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Albion Online News

Rise of Avalon Launches August 12

On August 12, 2020, the Rise of Avalon update will bring massive new features including the Roads of AvalonCorrupted DungeonsAvalonian Weapons, and more.


[h3]Enter a Mysterious New Realm[/h3]
The Roads of Avalon are a massive, shifting network of ancient pathways, entered via gateways that spawn in the open world. They present a wealth of new options for travel, transport, trade, and launching (or escaping) attacks. Outside the roads themselves, the immense Wilderness of Avalon offers a whole new realm to explore, with treasures, resource sites, and new creatures and Avalonian enemies to conquer. And smaller guilds looking for a home away from the politics of the Outlands can even place Hideouts and live in the Roads of Avalon.


[h3]Face Your Demons[/h3]
Corrupted Dungeons allow single players to take on challenging solo PvE in a fiery realm populated with demons, traps, and corrupted beings. Defeat hordes of enemies for treasure and Infamy, or invade other players' dungeons and engage in 1v1 combat to gain Infamy and loot and rise through the leaderboards.


[h3]Wield the Power of Avalon[/h3]
A new line of Avalonian Weapons, each with their own unique skills, brings new dimensions to combat in Albion Online. These weapons can be crafted with new artifacts and Avalonian Shards, and include skills such as:
  • Lucent Hawk (Bow): shoot up to four high-impact, long-range skillshots in a row
  • Majestic Smash (Two-Handed Sword): knock all enemies around you into the air, then follow with a heavy vertical attack
  • Soul Link (Nature Staff): temporarily link two targets together, with effects based on targets' alignments relative to the caster

Additionally, the Destiny Board has been expanded and PvE progression has been overhauled and updated.


[h3]UI Improvements, New Vanity Bundle, and Much More[/h3]
Additional features include numerous major UI quality-of-life improvements, an all-new Rogue Adventurer Skin bundle, reduced crafting times, further mobile optimizations, and much, much more.

For further details, check out the Official Update Page.

Happy Third Anniversary, Albion Online!



It's been three years since Albion's official launch on July 17, 2017. Since then, the game, game world, and community have grown in ways we never could have imagined. Over the past months, the game world has undergone massive changes, the player base has reached its highest level yet, and there's much more to come with the massive new Rise of Avalon update releasing next month.

Of course, there are also various ingame events taking place to celebrate the occasion, including a Fame Boost and a limited-time classic Keeper dungeon. For more details on these events, click here.

Let's look at some of the major events and happenings of the past year:
[h3]Introducing the Avalonians[/h3]
Last fall, as Guild Season 7 drew to a close, a new presence began stirring in the Outlands. A mysterious teaser trailer hinted at the form and scale of this new threat, and soon after, its true nature became clear: an ancient force known as the Avalonians had returned to Albion.



The Avalonians were introduced in stages during a unique Standalone Guild Season that brought Avalonian World Bosses, new tools and foods crafted with powerful Avalonian Energy, and even a new mount, the Avalonian Basilisk. As the strength of the Avalonians grew, their intent became clear: to invade Caerleon and reclaim all of Albion for themselves. The season culminated in the chaotic Battle of Caerleon, in which Avalonian Mages and Constructs laid siege to the city before ultimately being driven back.

Check out Equart's video summary of the event:
https://www.youtube.com/watch?v=t184VajpRKY
[h3]The Queen Update[/h3]
The end of the Avalonian Invasion corresponded to the launch of the Queen Update in January 2020, Albion's largest content update since launch. First and foremost, the update brought a completely new Outlands continent, shaped by the magic of the Avalonians. Where the old Outlands spread lower- and higher-tier zones across the whole continent, resources and rewards in the new Outlands increased towards the center. Guilds could build their own open-world homes in the form of Hideouts, self-contained underground bases that allowed guilds to claim their own corner of the new Outlands.



With Queen, those looking for a new type of high-level challenge could seek out Elite Randomized Dungeons, where larger groups could face off against mighty Avalonian enemies and claim artifacts needed to craft powerful Avalonian Armors. The update also brought a whole new guild warfare system, where territory control was now determined via massive open-world battles. And those looking for 5v5 combat could battle it out in the new Crystal League, with victors able to claim valuable rewards and boost their territory's tower level.
[h3]Reaching a Milestone[/h3]
The Queen Update was by far the most successful Albion Online content update since launch, confirmed by consistent population growth since launching in January, and a record-high of over 500,000 monthly users in April 2020. Nearly six months in the making, Queen was nothing less than a complete revisioning of Albion's high-level endgame, although the new features and systems it introduced affected players of all levels and playstyles.



For us, as the developers of the game, increased player numbers meant increased responsibility to all our players. In addition to creating a dedicated team for performance optimizations, as well as adding new talent to our ever-growing development team.
[h3]COVID-19: The Albion Community Responds[/h3]
In April 2020, with the COVID-19 pandemic raging and countless members of both the Albion community and greater worldwide community affected, we launched the Staff of Hermes Charity Pack. Included in this limited-time pack were a unique healing-themed offhand costume item and avatar ring, with 100% of the money collected going to the COVID Solidarity Fund.



