2.3.1.1 - The Bug Problem
We have run into a handful of very serious errors on the development side which is hindering progress. It's not the fault of the engine or the plugins, but mainly myself. I kept the plugins updated over time without regard for the fact that the engine itself has been updated. Ideally, i wanted this one game to span hundreds of quests and multiple stories. Sadly, I've hit a brick wall with that. Rather than continue with limited resources, I will be upgrading the engine and all plugins immediately. This may mean that updates for this game are no longer possible. The game, in my opinion, is in a good place. It took me about a year to make, and then another year and two months of live content updates and patches. I fully intend for the next game to come out swinging - building upon everything I learn here. I won't know whether or not I have to make a new project entirely until the engine is updated, but I'm preparing for the worst. If a CoA #2 does go into development, you'll know about it here first. If I'm able to reconstruct everything that breaks from the update, you'll also know that. Just be prepared.
In addition to the following notes, a "this is the end" message appears upon triggering the second variation of the world map. Agartha and The Rabbit's Foot remain available after the second instance of the world map has been reached. Also, the 230special version of the game has been removed. Any player still using it will be reverted to the default branch.
Current Known Issues:
- The turn order display at the top right is not displaying actors (your party). The cause for this is being investigated.
- The Quest Journal text in the top left is disappearing after the first save and reload of the game. The cause for this is being investigated.
- Some players are experiencing lag during the post-battle score screen or outright crashes. The reason for this was the January 2nd patch which saw the engine plugins updated. These issues should not occur in new save files.
- If you encounter an error or any other oddity, please report it immediately @ www.facebook.com/CrossOfAuria.
2.3.1.1 [Build #38 Release Date: January 30, 2019]
Fixes:
- The Market Town scene now prevents the player from leaving the others behind.
Changes:
- Return bridges added to Hell’s Gate for after the Flame Titan has been defeated to make return trips less difficult.
Note: This may be the last update to CoA. Several unfixable bugs have been detected due to the engine version not being current but the plugins continuing to be updated for the newer version of the engine instead of the current. Gamebreaking bugs will still be addressed, but it will likely take some time to address them. The story of CoA is not yet finished – future games and comic-like releases are planned. It may be possible to update the engine and all plugins, but at this point I can’t promise that. Upon updating, many of the assets will become unusable, requiring entire zones and concepts to be restructured. Switches, variables, and transfers are all also likely to break. I will keep everyone posted with whatever information comes next.
In addition to the following notes, a "this is the end" message appears upon triggering the second variation of the world map. Agartha and The Rabbit's Foot remain available after the second instance of the world map has been reached. Also, the 230special version of the game has been removed. Any player still using it will be reverted to the default branch.
Current Known Issues:
- The turn order display at the top right is not displaying actors (your party). The cause for this is being investigated.
- The Quest Journal text in the top left is disappearing after the first save and reload of the game. The cause for this is being investigated.
- Some players are experiencing lag during the post-battle score screen or outright crashes. The reason for this was the January 2nd patch which saw the engine plugins updated. These issues should not occur in new save files.
- If you encounter an error or any other oddity, please report it immediately @ www.facebook.com/CrossOfAuria.
2.3.1.1 [Build #38 Release Date: January 30, 2019]
Fixes:
- The Market Town scene now prevents the player from leaving the others behind.
Changes:
- Return bridges added to Hell’s Gate for after the Flame Titan has been defeated to make return trips less difficult.
Note: This may be the last update to CoA. Several unfixable bugs have been detected due to the engine version not being current but the plugins continuing to be updated for the newer version of the engine instead of the current. Gamebreaking bugs will still be addressed, but it will likely take some time to address them. The story of CoA is not yet finished – future games and comic-like releases are planned. It may be possible to update the engine and all plugins, but at this point I can’t promise that. Upon updating, many of the assets will become unusable, requiring entire zones and concepts to be restructured. Switches, variables, and transfers are all also likely to break. I will keep everyone posted with whatever information comes next.