Updates to Unstable Beta Branch
If you're playing on the unstable beta, we've just updated it with some fixes. Thanks for the feedback, it's really helpful!
1.0+311 Feature Preview RC 3
Turned on achievements
Several new death events
Visual and minor text updates to Ulstryx
Into the Underworld visual update
Added objective feedback for scenery where applicable
Tweak several generic capstones
Deeven ranged attack is now magic damage
Broadswipes upgrade now does minimum of 2 damage
Reduced terror bird shriek range
Reduced staunching spores range by 1
Choosing a face/hairstyle etc no longer closed dropdown
Fix a rare map gen issue in Eluna
Fix a bug where Ingite+ could target allies or existing fires
Fix a bug with bards and big thrusks on plot maps
Fix completed objectives showing particles
Fix a bug with always on mods settings for new games
Fix bug where legacy backup zip had wrong file extension
Fix Whirl blurb text
Fix issue where some large monsters looked blurry
(And these shipped a few days ago, too.)
1.0+306 Feature Preview
Reduce monster card draw by 1 for Legacy campaign Ch1,2,3
Dart's Cower ability is removed if they attack while it's active
Stunned removes Dart's Cower ability
Attack Scenery now deals a minimum amount of damage
Reduced difficulty on the Ancient Wall capstone
Reduced difficulty on the Soul Forge capstone
Reduced difficulty on the Flytrap capstone
Nightmare no longer spawns as Cavernquarry boss
Fix a bug that broke some maps when using undo
Fix a bug where sentinel wouldn't take weapon range into account
Fix a bug where immune would show up when it shouldn't
Fix a bug where indignance could hit enemies through walls
Fix a bug with soulforge combat modifiers
Fix a bug with non-weldlings having the weldling aspect
Fix a bug with boss spawns for some generic capstones
Fix a bug where into the fire event was missing a proper name
Fix a bug where the game console showed lots of backend text
Fix a bug where a mortal choice could prevent a hero from dying
Fix a bug with the hillfort map
Fix a bug with compulsion feedback
Fix a bug where Generic omens offered romance options to family members
Fix a bug where Ambush and Sentinel applied debuffs even if they missed
Fix a bug with campaign-only aspects showing up multiple times
Fix a bug where stasis'd creatures could gain and give walling bonuses
Fix a bug where guardian only used one-hand version of theme attacks
Fix a bug where haunt could move twice and attack afterwards
Fix a bug where tree-arm attack could deal 0 damage
Fix a bug where heroes controlled by other players were autoselected
Fix a bug where multiplayer would show interfusion feedback poorly
Fix a bug where Rockshield value wouldn't be removed after being attacked
Fix a bug where amounts in entity tooltips would show up incorrectly
Fix a bug with some missing text
Fix some typos
1.0+311 Feature Preview RC 3
Turned on achievements
Several new death events
Visual and minor text updates to Ulstryx
Into the Underworld visual update
Added objective feedback for scenery where applicable
Tweak several generic capstones
Deeven ranged attack is now magic damage
Broadswipes upgrade now does minimum of 2 damage
Reduced terror bird shriek range
Reduced staunching spores range by 1
Choosing a face/hairstyle etc no longer closed dropdown
Fix a rare map gen issue in Eluna
Fix a bug where Ingite+ could target allies or existing fires
Fix a bug with bards and big thrusks on plot maps
Fix completed objectives showing particles
Fix a bug with always on mods settings for new games
Fix bug where legacy backup zip had wrong file extension
Fix Whirl blurb text
Fix issue where some large monsters looked blurry
(And these shipped a few days ago, too.)
1.0+306 Feature Preview
Reduce monster card draw by 1 for Legacy campaign Ch1,2,3
Dart's Cower ability is removed if they attack while it's active
Stunned removes Dart's Cower ability
Attack Scenery now deals a minimum amount of damage
Reduced difficulty on the Ancient Wall capstone
Reduced difficulty on the Soul Forge capstone
Reduced difficulty on the Flytrap capstone
Nightmare no longer spawns as Cavernquarry boss
Fix a bug that broke some maps when using undo
Fix a bug where sentinel wouldn't take weapon range into account
Fix a bug where immune would show up when it shouldn't
Fix a bug where indignance could hit enemies through walls
Fix a bug with soulforge combat modifiers
Fix a bug with non-weldlings having the weldling aspect
Fix a bug with boss spawns for some generic capstones
Fix a bug where into the fire event was missing a proper name
Fix a bug where the game console showed lots of backend text
Fix a bug where a mortal choice could prevent a hero from dying
Fix a bug with the hillfort map
Fix a bug with compulsion feedback
Fix a bug where Generic omens offered romance options to family members
Fix a bug where Ambush and Sentinel applied debuffs even if they missed
Fix a bug with campaign-only aspects showing up multiple times
Fix a bug where stasis'd creatures could gain and give walling bonuses
Fix a bug where guardian only used one-hand version of theme attacks
Fix a bug where haunt could move twice and attack afterwards
Fix a bug where tree-arm attack could deal 0 damage
Fix a bug where heroes controlled by other players were autoselected
Fix a bug where multiplayer would show interfusion feedback poorly
Fix a bug where Rockshield value wouldn't be removed after being attacked
Fix a bug where amounts in entity tooltips would show up incorrectly
Fix a bug with some missing text
Fix some typos