The response was tremendous: in the four weeks this special pack was available, the Albion Online community came together and raised an incredible €42,644.94. The outpouring of support for this cause was truly inspiring, and the "staffies" sent in by those who had bought the pack contributed to the overall feeling of community and goodwill.
[h3]A Whole New Mobile Experience[/h3]
The Season 9 Patch, launched in May, brought far-reaching mobile improvements to the world of Albion. Systems that had previously been designed only for larger screens were completely reworked for mobile devices, and mobile gameplay was improved with everything from context-based cursors to customizable HUDs to drag-cast spells.



In the months since these major changes were implemented, our team has focused on optimizing mobile performance, with a major Android stability fix launched with Queen Patch 16 and further improvements on the way. Mobile optimizations will continue for the foreseeable future, with the eventual goal of releasing Albion Online in both the Apple and Google Play Stores.
[h3]Looking to the Future[/h3]
With each passing year, the story of Albion gains new depth and complexity. If you're in the mood to reminisce further, you can always revisit our Second and First Anniversary retrospectives for a look at the major events of the first two years.

And finally, as we celebrate another year in the world of Albion, we want to give our most heartfelt thanks to you, the Albion Online community, for your support. We can't wait to see what the coming year (and beyond) will bring to the world of Albion – we'll have more exciting news and previews of upcoming features very soon, and we'll see you ingame when the Rise of Avalon update goes live in August!
https://www.youtube.com/watch?v=nJh0W3_sIis

In-Game Anniversary Events and Fame Boost



It's been three years since Albion Online's official launch... and while it's certainly a good time to take a look back at everything that's happened since then, it's an even better time to celebrate! Log in now and enjoy a week-long Fame Boost, free fireworks, and a classic Keeper Dungeon from Albion's beta.
[h3]The Mists of Albion Are Back[/h3]
What better way to celebrate another year in the world of Albion than a Fame Boost? Between now and maintenance on July 24, get 25% additional Fame for all ingame activities.

Here are the details:
  • At the end of maintenance on Friday, July 17, the Mists of Albion buff will be automatically enabled for all players
  • This buff automatically grants an additional 25% Fame for all activities
  • The buff does not apply to Fame earned via PvP kills and Tomes of Insight, and does not boost the rate at which Challenge Points are earned
  • The Fame boost ends at 10:00 UTC on Friday, July 24

With the Rise of Avalon update coming in August, now is the perfect time to level up your combat, crafting, and gathering!


[h3]A Classic Returns[/h3]
From now until July 31, you'll have a chance to revisit the Defenders of the Past dungeon, a classic Keeper dungeon from Albion's beta. This dungeon has retained its classic terrain and enemy layout, and has been updated with current shrines, loot, and rewards. In addition, those who complete this dungeon will have a chance to score the brand-new Red Anniversary Banner.

Here are all the details:
  • Defenders of the Past will spawn randomly in T4-8 zones in both the Royal Continent and the Outlands
  • The dungeon will spawn in both solo (green) and group (blue) versions, with enemies and loot balanced accordingly
  • The dungeon entrance will appear as a portal flanked by Anniversary Banners
  • The final boss chest will give a chance to receive the Red Anniversary Banner along with other loot

This limited-time dungeon will only be playable until July 31 at 10:00 UTC, so head out into the open world and revisit a unique piece of Albion's past!


[h3]Decorations, Fireworks, and a Forum Contest[/h3]
Albion's cities have been decked out with special anniversary decorations – and to help celebrate, we've sent red, blue, and yellow Anniversary Fireworks to all players. Just log in between now and July 31 at 10:00 UTC to receive an in-game mail with your rewards. (Note: the mail will only be sent to characters created before July 17.)

And last but not least, we're running a "Strike a Pose" contest over on the forum. Get decked out in your best armor and costumes, find your favorite ingame spot, and get creative, and you could win fabulous prizes! Prizes will be given for the best solo, group, and guild entries.

Remember, the Fame Boost and forum contest end on July 24 and the classic dungeon and free fireworks end on July 31, so log in today and join the celebration!

Dev Talk: Roads of Avalon, Part 2



In our last Dev Talk, Game Director Robin Henkys introduced the Roads of Avalon, a massive new system coming with the next update. In this video, he discusses what you'll find when you leave the Roads and head into the Wilderness. (To watch Part 1, click here.)
https://www.youtube.com/watch?v=JKoORR1oyJE
No time to watch, or prefer a written summary? Then read on...
[h3]Beyond the Roads[/h3]
A zone map of Avalon shows that the Roads form a very distinct rune / symbol shape. This makes it easier to recognize areas you've already visited and helps you find your way through the ever-shifting network. There are also paths outside of the Roads, which are called the Wilderness of Avalon.

