole and its individual members.


[h3]Season Structure[/h3]
Each Guild Season lasts approximately 12 weeks and can be split into 3 segments of 4 weeks each, bookended by Invasion Days. During these, all territories become neutral and must be recaptured, with guilds needing to take down a Territory Guardian in order to claim a Territory Tower for themselves.



Outside of Invasion Days, territories can be raided, and have attacks declared on them, during their prime time, which depends on their region. Prime time lasts for one hour, at the end of which a percentage of a territory’s Raw and Siphoned Energy is converted into Season Points.

The first two parts of the season award regular points, while territory Season Points are doubled during the final four weeks.

[h3]Earning Season Points[/h3]
Season Points can be generated through many different types of content. Even a guild that doesn’t hold territories or isn’t focusing on PvP can rank high enough to declare their own Headquarters.

Territories

Holding territories as a guild is a great way to generate a lot of Season Points. After capturing a territory on an Invasion Day or after a successful attack you can level it up using Power Crystals. Higher level territories generate more points, while the quality of the region amplifies this effect.



If your guild is part of an alliance, Season Points gained from territories will be shared with them. 50% of all points go directly to your guild, while the remaining 50% are split amongst all other guilds inside the alliance, including your own.

Holding many territories as a guild or alliance also increases the Control Cost. If this number exceeds 15, a Siphoned Energy Drain is applied, and if it exceeds 25 all individual members face Fame and Silver penalties.

Guild Might Levels

Guild Might Levels allow every guild member to contribute to the guild’s effort through different activities. Each level attained will directly earn the guild a certain amount of Season Points.

If you’re in a guild and you want to look up your guild’s progress, you can do so within the Guild UI.



Guild Challenge

The Guild Challenge is an additional tool for players to contribute Season Points. You can level this up by acquiring Challenge Points. These can be obtained by killing mobs, gathering, or fishing, and are identical to those used to progress in the Adventurer’s Challenge. Daily bonus points do not count towards the Guild Challenge.

[h3]Benefits for the guild[/h3]
Guilds can make a name for themselves by conquering and holding numerous objectives in the Outlands, while climbing up the season rankings. This both increases their visibility for new members, and grants valuable rewards.

Controlling territories generates Siphoned Energy, which acts as a passive income for guilds. Guilds can use Silver to launch attacks on enemy territories, upgrade guild infrastructure, or give out regears or other benefits to their members. The more Season Points a guild attains, the better the location in which they can declare a Headquarters Hideout. Headquarters Hideouts are a special form of Hideout that become invulnerable to enemy attacks as long as they receive enough power from Power Cores.



Here is an overview of how many Season Points you need to declare a Headquarters in different regions:
  • 200,000: Quality 6 / Tier 8
  • 120,000: Quality 5 / Tier 8
  • 80,000: Quality 4 / Tier 8
  • 40,000: Quality 3 / Tier 7
  • 20,000: Quality 3 / Tier 6
  • 10,000: Quality 1 / Tier 6
  • 1,000: Roads of Avalon
[h3]Benefits to Guild Members[/h3]
Players can get a number of rewards by actively participating in guild activities. If the guild owns Hideouts or territories they can use Power Cores and Power Crystals to level their Hideouts and territories respectively while gaining a significant amount of Might for their personal Conqueror’s Challenge, and earn Favor to purchase additional items at the Energy Manipulator.

Owning territories and Hideouts as a guild also provides safety to your members. Here they can meet, store their equipment, or seek shelter from an enemy group. Leveling up a Hideout using Power Cores also increases the resource return rate of items crafted there, which is a great way for crafters to increase their profit margins.

Additionally, climbing the guild rankings will upgrade your personal Conqueror’s Chest within the Conqueror’s Challenge.



When a territory generates siphoned energy, all guild members will also get a daily might bonus that they can claim in their Conqueror’s Challenge UI.

[h3]Personal Rewards[/h3]
You can also gain Might and Favor when actively playing and participating in guild activities. Might is used to progress in the Conqueror’s Challenge, which can be viewed in the Activities UI. Advancing your Conqueror’s Challenge will unlock a Small, Medium or Grand Conqueror’s Chest, each becoming more valuable. In addition, if your guild reaches a higher rank it will also upgrade the Conqueror’s Chest which expands and increases the rewards.
This can include battle mounts, temporary fame buffs, unique avatars and artifacts for Crystal Weapons.

