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  3. Hot Fix Available: Cavern Improvements & Stability Updates

Hot Fix Available: Cavern Improvements & Stability Updates

[p]Hey Smallfolk,[/p][p]We’ve just deployed a new hotfix focused on polishing up the desert caverns, fixing visual issues, and improving multiplayer stability.[/p][h3]Hotfix Notes[/h3]
  • [p]Fixed an issue where the desert cavern could disappear while inside of it.[/p]
  • [p]Fixed entrances to the desert cavern showing as holes in the world.[/p]
  • [p]Fixed an issue where resources in the caverns could disappear for clients.[/p]
  • [p]Adjusted creature balancing.[/p]
  • [p]Fixed dying in the caverns causing a lighting revert for a few seconds.[/p]
  • [p]Fixed resonator firing VFX showing twice for clients.[/p]
  • [p]Added more environmental dressing to the caverns.[/p]
  • [p]Fixed desert/orange chamber appearing invisible from the main tree chamber.[/p]
  • [p]Improvements on cavern level streaming to help reduce multiplayer co-op crashes.[/p]
[p]If crashes still occur, please share as much detail as possible (location in the game, what you were doing, etc.) so we can investigate further. [/p][p]We are still tracking a few known issues, and hope to have another hot fix available to address these as soon as possible. Here is a list of what we are investigating. [/p][h3]Known Issues (still in progress)[/h3]
  • [p]Lighting in the overlands at night or in cloudy weather.[/p]
  • [p]Chairs and beds are currently not usable.[/p]
  • [p]Some mushrooms in the caverns lack collision.[/p]
  • [p]Spellcasting may not always deal damage for clients.[/p]
  • [p]Previously opened crystal walls may appear blocked until you approach them.[/p]
[p]Thanks again for your continued feedback and reports — they help us track down these tricky issues.[/p]