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[experiment]V0.8.19p7 Patch Notes



[experiment] V0.8.19p7
  1. Fix the issue that survivors won't supply metal soil rafts.
  2. Fix the issue that trees on other floors appear even when you hide them.
  3. Hammock could be put between pillars.
  4. Now left click to select the item nearest from camera (then a round-robin), right click to show focus list.
  5. Fix the issue that hover doesn't change when equipped a new limb.
  6. Fix an issue might cause metal bench not work.
  7. Now you could check history records of salvage.
  8. Fix the issue that region select only one survivor behaviors inproperly.
  9. Add research hints on craft tooltips.
  10. Fix the issue that no tooltips when mouse hover on item categories.
  11. Add building name on blueprint panel.
  12. Fix issues about materials of medicine.
  13. Balance work about seed generators.
  14. Now smelter could produce fishman iron bars.


Check code:
lastwood2019
switch to [experiment] branch to experience more new contents!

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V0.8.18f3 [experiment]V0.8.19p6 Patch Notes


V0.8.18f3
  1. Fix the issue that lemonade is regarded as uncooked.
  2. Correct wrong descriptions about fruit seed.
  3. Balance work about endurance of weapons.


[experiment] V0.8.19p6
  1. UI issues about room panel.
  2. Balance work about items could recover sanity.
  3. Balance work about enemies on islands.
  4. Click character card to select him/her, after which, click it to jump to him/her.
  5. Food scheme could be locked or unlocked all.
  6. Fix the issue that survivors won't drink when forced to do so.
  7. Balance work about health status.
  8. Add some new health status.
  9. Fix the issue that dead remain as assignee for rooms.
  10. Fix the issue about bandage.
  11. Improvement about trading with traders.
  12. Fix the issue that wrong effects on crafting of skill level.
  13. Balance work about sanity decrement of health status.
  14. Balance work about products of water filters.
  15. Fix the issue that "Like quiet" and "Like lively" don't work properly.
  16. Fix the issue that lemonade is regarded as uncooked.
  17. Correct wrong descriptions about fruit seed.


Check code:
lastwood2019
switch to [experiment] branch to experience more new contents!


Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B

V0.8.18f2 [experiment]V0.8.19p5 Patch Notes


V0.8.18f2
  1. Balance work for fishnet, steam fish machine, fish tank.


[experiment] V0.8.19p4
  1. Survivors won't supply waterpump with seawater manually now.
  2. Select a survivor will guide to the layer he is.
  3. It's much more effective for survivors to do supply work.
  4. It's easier now to recognize "in-progress" research item.
  5. "Auto chop down" will enable once you cut the first tree.
  6. Ropes need no more survival knowledge.
  7. Removed Wood Cutter and Bow Bench.
  8. Balance work for weapon bench and cloth bench.
  9. Barrel is now craftable.
  10. Balance work for fishnet, steam fish machine, fish tank.



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[experiment]V0.8.19p4 Patch Notes

[experiment] V0.8.19p4
  1. Fix the issue that metal work bench always consumes materals even not working.
  2. Fix the issue that bold door is inside out.
  3. Now enemies on islands all have equipments.
  4. Now enemies are able to destroy your walls.
  5. Add a hint on priority panel that why priority item can't be dragged.
  6. You can select all / deselect all survivors on room panel.
  7. Fix an issue might cause it remains only one button on game over panel.
  8. Update translations on community.
  9. Balance work for crops grow time and yield.
  10. Fix an issue might cause survivors won't drink wines or read books themselves.



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[experiment]V0.8.19p1p2p3 Patch Notes

[experiment] V0.8.19p1&p2&p3
  1. Add a option for "Maximum Window"
  2. Survivors will supply water filters only when they are empty.
  3. Fix the issue that piles on the ground show when click a survivor when hide piles on the ground.
  4. Now it's OK to paste priority scheme to survivors with Crazy-like perks.
  5. No need for survivors to find an empty raft to eat or drink.
  6. Increase the limit of materials for automatic buildings.
  7. Click character card on priority panel will jump to the survivor.
  8. You could customize food scheme for survivors.
  9. Fix an issue might cause a hang when survivors find path.
  10. Fix the issue that icon of "Luxury meat stew" is white.
  11. You could force a survivor to eat certain kind of food now.



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