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Dev Talk: Fey Armor and Pristine Enchantment

With the Beyond the Veil update just around the corner, it’s time for our fourth and final Dev Talk introducing some of the features coming on November 21. Here, Combat Designer Michael Schwahn and Game Designer Cornelius Nitschkoff take a look at the all-new Fey Armor and Pristine Enchantment.

[previewyoutube][/previewyoutube]
[h3]Fey Armor[/h3]
Within the Mists, dangerous, fantastical creatures can be found, which drop rare artifacts when killed:
  • These can be used to craft new armor:
    • The scales of the Fey Dragon can be woven into Cloth Armor
    • The feathers of the Griffin can be stitched into Leather Armor
    • The carapace of the Veilweaver can be forged into Plate Armor
  • These artifacts are exclusively found in the Mists, and cannot be created at the Artifact Foundry


These armors:
  • Have the same base stats and Item Power as level 3 Artifact Armors
  • Can be found next to them on the Destiny Board
  • Have their own Combat and Crafting Specializations

[h3]New Abilities[/h3]
Each Fey Armor piece comes with its own unique ability, for example:
  • The spider-themed Duskweaver (Plate Armor):
    • Helmet ability Spider Thread
      • Shoots a thread, if it hits an enemy they are slowed
      • Can be recast to pull you close to the enemy
  • Mistwalker (Leather Armor):
    • Jacket ability Mist Cloud
      • Makes you immune to damage and healing except for when attacking or using an ability
      • Allows ‘hit and run’ gameplay
      • Allies within the cloud are invisible, but can take damage
  • Feyscale (Cloth Armor):
    • Robe ability Wild Magic
      • Rotates through three different spell options:
        • Ring of Fire: sets fire to the ground around you, causing enemies to flee
        • Storm Shield: Increases resistances and stuns enemies who attack you
        • Frozen Fragments: Summons five fragments which shoot at the enemy when you deal damage
      • Recasting the ability casts the highlighted spell
[h3]Pristine Enchantment[/h3]
Resources can now exist in a new Pristine enchantment level:

  • An open world objective, encouraging large group fights
  • Correspond to a .4 enchantment level
  • Extremely rare, and found exclusively in the Outlands
  • Appear as T4-8 big resource nodes
  • Hide, Fiber, Wood, and Ore can be Pristine, but not Stone
  • Protected for a long period after spawning by a magic shield
  • Appear on the minimap and zone map, as well as on the world map when close enough


Pristine Resources:
  • Can be acquired via transmutation
  • Cannot be gained via Laborers
  • Can be crafted into Pristine Items

Pristine Items:
  • Grant 100 additional Item Power
  • Cannot be gained by enchantment at the Artifact Foundry

Fey Armor and Pristine enchantment will bring exciting new dimensions to combat and crafting in Albion. We’re looking forward to seeing what new interactions and playstyles develop around Fey Armor, and witnessing tense open-world fights over Pristine Resources. Thanks for watching, and check out the Beyond the Veil update when it launches on November 21!

Dev Talk: City in the Mists

In our last Dev Talk, Game Director Robin Henkys presented the Mists, a massive new feature release coming with the Beyond the Veil update on November 21. In our newest video, Environment Artists Johannes Geier and Maria Perakis take a closer look at Brecilien, the mystical "City in the Mists":

[previewyoutube][/previewyoutube]
[h3]A New City[/h3]
  • Brecilien takes its name from the forest surrounding it
  • Serves as a safe haven for those lost in the Mists or who willingly choose to make it their home
  • Built on the ruins of an abandoned Avalonian settlement
  • Fusion of wilderness and magic creates a symbiotic relationship between the forest, the wisps, and the ancient Avalonian architecture
  • Position is constantly changing
  • Reaching it for the first time is its own challenge
[h3]Further Explorations[/h3]
  • Once inside, the city has a new mystical environment resembling the Mists
  • Includes new music as well (as do the Mists themselves)
  • Many of the same amenities as other cities in Albion
  • Own crafting specialties, shops, and city plots
  • Includes all-new Player Islands:
    • New aesthetic, but identical in price and function to traditional Player Islands
    • Same purchasing requirements, but can be owned alongside Royal Continent islands
    • For this reason, upgrade levels between Brecilien/Royal islands aren’t shared, and abandoning a Royal island does not give a head start in Brecilien
[h3]A New Travel Hub[/h3]
  • Allows direct access to the Roads of Avalon and the Mists
  • Roads of Avalon: 
    • Chooses a random Roads zone
    • When a party member goes through it binds itself to the destination, allowing up to four other party members to join
    • Only bound for a limited time
    • Members who join the group after the binding is in place cannot use it
  • The Mists:
    • Allows access to any available Mists mode (solo nonlethal, solo lethal, duo lethal)
    • Entrance can be used at any time, but has a cooldown to discourage "rerolling" location
    • Gives access to common Mists regions; higher-value regions require Wisps in the open world or the Mists
[h3]Surrounding Areas[/h3]
  • Four permanent regions just outside the city
  • Minimal resources can be found
  • Primarily there so players can access Randomized/Corrupted Dungeons and Hellgates
  • These regions aren’t protected by the city and players can be attacked, though protections exist:
    • Invisibility shrines as in Portal Towns
    • Several ways to re-enter: same exit previously used, OR additional portals
    • Two other exits linked to other regions around the city
    • Total of six ways to avoid attacks
    • Finally, attacking unflagged players results in reputation loss
[h3]Wisps of Brecilien[/h3]
  • Brecilien's Wisps are skeptical of outsiders, but players may be able to earn their respect
  • Value of this respect is currently unknown
  • However, the locals speak of a leader who left the city and may return, shedding more light on this mystery


Beyond the Veil launches November 21; stay tuned for one more Dev Talk on Fey Armor and Pristine Resources.

