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Wildermyth News

A Farewell

Hi, this is Nate Austin, co-owner of Worldwalker Games.

Wildermyth has been a wonderful journey for us, but that journey has now come to an end. We feel proud of what we've accomplished, and lucky to have an incredible team and an amazing community. And it's never fun to bring something to an end, but sadly this is that time.

[h2]The Facts[/h2]
Active development on Wildermyth is complete. We will continue to support the game and fix critical bugs, but don't expect new content, going forward. We will be saying farewell to many of our team members.
[h2]What's Not Going Away[/h2]
This does not, in any way, affect plans to bring Wildermyth to other platforms. We hope to be able to announce more on that fairly soon, but I cannot say more right now.

The Soundtrack Kickstarter is also not affected. Live recordings of the music will be integrated into the game, and made available as a purchasable OST.

French and Spanish translations for Omenroad will be completed.

We will continue to maintain the discord, wiki, social media, support emails, and merch store.

[h2]Why, and Why Now?[/h2]
Wildermyth has been wonderful, but nothing goes on forever. We wanted to ship Omenroad, and having done that, we're ready to move on. This was the plan, and it doesn't have anything to do with how well Omenroad is doing. (It's doing quite well! And we're extremely proud of it, and will continue to support it!)

We're an independent studio, which means we're not answerable to investors. Nobody is shutting us down. We are going into hibernation because we are done with this project.

[h2]The Feels[/h2]
When I started working on this game, um, 11 years ago, I had a bit of a chip on my shoulder. "I'll show them. I'll show them all." It's not there anymore. The last crumbs (is that how it works? What kind of chip is it supposed to be? A wood chip? A tortilla chip?) Well, the last crumbs of that chip were brushed away some time ago. I feel like we contributed something positive to the ongoing conversation of "what can a game be?"

For my part, I feel that we did what we set out to do, and the time has come to move on. I'm very proud to have been a part of a very special team, and a very special game, and I'm hopeful that the game will continue to live on. We have a tremendous community of players and modders, and that's a dream come true. It's been an incredible honor to deliver you Wildermyth, and I thank you for it!

I'm pretty sure we'll eventually find something else to pour our passion into, and we'll let you know about it when the time comes.

1.16+540 Omenroad Hotfix

  • Removed reward timers from The Glorysword Clayn boss fight
  • Fixed crash if hero with Stalwart+ enabled entered Starwing darkness region
  • Fixed bug where The Umbertorch weapon dealt 2 less damage than intended
  • Fixed bug where A Walk in the Unlight crafting could play unintended event
  • Fixed bug where Head Chef "Feed the Fire" didn't check line of sight
  • Fixed bug where after crafting an item, no slot would be selected, which could cause unexpected behavior
  • Fixed bug with Arrow of Anywise and Chain Lightning cover calculations
  • Missing light templates will no longer cause plot to fail (fixed mod issue)

1.16+539 Omenroad Hotfix

  • Phantasmal Step no longer blocks turn end
  • Fixed bug where subtracting an Ode down to zero could still allow that Ode
  • Fixed bug where Abjure "deafened" effect wouldn't actually reduce enemy damage
  • Fixed bug where max enemies killed in one turn wasn't always counted correctly
  • Another fix for Starwing crash bug
  • German translation updates

1.16+538 Omenroad Hotfix

  • Terror's Talons ability now allows moving unit in any direction
  • Added "stunts" to Omenroad results screen
  • Can now click Peril button to make peril and odes screen stay up
  • Can now view character sheets on nodemap by pressing back button on controller
  • Thuuedra Fling ability now always shows on ability bar
  • Adjusted some npcs to not spawn with combat modifiers
  • Wolves can no longer lunge while pinned
  • His One True Knife can now use teleport ability when hidden
  • UI spacing adjustments, especially for smaller resolutions using "Bigger" UI size and translations; improved dialogs include Odes selection, in-game Peril + Odes view, results screen
  • Fixed bug where Wisdom showed Omenroad text in all cases
  • Fixed bug where A Walk in the Unlight page 1 capstone plot heroes could end up with negative health after being maimed
  • Fixed bug where "The Artist" portrait achievement couldn't be unlocked
  • Fixed bug where defeating Malthides wouldn't unlock item and achievement
  • Fixed bug where saving a game during a comic after a choice but before a mission starts would result in an endless "Constructing mission" message on load
  • Fixed bug where Beguiling Fanatic map would end before collecting rewards
  • Fixed bug where ability shrine choice popups showed level up stats
  • Added another fix for Starwing causing a crash
  • Several German and Chinese translation fixes
  • Typo fixes, various comic adjustments

1.16+537 Omenroad Hotfix

  • Fixed bug where Starwing could cause a StackOverflow crash
  • Fixed bug where legacy Omenroad boss weapons weren't carrying over into new campaigns
  • Fixed bug where no unlocked Omenroad boss items would spawn in regular campaigns
  • Fixed bug where getting a Shadow Spirit would cause a crash in German, Spanish, and French
  • Fixed bug where game wouldn't shut down fully if you opened Omenroad Achievements page
  • Spanish translation progress, German and Chinese translation fixes