Patch Notes #6
Hello Smallfolk! A quick update in our run up to the next content update, which we look forward to teasing very soon!
Here's what's came with this patch!
We have a big update on the way we've already to began teasing! Stay up to date here;
Follow the Smalland Twitter!
Join the Smalland Discord!
Here's what's came with this patch!
- Signs!
Signs are unlocked from the get-go and cost 2 wood. They can be placed on anything, including chests and walls, There is a character limit of ten characters. - A change to equipment handling
Equipment now remains in your inventory and is also reflected on your character UI, this comes with 8 additional inventory slots, we have done this to future-proof an upcoming feature. - Armor is now craftable by the player at work benches
We hear you on this piece of feedback and have changed this! (Though, one set that is unlocked by quests remains at the NPC) - Tweaks to combat animations
We've tightened up the combat animations a smidge. Allowing for movement earlier as the animations end. - Miscellaneous optimization and art improvements
- Fix for the weird storage issue where players would pause by a chest and their items would go missing from their inventory into their chest. Maybe a mimic that pickpockets you would be great for DnD campaign but for now it's a bug we've fixed.
- New workbench tab
Workbenches such as the stonecutter can now be sorted by tab.
We have a big update on the way we've already to began teasing! Stay up to date here;
Follow the Smalland Twitter!
Join the Smalland Discord!