Thanks for watching, and see you soon!

Beyond the Veil Arrives November 21



November 21 brings Albion’s latest content update: Beyond the Veil. This huge update expands the realms of Albion, introducing a new region called the Mists, a new city, new mobs, and new Artifact Armor. Additionally, the Roads of Avalon are significantly reworked, making them more competitive for smaller guilds while still offering large-group content. And a new resource enchantment – Pristine – brings extremely rare and valuable treasures for high-level players. With all this and more, Beyond the Veil expands Albion’s possibilities for every player type.

[h3]Lift the Veil[/h3]


A strange and magical realm known as the Mists is dedicated exclusively to solo and duo players, offering a range of PvP and PvE in unpredictable zones. The Mists also contain a new City – Brecilien – with no fixed location, offering access to the Mists and the Roads of Avalon along with its own crafting bonuses. The Mists are also home to fantastical creatures, which drop never-before-seen artifacts that can be crafted into Fey Armor, with nine items featuring all-new spells.

[h3]Roads Revisited[/h3]


The Roads of Avalon have received a significant rework, becoming more accessible for smaller and independent guilds. Such groups will find it easier to make their home in the Roads, while larger guilds will have to work harder to dominate regions. Certain areas of the Roads offer greater riches than ever before, ensuring they remain attractive to those groups. Back in Albion’s open world, a new enchantment level of resource is spawning in the Outlands: Pristine. Extremely rare and valuable, and shielded at first, these resources offer a high-level goal for powerful groups to contest. They can also be created through transmutation, offering high-level crafting possibilities and bringing new dimensions to combat.

[h3]Quality-of-Life Improvements[/h3]


Albion’s guilds will find their UIs significantly improved, with an updated Guild Crest Creator, a new Guild Description UI making it easier to reach potential recruits, and Guild Loadouts easily equippable from the Marketplace and chests. The character selection screen has been revamped, mobile players have improved spell targeting and casting, and the Destiny Board better explains Auto-learn and Auto-respec.

[h3]Lock in the Best Price on Premium[/h3]


With the price of Premium set to increase in November, now is the best time to lock in the current price. Check out this forum post for more information about the increase.

[h3]Go Beyond[/h3]


Beyond the Veil expands and enriches Albion’s possibilities for players of all types and groups of all sizes. For full details, check out the official update page:

LEARN MORE

The Grim Challenge is Back



Allhallows is in full swing, and the Grim Challenge is back! For the entire month of November, earn points for open-world activities, unlock chests to get valuable loot, and claim your very own Pest Lizard.
[h3]Pestilential Prizes For Intrepid Adventurers[/h3]

PEST LIZARD: 
This month's Challenge offers another chance to claim the popular Pest Lizard. This sleek, slithery mount comes with a Toxic Cloud ability that causes enemies who touch it to become temporarily disoriented, and can be used to disrupt enemy players in numerous situations.


AVATAR RING:
 Adventurers who rack up enough total Challenge Points will also earn the Grim Challenge Avatar Ring, featuring a spooky skull-topped iron frame. This non-tradable item permanently unlocks this avatar border for one character, or can be traded to the Vanity Merchant for one Adventurer's Token.



SEASONAL SPECIALS: All month long, reach weekly point totals to unlock Grim Challenge Chests. Along with valuable rewards like Adventurer's Tomes, Silver, resources, and other loot, you'll also have a chance to unlock four furniture items: the Empty Coffin, Grim Gravestone, Grim Lantern, and Weeping Woman Statue.

As always, you can earn Challenge Points by gathering, fishing, farming, and killing monsters. Points count simultaneously toward a daily bonus, a weekly unlockable chest, and the monthly mount and avatar ring reward. So log in, head out into the open world, gather points, and claim these rewards while they last!

Allhallows Returns to Albion



Well well well... if it isn’t our old pumpkin-headed adversary. Yep, Bob has returned to Albion, and the Allhallows event is back!

From 10:00 UTC on October 27 through to 10:00 UTC on November 10 you can find him in the limited-time Hallowed Ground dungeon, accessible through special, pumpkin-strewn portals that appear randomly in T4-T8 zones across the open world. Here you can battle your way past creepy mobs, through tunnels filled with grotesque decorations, until you finally come face-to-face with Bob himself.



But that’s not all. Defeat Bob and you can find special Allhallows Treats within the final chest, which grant a temporary boost to all non-PvP Fame. But be sure to eat them all before Allhallows is over, or they might go bad!



And last but not least, the Hallowed Ground chests once again have a very rare chance of dropping the seasonal Jack o’ Donkey and Horse Macabre mount skins. So go find the dungeon, confront Bob, and see what he’s been guarding!