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Wildermyth News

Wildermyth's Second DLC is Coming, and We Want Your Help!

We've reached the number of testers we were looking for, and are no longer taking new testers at the moment. Thanks everyone!

(Note: This beta content is currently only in English)

We're excited to announce our upcoming DLC: Wildermyth: The Omenroad. A major piece of the DLC is a new challenge mode, and we'll be conducting a closed beta for the challenge mode over the next few months.

(We're also planning to include an Omenroad story campaign with the DLC, but it's not part of the beta and we're not ready to share details on it just yet!)

The Omenroad

The Omenroad DLC includes a combat-driven, challenge-focused gameplay mode with increasing levels of difficulty. This mode has no story and no overland. Instead, in between battles, players choose which path they'd like to take on a nodemap. Each fight has one or more rewards associated with it. These can be gear, resources, abilities, relationships, transformations, pets, and more!



Rewards show up on the combat map with a timer. If you don't get to the reward before the timer runs out, it'll disappear. These in-mission rewards are the main way you'll be making your heroes stronger, but getting to them in time will often force your heroes into more dangerous combat situations.



An Omenroad run consists of three pages of battles, each page with a boss fight at the end. Omenroad runs are always Carved in Stone; no manual saving and reloading, every decision you make is permanent.

[h2]Omenroad doesn't have difficulty settings the way the regular campaigns do.[/h2]
Difficulty starts out equal to the level of Tragic Hero. When you complete an Omenroad run, you will unlock a new Peril level. Peril makes the game harder in various ways, like increasing enemy health and damage or causing enemies to spawn when you open a reward.

However, completing an Omenroad run (or even losing one) also increases Renown, which can be used to enable Odes. Odes are buffs to your party, including things like increased health or accuracy, warriors starting fights with temp health, hunters dealing additional damage from grayplane, and mystics having increased range on interfusion abilities.

Peril and Odes are the two opposite sides of difficulty for the Omenroad. Peril will test your limits. Odes will help you push through.



[h2]Seeking Beta Testers![/h2]

EDIT: Beta participation is now CLOSED. It may reopen in the future!

We're really excited about how this DLC is coming along, and we're happy we finally get to reveal what we've been working on over the past several months. We want to make this DLC as fun and fine-tuned as possible, so we're looking for Beta testers! To help give us feedback, you'll need to be in our Discord where you'll receive further instructions as to how to access the beta and what kind of feedback we're looking for.
Join our Discord!

We'll also be giving away several DLC keys for Omenroad to a selection of beta testers who give good feedback.

Limited Edition Wood & Stone Spirit Plushies Available Now!!

Our Spirit Plushies are Available to Order Now!



We've partnered with Makeship again to bring two of our Elemental Spirits to life! They're delightfully adorable and elusive; they'll only be available to order until September 1st. You can grab just one, or get 10% off when you order both!

Catch your own Spirit before they despawn:

Order the Wood Spirit Plushie Order the Stone Spirit Plushie



 -The Wildermyth Team

Check out the Endless Adventures Bundle!


We've partnered with the devs at Lost Pilgrims Studio and Trese Brothers to bring you an epic game bundle!

This bundle brings together three of the deepest RPGs on Steam: Vagrus - The Riven Realms, Star Traders: Frontiers, and Wildermyth. Each of these award-winning games offers hundreds of hours of playtime through extensive character build variety, clever use of procedural generation, or a simply stunning amount of content.

[h3]Star Traders: Frontiers[/h3]
With more than 30 character classes, hundreds of talents and ship components, and nine factions to champion (or use entirely for your own ends), there are countless ways to play this sci-fi captain RPG. Discover black markets and smuggle your way to a fortune; rise through the ranks and command a starfighter carrier; brave wild worlds and discover new stories. What kind of captain will you be?

[h3]Vagrus: The Riven Realms[/h3]
Explore a vast open world filled with unique locations, strange factions, and a colorful cast of characters in this caravan-based RPG with an immersive and detailed dark-fantasy setting. Recruit a wide variety of companions to aid your ventures, fight cruel and terrifying foes, uncover secrets, and survive challenges that make it immensely satisfying to succeed.

[h3]Wildermyth[/h3]
You know us! Our imaginative fantasy adventure RPG uses an incredible procedural storytelling system to take your unique heroes on their own journey every playthrough. Tactical combat encounters are rich with options and enemies, and even having a character taken down offers choices that will impact your party’s story. Get new heroes, new enemies, new story events, and new maps every time you play.

[h2]Ready to dive in?[/h2]

1.14+487 Elona Rib Hotfix

Numpad Enter key now works for everything Enter works for
Fix a bug in French with crash when hovering the attack button
Fix a bug where many lines in French were missing
Fix a couple missing lines in a recruit comic

1.14 Elona Rib

[h2]Wildermyth is now playable in French![/h2]
At last! French speakers are now able to play Wildermyth in their native tongue. So much hard work and heart has gone into this translation; thank you to our French translation team, Riotloc, and all its members: Alexander Bolotin, Anaïs Gerber, Eric Holweck, Guillaume Pelletier, Jonathan Pierre, Kévin Bernier, Marc Eybert-Guillon, Nadège Gayon-Debonnet, Pierre Quelquejeu, Stéphane Tranquille, Violaine Sauze, and Ophélie Colin.

