Patch Notes #7
[h3]Hello Smallfolk! We've been paying close attention to the feedback from the Forbidden Monuments update and have a few fixes for you![/h3]
[h3]Bug Fixes[/h3]
[h3]Changes[/h3]
[h3]Price increase[/h3]
As Smalland: Survive the Wilds continues to grow, we want to make the community aware that from Monday (31 July) the base price of the game will be rising by five dollars to $29.99.
This reflects the investment in new content that has been made since our early access launch in March, including two major content updates and ongoing quality of life improvements, and our commitment to producing even more high quality gameplay additions on the way to v1.0.
The game remains discounted as part of the Steam Weekend Deal until 6pm BST (10am PST/1pm EST) on 27 July and will still be available at $24.99 - or your regional equivalent - until Monday.
If we've missed anything, please report it in our bug-report forum!
Also, while you're here, check out our plushie campaign with Makeship!

and also...
Follow the Smalland Twitter!
Join the Smalland Discord!
[h3]Bug Fixes[/h3]
- We have fixed the level-cap limit, so it should remain at 100 for Smallfolk and not overcap in some circumstances
- Various world fixes (such as that hole by Nok in between the scrap)
- Fixed an issue where world hosts would drop faster than other people while gliding
- Miscellaneous mesh and material fixes
- Fixed a placement collision issue with interactable building parts
- Small Ai fixes with creature/enemy pathing and combat
- Audio improvements, notably to underground areas
- Localization addition
- Improved the Ai with how The Blue Tit interacts with water
[h3]Changes[/h3]
- Colony spiders' exp gain has been changed to 40
- Improved the armour rating on the Icarus armour
- Added new server browsing filters
- increases stack size to 50 on all resources, 20 on crafted consumables
- Increased EXP gain from bosses and mini-bosses
[h3]Price increase[/h3]
As Smalland: Survive the Wilds continues to grow, we want to make the community aware that from Monday (31 July) the base price of the game will be rising by five dollars to $29.99.
This reflects the investment in new content that has been made since our early access launch in March, including two major content updates and ongoing quality of life improvements, and our commitment to producing even more high quality gameplay additions on the way to v1.0.
The game remains discounted as part of the Steam Weekend Deal until 6pm BST (10am PST/1pm EST) on 27 July and will still be available at $24.99 - or your regional equivalent - until Monday.
If we've missed anything, please report it in our bug-report forum!
Also, while you're here, check out our plushie campaign with Makeship!

and also...
Follow the Smalland Twitter!
Join the Smalland Discord!