FAQ Friday #16
Hey everyone!
I thought I'd hijack this week's FAQ Friday and spend a bit of time on the question of when Smalland is coming out.
It's a question we would love to answer, but we're just not in a position to do so just yet. Smalland has come such a long way over the last year and whilst it's obviously frustrating for some, we don't want to rush out a demo or early access to hit a date, rather we're letting development inform the date and when the time comes to give you some dates we'll be very excited to share that with you.
There's people who have been following Smalland for a few years now, but it's important to note that we acquired Smalland and completely rebooted the game, it's been in full development now for just over a year. Had Smalland not been public prior to the start of our development we would have had a much better timeline from announcement through release, but you can't put the genie back in the bottle!
So we wanted to tell you a little about what is being worked on by members of the team right now, to try and help give a little context as to why we're not releasing just yet.
One thing that happened this week is that the starting area had a new flora and fauna pass to bring that area closer to our vision of what the release will look like. This isn't just visual, but also from a level design perspective too, things like line of sight and where the scenery leads the player are important to get exactly right.
For some perspective on how that's come along over the last year, here's a couple of gifs that were shared on Twitter in February 2021.


Here is running around that same general area in the latest build.

As the level design of the game world has developed, so too have other gameplay elements that interact with the world. One of these is something that we have been working on this week, the grappling hook!
The grappling hook has been a point of contention in the team, some love it, some hate it. Some can't use it to save their life, others move through the world like Spider-Man (looking at you Producer Ben!).

Since earlier stages of development, the verticality of Smalland has really become a part of the experience and as such, we think there's a solid place for the grappling hook and we'll be working on some new implementations for this tool to see what form it will take for the early access. Do you know what will help determine the future of the grappling hook? Player feedback! Stay tuned...
Thanks for your patience, we're a small team making Smalland and we will have more news on the things you really want to know soon. If you like this and want us to delve a bit deeper into specific things that are being worked on behind the scenes, I'll make this a regular thing and pester the team for some fun things to share!
Find us on Twitter
Find us on Discord
https://store.steampowered.com/app/768200/SMALLAND/
I thought I'd hijack this week's FAQ Friday and spend a bit of time on the question of when Smalland is coming out.
It's a question we would love to answer, but we're just not in a position to do so just yet. Smalland has come such a long way over the last year and whilst it's obviously frustrating for some, we don't want to rush out a demo or early access to hit a date, rather we're letting development inform the date and when the time comes to give you some dates we'll be very excited to share that with you.
There's people who have been following Smalland for a few years now, but it's important to note that we acquired Smalland and completely rebooted the game, it's been in full development now for just over a year. Had Smalland not been public prior to the start of our development we would have had a much better timeline from announcement through release, but you can't put the genie back in the bottle!
So we wanted to tell you a little about what is being worked on by members of the team right now, to try and help give a little context as to why we're not releasing just yet.
One thing that happened this week is that the starting area had a new flora and fauna pass to bring that area closer to our vision of what the release will look like. This isn't just visual, but also from a level design perspective too, things like line of sight and where the scenery leads the player are important to get exactly right.
For some perspective on how that's come along over the last year, here's a couple of gifs that were shared on Twitter in February 2021.


Here is running around that same general area in the latest build.

As the level design of the game world has developed, so too have other gameplay elements that interact with the world. One of these is something that we have been working on this week, the grappling hook!
The grappling hook has been a point of contention in the team, some love it, some hate it. Some can't use it to save their life, others move through the world like Spider-Man (looking at you Producer Ben!).

Since earlier stages of development, the verticality of Smalland has really become a part of the experience and as such, we think there's a solid place for the grappling hook and we'll be working on some new implementations for this tool to see what form it will take for the early access. Do you know what will help determine the future of the grappling hook? Player feedback! Stay tuned...
Thanks for your patience, we're a small team making Smalland and we will have more news on the things you really want to know soon. If you like this and want us to delve a bit deeper into specific things that are being worked on behind the scenes, I'll make this a regular thing and pester the team for some fun things to share!
Find us on Twitter
Find us on Discord
https://store.steampowered.com/app/768200/SMALLAND/