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Hitting Alpha


After a lot of work, we're finally comfortable saying that Wildermyth is in Alpha!

For us, that means that the skeleton of the game is present, so that somebody could play through the whole thing successfully and have it feel like a real (unpolished) game, as opposed to a cool tech demo. ;)

So what happens next?
  • We pump this thing full of content! We'll add all the events and stories that your heroes can encounter, all the weird appearance changes that can happen to them (tentacle limbs and bear-heads, anyone?), more abilities for heroes and monsters, more weapons, more mission environments, more meta-game elements, all that stuff.
  • We refine the UI, balance the combat, nail down difficulty levels, and generally make the game more playable and more fun.

As we march toward Beta, we're very interested in feedback from players and seeing where you want this game to go, feature-wise.

You can sign up to receive and play builds at www.wildermyth.com