You can also receive a Grand Conqueror’s Chest every week for reaching 20,000 Might. If you don't attain this in a week, your progress will carry over to the next week.

Might is earned through activities in lethal areas, including guild objectives, PvE, Gathering, Hellgates, and more. Some Might is also gained when your guild levels up within a season bracket.

Favor can be used at the Energy Manipulator to purchase various items like Tomes of Insight, Siphoned Energy or Avalonian Crests. Favor is gained from activities that award Might but don’t have direct loot associated with them, such as Power Crystals, Power Cores, or some PvE activities. In addition, you can earn Favor for every 5,000, 10,000 and 15,000 Might earned every week.



Guilds play a central role in the world of Albion, so if you’re interested in joining one yourself you can use the Guild Finder to find one and begin your quest to conquer Albion!

Crystal Raiders is Live



Crystal Raiders is here! This update introduces major new additions and improvements to guild warfare in Albion, with Territory Raiding, Crystal Weapons, Guild Season updates, and much more.

To mark the occasion, we’ve produced a new trailer:

[previewyoutube][/previewyoutube]
[h3]Guild Warfare Re-Envisioned[/h3]

Crystal Raiders introduces a new Territory Raiding system that brings thrilling new dimensions to territory control, while allowing smaller guilds more opportunities to strike. Hideouts are rebalanced to offer more stability the longer they are held, with reworked crafting bonuses based on Power level. And Might and Might Levels have been updated to give smaller guilds more ways to earn Season Points, while increasing the challenge for larger guilds focused on bigger objectives such as Castles.


[h3]New Weapons, Improved Rewards[/h3]

Crystal Raiders introduces Crystal Weapons, powerful weapons with unique abilities crafted from Artifacts gained as season rewards. The first three weapons fill out the Sword, Spear, and Arcane Staff lines, with three new weapons coming each subsequent season. A daily Might Bonus rewards players for territories held by their guild, and a reworked Conqueror's Challenge rewards both individual and guild progress.


[h3]Additional Improvements[/h3]
  • Rare Tracking Targets that drop valuable loot
  • Combat balance changes
  • Region quality overlay for the world map
  • Numerous optimizations and improvements
  • …and much more

For the complete list of changes, see the patchnotes, and for more info, check out the official update page:

LEARN MORE

Feature Focus: Crystal Weapons and Season Changes

Crystal Raiders launches January 8, bringing new life to guild warfare in Albion. In our second Feature Focus, we take a look at the new Crystal Weapons, the changes coming to the Conqueror’s Challenge, and more.


[h3]Crystal Weapons[/h3]
Crystal Raiders introduces three brand-new Crystal Weapons, the first in an entirely new weapon tree.

What are Crystal Weapons?
  • Crystal Weapons are powerful new weapons created from Artifacts
  • Their design takes a "form follows function" approach with clear shapes and prominent crystal elements
  • The Artifacts used to create them are awarded at the end of each Guild Season in Conqueror’s Challenge Chests, meaning the first three weapons will be craftable at the end of Season 22 West / 4 East
  • Higher-level chests award higher-tier Artifacts
  • Each Guild Season will introduce three new Crystal Weapons, with older Artifacts still given out but in decreased quantities
  • Unlike other weapons, the usage and crafting of Crystal Weapons benefits all other weapons in the same Destiny Board tree (Warrior, Hunter, Mage)


What are the first three weapons?

Crystal Raiders introduces the first three Crystal Weapons, each with its own unique spell:
  • Infinity Blade (Sword): the "Limitbreaker" ability allows you to charge up your sword and run into enemy forces, then inflict a devastating double strike
  • Rift Glaive (Spear): the "Razor’s Edge" ability fires a massive projection of the spear’s blade, which pierces through crowds and deals massive damage
  • Astral Staff (Arcane Staff): the "Starfall" ability rains a shower of deadly stars down on enemies
These are just the beginning: as seasons are now synced with updates, each will introduce three additional weapons in this ever-expanding and diversifying weapons tree.