And thank you for all the French players who have been patiently waiting!

(Russian translation is currently going through another round of QA and making some more fixes.)

[h2]Other Updates[/h2]
We've rewritten two events, Pastoral Quarrel (from: Sweeping Swallow) and When We Fight, added a new hairstyle, and made some changes to miscellaneous combat and monster features. And, of course, squashed a bunch of bugs.

[h2]Wildermyth turned 2 Years Old![/h2]
To celebrate our two year anniversary, we're hosting a Fan Art Contest on our Discord, Twitter, and Instagram. The winners will receive a DLC key and their choice of a piece of Wildermyth merch! Entries close July 15th at 11:59 pm CST.

[h2]Developer Q&A[/h2]
In case you missed it, we had a Q&A session on Twitch back in May, to answer questions about the Armors and Skins DLC and the game in general. You can watch it on YouTube here:
[previewyoutube][/previewyoutube]

[h2]
DLC Updates[/h2]
Also, if you've been following our socials or Discord, you've probably noticed a couple sneak peeks at what we have in the works for our second DLC. We don't have anything to say about the DLC quite yet, but here are some of those images!







[h2]1.14+486 Elona Rib[/h2]
  • Added official support for French!
  • Rewritten Event: Pastoral Quarrel (from: Sweeping Swallow)
  • Rewritten Event: When We Fight
  • Two New Tidings
  • Shardnado now deals less damage but has a larger radius
    Humanist+ increases the radius

    Shardnado has always felt too similar to fireleash, and we wanted to differentiate it more. Now, it can easily hit many enemies at once, and creates a nice AOE to chip away at them over the next turn



  • Skeleton Inscrutable Stare now works on Morthagi

    The restriction felt kind of appropriate thematically, but ultimately removed an important part of skeletal heroes' kit in a way that wasn't fun

  • Ambush with Throughshot can now be placed behind enemies
  • New hairstyle
  • Enemy healthbars now show calamity icons for calamity buffs

    Not being able to easily tell which enemies had calamity damage buffs without viewing their tooltips could cause some unexpected hard hits. This should make it easier to tell when that roe can one-shot your mystic

  • Adjusted tile feedback for many AOE abilities (ranges have more
    of a "border", instead of highlighting each tile the same)

    Fireleash tile feedback shown here, old vs new

  • Added new image for "Add to Legacy" dialog
  • Dart and Sommelier damage calamities now show up later
  • New interface option (off by default):
    "Show Simple Gear Stat Changes in Empty Slot Buttons"
    (to see simple stat changes without hovering all the slots)

    For simple augments that only require one line to show the stat change, some players found it annoying needing to hover each slot to see the stat changes. This option makes it so that as long as the slot is empty, you don't have to! It's off by default, just because we're worried about the inconsistency of it only showing up in empty slots for items that grant one stat being confusing, especially for new players.

  • Updated libGDX from version 1.9.11 to 1.11.0 (This may fix or
    improve some general graphics issues, hard to say for sure)
  • Foothill Stonewalling no longer prevented by several abilities
  • Adjusted hero Customize tab to work much better with controllers
  • DLC: Added "Draconic" Teeny Wings transformation skin
  • Fix a bug where Rager could attack while stunned
  • Fix a bug where Ember Arrows + Throughshot showed wrong damage
  • Fix a bug with using Blazing Sword without LOS
  • Fix a bug where certain AOE attacks and tile effects caused lag
  • Fix a bug where "Mysterious" hook could be put on hero children
  • Fix a bug where Drauven using Sneer could jump onto hidden heroes
  • Fix a bug where Skeleton Curse didn't properly last 2 turns
  • Fix a bug where Quakebaker hammer damage was higher than intended
  • Fix a bug with some incorrect genders in history lines
  • Fix a DLC bug where some armor bonuses would show in comics
  • Fix a DLC bug where Fashioned for the Fray went away if next
    to hidden ally
  • Fix a DLC bug where Valiant Bracing wouldn't work with Paladin+
  • Fix a DLC bug where NPC mystics could become hidden
  • Fix a DLC bug where Feral Memory could stack
  • Fix DLC Saurian crow skin toes
  • Tools: Added "Connections" panel to Effect and Aspects editors
    (shares space with the "Raw" panel) Used to switch between
    related Effects and Aspects. Also shows Injected Roles from
    branch events, etc, and error messages take this into account

    Made this after getting tired of constantly swapping between the aspects and effects tabs for abilities or quest chains with many separate parts. Hoping modders will find it useful!

  • Tools: Added "Refresh" button at the top-right, which refreshes
    mods and connections. (If you've been restarting the game or
    switching mods on/off after making changes, try this instead!)
  • Tools: Can spawn "custom" hazards (see humanistRecipe_shardnado)
  • Tools: Tile targeting now respects "allowDuplicates"