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War Robots News

Update 4.8. Reduced upgrade timers & Black Market rebalance!

Good day, pilots! Update 4.8 comes with reduced upgrade timers, Black Market improvements and Ares paint jobs. Without further ado, let's dig in!

Devstream (01.03.2019)

https://www.youtube.com/watch?v=iu8cdfiTQPI

Black Market rebalance


This set of changes is the biggest one we ever introduced. If you get something from the chests, it will either be universal resources (Silver, Gold, Keys) or items you can immediately start using.

We also got rid of Boosters. As handy as they are, that's not a very fun reward to get — so we removed them from all chests.

In a nutshell:
  • Bronze Chest - only resources
  • Silver Chest - resources and items
  • Gold Chest - more resources and even better items
  • Super Chest - strongest, newest items


Details and drop rates https://warrobots.com/en/posts/157

Reduced upgrade timers (again!)


Full list of changes


Ares paint jobs


Magma, Obsidian, Amber
https://www.youtube.com/watch?v=_1nuoLSsnN4

Free For All tweaks


To prevent FFA shootouts from dragging, we reduce the amount of respawns a robot can have by increasing the token cost of 2nd, 3rd and 4th respawns.

Pantheon coming to Workshop
  • March 5 - Nemesis
  • March 12 - Hades
  • March 19 - Ares


Bug fixes
  • Hellburner's ability sound now plays properly in sync with its animation
  • Lock-down Ammo effect doesn't trigger after module's duration is over
  • Improved stability across all devices


For all the details visit our website
https://warrobots.com/en/posts/288

Update 4.7. Faster upgrades, Dragons & Lunar New Year!

Hey, pilots! Update 4.7 brings Lunar New Year event along with new dragon robots, exclusive weapons, balance changes and upgrade timers reduction. Let's jump in!

Reminder! We reverse the renewed graphics with this update, as stated in this announcement.


https://www.youtube.com/watch?v=OSuEwZ7xMIY

Lunar New Year


Our new even starts soon. More about it in the video. Stay tuned!

https://www.youtube.com/watch?v=fBNcTVf1OFI

New robots: Dragons
Available with the Lunar New Year event

Dragons' ability allows them to fly. When Dragons are on the maximum height, they activate an extra weapon that keeps shooting as long as you're flying.

Red Ao Qin is an affordable robot for middle leagues. When flying, it activates a long-range energy beam that automatically sticks to the target in range.

Green Ao Guang is the most reliable Dragon. When flying, it takes significantly less damage from all sources. Equipped with homing missiles for mid-range shootouts.

White Ao Jun is made for high-risk high-reward attacks. Built-in flamethrower works best for fighting up-close, and Stealth that activates in the flight mode lets Ao Jun cover large distances safely.

https://www.youtube.com/watch?v=Ml_8RiGdHuE

Balance changes


Buffs for robots:
  • Invader Damage resistance +33% (while in the air + for 5 seconds upon landing)
  • Rayker Ability charges 2 → 3, ability cooldown 8 → 10 sec
  • Natasha Movement speed (at level 12): 36 → 38 kph, durability: +5%
  • Butch Movement speed (at level 12): 39 → 43 kph, durability: +10%
  • Raven Movement speed (at level 12): 44 → 47 kph, durability: +6,5%
  • Lancelot Movement speed (at level 12): 30 → 33 kph, side shields durability: +12,5%
  • Stalker Movement speed: 66 kph at all levels
  • Gepard Durability: +10%
  • Bulwark Physical shield: +10%


Buffs for weapons:
  • Shredder Bullet spread reduced
  • Sting, Wasp Damage +10%
  • Redeemer, Thunder Damage +5%
  • Ion Damage +7.5%


Hellburner nerf


Ability duration: 7 → 5 sec, Ability cooldown: 3 → 5 sec
- reduces the speed advantage (Hellburner now has to close the distance more carefully)
- gives skilled Hellburner players more control over their explosions (as the delay before explosion is lower now)

Self-inflicted damage (on ability use): 15000 → 12.5% of max durability
- makes mistakes more costly on higher levels

Ability damage upon death: 59750 → 29875
- makes dying on Hellburner less rewarding

Upgrade timers reduction


At some levels upgrade timers stretch for too long. We want exciting milestones to happen more often, so we cut down upgrade times across the whole weapons/robots list.

