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Dev Talk: Knightfall Introduction

While Albion East has helped bring record numbers of players to the game, we’ve been hard at work on our next major patch, called Knightfall. In this Dev Talk, Game Director Robin Henkys takes a look at some of the features and improvements that will be introduced with this patch (subtitles are available for all supported languages):

[previewyoutube][/previewyoutube]
[h3]The Mists: New Features[/h3]
Three new gameplay features added to the Mists:
  • Caches: a new type of chest found in Mob Camps, with personal rewards for each player who completes the objective
  • Coffers: similar to open-world treasures, but only reveal their location to nearby players
  • Knightfall Abbey: a new type of dungeon within the Mists, which will be explored in a forthcoming Dev Talk


[h3]Roads of Avalon: Changes and Improvements[/h3]

Various changes made to the Roads of Avalon:
  • Elite Camps: Difficulty and rewards rebalanced for groups of 5-7
  • Journey Back cost from Brecilien to the Roads halved
  • More off-road paths added, as well as more roaming Mobs
  • New upgrade levels of Avalonian Mages and Archers
  • Hideouts can be declared a Headquarters even without a booster
  • Power Cores in the Roads more concentrated on Raid regions


[h3]New Items[/h3]

A new trader, Eralia Wayfarer, can be found in Brecilien. Depending on your Brecilien Standing, you can purchase several items here:
  • Ingredients for Brecilien Capes, with a Mists-inspired design and protective shield ability
  • Eggs to grow Mystic Owls or Elite Mystic Owls:
    • Have reduced load capacity, but very high speed
    • Elite Mystic Owls have a Glide ability, flying upwards and becoming temporarily unhittable
  • ‘Wanderer in the Mists’ Avatar and Avatar Ring for Mists veterans


At the Energy Manipulator you can now also buy ingredients for Avalonian Capes, which have a damage-debuffing energy explosion ability.

[h3]Quality-of-Life Improvements[/h3]

This patch also brings several big Quality-of-Life improvements:
  • ‘Travel Mode’ display option: a partly-transparent Region Map overlaid on the screen
  • Items can be repaired at the Marketplace
  • Character gender can be changed for Gold
  • Directional movement can be bound to hotkeys (for example WASD)
  • …and much more


Along with all this, Knightfall comes with a significant number of combat balance adjustments to shake up the meta.

The patch is now on the test servers, and we look forward to receiving your feedback on these features. Join us again for another Dev Talk soon, where we’ll dive into the new Mists dungeon: Knightfall Abbey.

Get Big Discounts on the Adventurer Starter Bundles!

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The Rogue Adventurer Starter Bundle is now available at a huge discount! It’s joining our other Adventurers - the Knight Adventurer and Mage Adventurer - in our special range of Adventurer Starter Bundles, offering a Vanity Bundle, 7 Days Premium Status, and 50 Gold for the cost of 7 days Premium!

The Adventurers are some of our most popular Vanity Bundles, and all feature main-hand vanity weapons that can be toggled on or off. They also each come with their own Armored Horse Mount Skin, and guild versions of their hat, armor, cape, and mount skin that allow you to show off your currently active guild logo and colors. With all of these customizations available, you and your fellow guild members will be a formidable sight as you ride into battle!



These deals are available in the Starter Bundle category of the Albion Online Web Shop, the ingame store, the Steam client, and Google Play, and can be purchased for characters on either Albion East or Albion West. The Vanity component will be available to all characters on your account once purchased, no matter which server they're on.

Take advantage of these deals now and get your characters these impressive vanity sets!

Basic Builds: Bow



Welcome to another of our Basic Builds guides for beginner-to-intermediate players. Each guide presents a suggested build and describes how its abilities work in tandem. You can try these out as-is, or use them as a starting point to create new builds of your own.

[h3]Characteristics[/h3]

This build showcases the regular bow. This hunter weapon has enchanted arrows that empower your auto attacks and allow you to take down strong individual mobs with ease.

Here’s the full breakdown!

