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Smalland: Giant's Fall Update



Greetings Smallfolk, we've been hard at work progressing the roadmap for Smalland: Survive the WIlds and we're happy to release our first major content update: Giant's Fall.

The next stage of your Smalland adventure begins in the ruins of Giant's Fall, where the Historian will send you on a quest to retrieve an ancient tome, contained within which are secrets that will lead into the next chapters of the Smallfolk saga.

[previewyoutube][/previewyoutube]

  • Pyrite resource
  • Pyrite Greatsword featuring unique attack animations
  • Pyrite armour set
  • Metal building tier with over 30 new construction pieces
  • Hornet mount, with new attack animations
  • Cosmetic vines, along with a decorative flower
  • A new enemy, the swarming colony spiders
  • A new gathering tool, the metal hatchet
  • A new body type
  • Two new story NPCs, the Historian and the Merchant
  • Catapults - talk to Nok to unlock the blueprint for this ingenious contraption that can hurl players, creatures and items across the map!
  • The option to transfer all items of a specific type into a chest
  • Attacks now have input buffers, making combat feel smother
  • A new boundary feature. WARNING: the edge of the map is now fiercely protected, and we cannot guarantee that your gravestone inventory marker will be reachable if you try to go beyond!
  • A new attack for the King Stag beetle
  • Season settings not persisting on world menu when a world is reloaded.
  • Day settings not persisting on world menu when a world is reloaded.
  • An animation issue showing players sliding in the opposite direction
  • Poison duration not showing up
  • Addressed a cause of the map's fog of war not showing
  • Addressed a cause of map waymarks resetting
  • Fixes to face-paint displaying incorrectly



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