You can find all the details here

Module tweaks


  • Destrier, Cossack, Vityaz, Patton, Gareth, Jesse, Golem, Boa: Module slots removed
  • Gepard, Stalker, Rogatka, Bolt: 2 passive slots → 1 active slot
  • Leo, Griffin, Natasha, Doc, Fujin: 2 passive slots → 1 passive slot, 1 active slot


Community paint jobs


Medic Mender & Reanimator Weyland (by Red Rooster) as well as Urban Raptor Inquisitor (by Battledrone 82) enter the game. Thank you, guys - great work!

Bug fixes


For the full list, visit our website.

Update 4.7 preview. GRAPHICS REVERSED!

Greetings, pilots! After the release of remastered graphics update, we’ve spent lots of time gathering your feedback and analysing our data. That’s the reason we’ve been rather silent recently - we wanted to know our next steps and come with a decision made.

First of all, thank you for your feedback! Although beta-version was a success, the main branch release didn’t go as flawlessly as we expected. As we’ve said, this exclusive update for Steam was an experiment and depended heavily on your reaction.

We’ve seen all threads and discussion, this one this one in particular (special thanks to Bio-Break!). And based on your feedback, we’ve decided to reverse the graphics. The change comes with 4.7 update (coming in the nearest future).

The remastered graphics update was an important experiment for us, and we will definitely use this experience to further develop all War Robots platforms.

Yours,
War Robots team

Update 4.6.1. REMASTERED GRAPHICS!

Hello there, pilots! Update 4.6.1 with remastered graphics is here. Meet War Robots you've never seen before - renewed and fresh!

As beta-version was a success, we implement the same changes (as well as bug fixes) in the main branch. This is the first exclusive update for War Robots Steam, so its future depends heavily on your feedback!

https://youtu.be/VPi29iaw6cw

Remastered graphics? What's inside, exactly?


We have:
  • redesigned 13 robots (including Rogatka and Destrier) and 17 weapons
  • remade Canyon map from scratch
  • changed the lighting on all the other maps
  • improved animations, battle effects and shaders
  • added graphics settings (Auto, Low, Middle, High)
  • improved sounds


Important! New version has higher system requirements.


Minimal system requirements:
OS: Windows 7
Processor: Intel Quad Core / AMD Phenom X4 or better
Memory: 8 GB RAM
Graphics: Geforce GTX 460 or higher
DirectX: Version 11.0 or higher
Storage: 4.5 GB available space

How do I leave feedback?


You can write any feedback here [email protected]
Loved new graphics? Want to say thank you? Found a bug or encountered a problem?
Don't hesitate to write!

Note! If something goes off the rails, we will roll the update back until further notice. We hope everything will be alright and you will enjoy it — keeping fingers crossed🤞

Now go and play! Tell us how it feels in the comments👀

Update 4.6. Meet modules!

Hey there, pilots! Update 4.6 has come with its main feature - Modules. What are they and how do they work?

https://www.youtube.com/watch?v=QD2q9FpY3_Y

Modules


Modules are the new sort of equipment that gives your robots unique perks and abilities. With one module you can escape certain death once per battle. Another allows you to hunt stealthed targets. With third, you can patch yourself up on the go — and so on.

Active modules give your robots new active abilities. To use them you need special Power Cells that you acquire from many sources.

Passive modules are more like regular equipment. You can buy for Gold and upgrade them for Silver like your weapons or robots. Some passive modules increase your stats. Others are more skill-based: you should think fast and act smart to make the most out of their perks.

Power Cells starter bonus


To ensure that everyone can start using Active Modules right away, we give a hefty amount of power cells to all pilots, both active and returning. The higher your league is, the more Power Cells you receive. You can find the exact numbers here.

Battle Rewards changes


  • WR Royale Tokens removed from Battle Rewards
  • Power Cells added to Battle Rewards


Bug fixes


  • Black Market - fixed a bug causing Super Chest bar to fill slower than intended. The compensation (5000 keys progress for every 8000 keys spent this season + 5 Supply Drops) will arrive a week after 4.6 release on your platform
  • Bulwark - fixed a bug causing rockets to deal double damage to Aegis barrier
  • Mender, Weyland - fixed a bug causing Repair not to restore robot's Durability in certain conditions
  • In-game ads - fixed a bug causing Ads to break the in-game sound