[h3]Equipment and Skills Used[/h3]



Adept’s Bow
  • Multishot
    • An AoE ability that knocks back and damages enemies in a cone in front of you.
  • Ray of Light
    • Your W-ability shoots an arrow into the air that lands after a small delay, rooting and damaging all enemies hit.
  • Enchanted Quiver
    • The main ability enchants your next 6 basic attacks, increasing your attack speed and damage. It can be recast within 8 seconds to perform a short dash and add another 4 enchanted arrows to your quiver, though you can never have more than 6 enchanted arrows active at one time.
Adept’s Mage Cowl
  • Firebreath
    • Your Cowl has an offensive spell that briefly ignites enemies in a small cone in front of you
Adept’s Mercenary Jacket
  • Bloodlust
    • This jacket's active ability allows you to regain some health every time you auto-attack or cast a damage spell
Adept’s Mercenary Shoes
  • Refreshing Sprint
    • Your shoes allow you to track down targets while lowering your cooldowns, they can also be used to run away from a fight.
Adept’s Bag: Increases carry weight capacity

Adept’s Cape: Increases Energy and passive Energy Regeneration

Minor Poison Potion: Inflicts damage-over-time effect on targets and decreases their resistances for its duration

Catfish: Buff food that greatly increases Health Regeneration outside of combat, getting you back to full health quickly after clearing mobs

Journeyman’s Riding Horse: Brings you swiftly across the map while adding more carrying capacity



[h3]Pros and Cons[/h3]

Pros:
  • Very effective against single enemies and bosses
  • Various smaller crowd control abilities
  • Dash ability to dodge attacks
  • Affordable
Cons:
  • Weak against packs of mobs.
  • High standtime and cast time
  • Not useful in large-scale fights


[h3]Playstyle[/h3]
  • Your Q-ability shoots a volley of arrows in a cone ahead of you. Besides dealing damage it also knocks back any enemies hit. This can be used to create distance or to interrupt enemy spells. It has a low cooldown so can be used for frequent damage.
  • Your W is a small-area crowd control ability that temporarily roots enemies. It can be used as an opener to keep melee enemies away.
    • It can be swapped to Frost Shot for greater mobility at the expense of some damage and crowd control.
  • Your E-ability gives you 6 enchanted arrows which will empower your next basic attacks, dealing more damage. This is useful against strong enemies that are alone.
    • This ability can also be recast within 8 seconds to perform a short dash and add another 4 enchanted arrows to your quiver. This is good at creating distance or dodging enemy spells. Not using it will shorten the ability’s cooldown.
  • The cowl has an additional damage spell that allows you to take down groups of enemies more quickly.
  • The jacket can be used to regain health. It is best used in combination with your enchanted arrows. Your Q- and W-abilities also trigger Lifesteal, so they can be used as a supplement.
  • Your shoes can be used to close a gap or to get away from the enemy. Refreshing Sprint also lowers your cooldowns, allowing you to use your abilities more frequently.
  • An enemy encounter should look something like this:
    • Use your E to activate the enchanted arrows.
    • Cast your W to keep the enemy or enemies away from you.
    • Start auto attacking the target you want to take down first.
    • Use your Q for additional damage or to interrupt enemy abilities.
    • Recast your E if you need to dodge a spell or need the bonus damage from the enchanted arrows.
    • Use your jacket when dropping below 60% health, ideally in combination with your enchanted arrows.
  • If energy becomes an issue, it’s recommended to use the energetic passive which will continuously replenish your energy whenever you use a basic attack.


That's it for this week - stay tuned for more Basic Builds guides coming soon!

Invasion Day on Albion East



It’s Invasion Day on Albion East this weekend, with territories reset. Guilds will have new opportunities to claim territories and launch attacks, and we're covering the action live on the AlbionTV Twitch channel starting at 13:45 UTC!

Join our hosts RobinhoodrsBogul, and Shozen as they cover the Invasion Day madness as Albion East's first official Guild Season takes shape. All fights are broadcast live with a 15-minute time delay.

For current season schedules for Albion West and Albion East, see this forum post.