[h3]Conqueror’s Challenge Changes[/h3]
With the Crystal Raiders update, the Conqueror’s Challenge has been updated to directly reward players for both their individual progress and their guild’s progress. The former guaranteed Battle Mount rewards have been replaced with new Conqueror’s Chests, which in addition to potentially still containing Battle Mounts also contain Crystal Weapon Artifacts and other valuable rewards. The value of these chests increases in two separate ways:
  • Individual progress in the Conqueror’s Challenge gives access to increasingly more valuable chests
  • Guild progress (Season Ranking) upgrades the chests earned, expanding and increasing their loot pools
    • To unlock Guild-based upgrades, players must qualify for season rewards (be part of the guild for at least 51% of the season)
  • Players are in this way incentivized to boost both their own and their guild’s progress
  • 10% of the rewards from weekly reward chests have been moved into the new Conqueror’s Chests

[h3]Daily Might Bonus and Might Changes[/h3]
Daily Might Bonus:
  • For each day in which an owned territory generates Siphoned Energy, all Guild Members get a Daily Might Bonus
  • This Might can be claimed via the Conqueror’s Challenge UI
  • The Might received depends on the amount of energy generated
Might and Might Level Changes:
  • Tracking now grants Might and Favor
  • Tracking Might advances the Guild’s Gathering Might Challenge
  • Smaller guilds will now have an easier time generating Season Points from instanced PvP content, with the Might needed per level decreased and the Season Points given per level increased for the following:
    • Corrupted Dungeons
    • Hellgates (all sizes)
  • Correspondingly, large objectives now require more Might per level, providing an increased challenge to larger guilds. For the following, Might needed per level is increased, but Season Points per level remain unchanged:
    • Castles
    • Territory Power Crystals
    • Hideout Power Cores
[h3][/h3][h3]Crystal Raiders launches January 8[/h3]
The next update is just around the corner, and with updates and Guild Seasons now synced, Season 22/4 begins soon after on January 13. We can’t wait to see how these new features play out once Crystal Raiders goes live!

Read more here:

Get the Snow Fox with a Single Referral!



A new Referral Season is here, and from now until January 31, you can claim the Snow Fox with a single referral!

This mount skin transforms your Direwolf base mount into a sleek, sly sidekick, prowling through the chill of Albion’s midwinter. And once unlocked, it can be used by any of your characters on that server, whatever the weather!

As always, there are also big rewards for your third and fifth referrals: a T7 Pile of Tomes worth 100,000 Fame for your third referral, and a T8 Pile of Tomes worth 200,000 Fame for your fifth. And for your first ever referral, you’ll get a T8 Pile of Tomes in addition to the Snow Fox!


[h3]How to Earn Seasonal Referral Rewards[/h3]
  • Send your referral link, which you can find here, to a friend. (You must be logged into your account on the website to view this page.)
  • Your friend registers an account and starts playing Albion Online (preferably along with you!).
  • The first time your friend purchases at least 30 days of Premium, they will trigger a reward for you.
  • On top of that, for your very first referral ever, you'll receive a T8 Recruiter's Pile of Tomes, worth a massive 200,000 Fame.

This Referral Season lasts until 23:59 UTC on January 31, so invite your friends today and enjoy these rewards!

The Frost Challenge Returns

Happy New Year, Adventurers! Start the year off right with the return of the Frost Challenge – earn Challenge Points, unlock chests to get valuable loot, and claim your very own Frost Ram.

[video]http://assets.albiononline.com/uploads/media/default/media/video_/media/63aef1090e372_720.mp4[/video]

[h3]Frost-Themed Rewards for Intrepid Adventurers[/h3]
FROST RAM: This month’s Challenge brings back the popular Frost Ram, a sturdy mount with an impressive leap spell. With its relatively fast move speed and ability to carry plenty of weight, it’s the perfect companion for gathering missions.


AVATAR RING: Along with the Frost Ram, you can unlock the Frost Challenge Avatar Ring to give your avatar an ice-cold aura all year long. This non-tradable item permanently unlocks this avatar border for one character, or it can be traded for one Adventurer’s Token at the Vanity Merchant.


SEASONAL SPECIALS: All month, unlock Frost Challenge chests to get valuable rewards like Adventurer’s Tomes and Silver bags, along with furniture items like the snowman and snowball pile, classic ice sculptures, the epic Frost Igloo, and a rare chance for the Rich Noble vanity skins.


Log in now and start gathering, fishing, farming, and killing monsters to earn Challenge Points and unlock your rewards!