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What We're Working On #4

Hey everyone,

We wanted to show you a little more of what is going on behind the scenes are we continue development towards the early access release.

Recently, team Smalland took on a new level designer who has been working hard on the topography of Smalland and how the player is guided through each zone. We've also had a lot of great feedback from recent closed playtests, and some of that feedback has been making its way into development.

We've always had scale at the forefront of Smalland and everything is built around that. We felt that the sense of scale could be further improved so we've been working to heighten the sense of scale when exploring Smalland.

Nothing is final yet, but here's a work-in-progress look at how the starting area is shaping up.



One element that has been scaled up significantly are the main trees dotted around Smalland.



You can still climb your way up to the top and establish a base of operations up there, but they feel truly gargantuan now!

Coming back down to ground level there's some new scaling work in progress which you can see with one of our ants.



There's lots of exciting progress being made by the development team and we'll continue to share news and progress on the game as we continue building towards the early access release.

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