Watch a recent Invasion Day here, which kicked off Season 19 on Albion West:

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Basic Builds: Nature Staff



Welcome to another of our Basic Builds guides for beginner-to-intermediate players. Each guide presents a suggested build and describes how its abilities work in tandem. You can try these out as-is, or use them as a starting point to create new builds of your own.

[h3]Characteristics[/h3]

This build features the Nature Staff, a healing weapon located in the hunter tree that is characterized by its large area healing abilities and its thorns abilities that offer continuous damage.

Here’s the full breakdown!

[h3]Equipment and Skills Used[/h3]



Adept’s Nature Staff
  • Thorn Growth
    • Your Q creates a field of thorns on the ground that applies charges to all enemies within every 0.5 seconds; it has a short cooldown and can be recast 3 times
  • Brambleseed
    • Your W places a line of seeds on the ground that will grow after a short time, throwing all enemies on top of it into the air; both these effects deal damage, the latter more so
  • Circle of Life
    • Your main ability heals up to 5 allies in a large radius around you; if enemies within that radius have at least 3 thorn charges on them, they take additional damage and are rooted for a short time
Adept’s Mage Cowl
  • Firebreath
    • Your Cowl has an offensive spell that briefly ignites enemies in a small cone in front of you
Adept’s Mercenary Jacket
  • Bloodlust
    • This jacket's active ability allows you to regain some health every time you auto-attack or cast a damage spell
Adept’s Soldier Boots
  • Rejuvenating Sprint
    • Your shoes’ active ability is a sprint that also heals you slightly
Adept’s Bag: Increases carry weight capacity

Adept’s Cape: Increases Energy and passive Energy Regeneration

Minor Poison Potion: Inflicts damage-over-time effect on targets and decreases their resistances for its duration

Pork Omelette: Increases your cast speed and cooldown rate, allowing you to use your abilities more frequently

Journeyman’s Riding Horse: Brings you swiftly across the map while adding more carrying capacity



[h3]Pros and Cons[/h3]

Pros:
  • Fast clear speed
  • High sustain
  • Good for healing small PvE groups
  • Affordable
Cons:
  • No additional mobility besides boots spell
  • High standtime and cast time
  • Not suited to large-scale fights


[h3]Playstyle[/h3]
  • Your Q-spell creates a field of thorns on the ground that repeatedly applies a charge to enemies within it. It can also be recast within three seconds up to three times. Using an auto-attack on an enemy within the thorns consumes them while dealing bonus damage.
  • Your W-ability places bramble seeds on the ground that shoot up after a short delay, launching enemies into the air and interrupting them. Its two damage instances allow for good synergy with the Mercenary Jacket.
  • You may change your W to Revitalize for tougher enemies. This will allow you to increase your sustain at the expense of some damage and crowd control.
  • Your E-spell is a large-area heal that can be used for group play. It has a strong synergy with Thorn Growth, as it roots all enemies that have at least 3 charges on them. It also deals some bonus damage.
  • The whole weapon kit can alternatively be used to heal groups, by switching the Q to Rejuvenation or Rejuvenating Flower and the W to anything other than Brambleseed.
  • The cowl has an additional damage spell that allows you to take down groups of enemies more quickly.
  • The jacket can be used to regain health. It is best used in combination with your W and E-abilities as they can hit multiple targets and apply lifesteal charges more quickly. Your Q does not trigger Bloodlust as it doesn’t deal direct damage. Auto-attacks are also advised while using this jacket.
  • Your boots offer a sprint ability that can regain a small amount of health quickly, while providing increased movement speed.
  • An enemy encounter should look something like this:
    • Stack multiple Thorn Growths and try to get all enemies inside the areas.
    • Use the W to keep them away from you or to interrupt their key abilities.
    • Cast your E when all enemies have multiple thorn stacks on them.
    • Use auto-attacks on the enemy you’re trying to finish off for additional damage.
    • When you drop to low health, use your jacket followed by Brambleseed and auto-attacks. You may also use your boots to create space and heal even more.
  • Energy can be an issue, so it’s recommended to use the energetic passive and auto-attack enemies in between cooldowns.


That's it for this week - stay tuned for more Basic Builds guides coming soon!