The Wilderness hosts a variety of different locations:
  • Forest paths
  • Resource sites
  • Avalonian camps
  • Randomized Dungeon entrances
[h3]Location Details[/h3]
Forest Paths
These simple paths wind through the forests and ruins of Avalon. You can use them as shortcuts, or to avoid the main roads if you're concerned about encountering other explorers.
[h3][/h3]
Resource Sites
These locations have a high concentration of resources as well as elemental spirits guarding them. Unlike in the open world, elemental spirits in Avalon also appear in Veteran and Elite versions that are harder to defeat but give much more raw material. You may even encounter new Tier 7-8 Aspects and Guardians, which yield extremely valuable resources and may be enchanted all the way to level 3.

Resource sites are marked on the map, but it is up to you to discover their Tier and the strength of the spirits protecting them.

Avalonian Camps
In certain locations, Avalonians and their constructs are collecting artifacts and treasure from the deserted ruins. Players can attempt to take these treasures, but the chests will only open once all enemies at the site have been defeated. These camps appear from Tier 4-8 in the following difficulties:
  • Regular (solo players)
  • Veteran (small groups)
  • Elite (groups of about ten players)

Avalonian Camps are also marked on the map, but again, you will have to explore them to discover their Tier and what sort of treasure they hold.

Randomized Dungeon Entrances
These entrances lead to the same Randomized Solo, Group, and Elite dungeons as you'll find in the open world, but with a significant buff to Fame and loot. They are also significantly rarer than those that spawn in the open world.


[h3]Solo or Small Group?[/h3]
There’s a lot of valuable treasure and Fame to be found in the Wilderness of Avalon. Some can be claimed on your own, but some is so valuable and difficult to acquire that you may want to tell your friends or guild about it. As the path you found to get there will probably disappear within a few hours, you'll have to be quick to tell others, and if you claim valuable treasure or resources you'll still have to safely bring them home or to the Marketplace.
[h3]Next Up: Living in the Wilderness[/h3]
That's all for today – in our next Dev Talk we’ll discuss how you can build your own Hideout in Avalon and what it takes to live in a constantly-shifting labyrinth of ancient gateways and paths. Thanks for watching!

Dev Talk: Roads of Avalon, Part 1

The Rise of Avalon update arrives in August, bringing a host of new features to the world of Albion. In our newest Dev Talk, Game Director Robin Henkys introduces the Roads of Avalon, a new system that will massively expand the gameworld and bring new opportunities for travel, exploration, and even settlement.

Note: Due to the complexity of this feature, today's Dev Talk is the first of three talks on this feature.
https://www.youtube.com/watch?v=jt1stGAcR7o
No time to watch the video, or prefer a written summary? Then read on...
[h3]What are Roads of Avalon?[/h3]
The Roads of Avalon are a network of ever-changing paths through the ancient kingdom of Avalon. They allow players to do three things:
  • travel across vast distances in Albion
  • explore a new environment full of resources and treasures
  • live within a new environment away from the Outlands

They are ideally suited to small group gameplay, since they have unique mechanics that limit the number of players that can enter at one time.

This video covers the first topic, travel, and is split into two parts: how to find and enter a Road, and how to use it to get around the world of Albion.
[h3]Finding and Entering Roads[/h3]
To enter the Roads, you will have to find a gateway to Avalon. They have a limited capacity for how many travellers can pass through them in each direction, and must recharge before additional players can enter or leave. The smallest will only let two players pass before its capacity is depleted, while the larger ones will allow small to medium size groups to pass.

The gateways also have a limited lifetime, so be sure to check how much time a gateway has left if you plan to return to where you started.

Once you enter a gateway, you’ll find yourself in the ancient kingdom of Avalon, specifically its road network. These ancient roads were built aeons ago by the Avalonians, who are now reactivating the mechanisms that power the gateways and the paths that connect them.
[h3][/h3][h3]Traveling via Roads of Avalon[/h3]
The Roads themselves connect different possible gateway positions, and are kept free of enemy creatures by Avalonian magic. You can also use the power imbued in the roads to speed you along as you move between gateways.

Each gateway connects to one of three places:
  • an Outlands zone
  • a Royal Continent zone
  • a different section of the Roads of Avalon

Exploring will uncover shortcuts through the world of Albion, which you can use for numerous purposes, including:
  • transport
  • trade
  • outmaneuvering enemies
  • accessing resources and dungeons far from your starting position

You will have to keep track of the remaining lifetime of each gateway you pass through, as the Roads of Avalon are constantly shifting and any given gateway may soon disappear forever, only to re-open to a different location in Albion.
[h3]Next Up: The Wilds of Avalon[/h3]
This concludes our introduction to the Roads of Avalon. Join us for the next Dev Talk, where we’ll discuss what happens when you leave the Roads and venture into the wilderness beyond. Thanks for watching!