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Hotfix: QoL Updates, HUD Improvements & More

[p]Hey Smallfolk,[/p][p]Today’s hotfix adds a number of requested quality-of-life features, HUD updates, and system improvements across the game, alongside bug fixes and balance tweaks.[/p][h3]Hotfix Notes[/h3][p]HUD & Interface[/p]
  • [p]Added mana cost and ammo count display on HUD.[/p]
  • [p]Added follow state and aggression indicators for party on HUD.[/p]
  • [p]Character screen now shows an indicator for unspent attribute points.[/p]
[p]Gameplay & Systems[/p]
  • [p]Added game settings templates/difficulties.[/p]
  • [p]Party member follow state now also toggleable from the Companions menu.[/p]
  • [p]Holding interact/loot now also extracts resources from nodes.[/p]
  • [p]Melee attacks now take player pitch into account.[/p]
  • [p]Harvesting tools now deal an additional random damage.[/p]
  • [p]Mana potions now describe the amount of mana restored.[/p]
  • [p]Increased overall building structural support by 20%.[/p]
  • [p]Added construction plane lock option for easier placement of building parts.[/p]
  • [p]Added a global notification when a player tries to sleep.[/p]
  • [p]Ladybugs now drop Chitin.[/p]
  • [p]Wood stable now requires wood instead of bark.[/p]
[p]Animation & AI[/p]
  • [p]Revised gliding and grappling animations.[/p]
  • [p]Added slight delay to out-of-stamina gliding behavior.[/p]
  • [p]Improved flying AI behavior in Incubator events.[/p]
  • [p]Reworked creature audio vocalizations to repeat less often.[/p]
[p]Fixes & Stability[/p]
  • [p]Fixed honey crumble nodes in the Oak Forest.[/p]
  • [p]Fixed audio issue in caverns on PS5.[/p]
  • [p]Fixed issue with transparent surfaces appearing abnormally bright.[/p]
  • [p]Fixed issue where locally hosted servers would not be name-searchable.[/p]
  • [p]When spawning in a tree encampment (start or respawn), party members now spawn on the platform and remain until called.[/p]
[p]Thanks for all the continued feedback and reports — it helps us polish every corner of Smalland![/p]