Smalland: Giant's Fall Update

Greetings Smallfolk, we've been hard at work progressing the roadmap for Smalland: Survive the WIlds and we're happy to release our first major content update: Giant's Fall.
The next stage of your Smalland adventure begins in the ruins of Giant's Fall, where the Historian will send you on a quest to retrieve an ancient tome, contained within which are secrets that will lead into the next chapters of the Smallfolk saga.
[previewyoutube][/previewyoutube]

- Pyrite resource
- Pyrite Greatsword featuring unique attack animations
- Pyrite armour set
- Metal building tier with over 30 new construction pieces
- Hornet mount, with new attack animations
- Cosmetic vines, along with a decorative flower
- A new enemy, the swarming colony spiders
- A new gathering tool, the metal hatchet
- A new body type
- Two new story NPCs, the Historian and the Merchant
- Catapults - talk to Nok to unlock the blueprint for this ingenious contraption that can hurl players, creatures and items across the map!

- The option to transfer all items of a specific type into a chest
- Attacks now have input buffers, making combat feel smother
- A new boundary feature. WARNING: the edge of the map is now fiercely protected, and we cannot guarantee that your gravestone inventory marker will be reachable if you try to go beyond!
- A new attack for the King Stag beetle

- Season settings not persisting on world menu when a world is reloaded.
- Day settings not persisting on world menu when a world is reloaded.
- An animation issue showing players sliding in the opposite direction
- Poison duration not showing up
- Addressed a cause of the map's fog of war not showing
- Addressed a cause of map waymarks resetting
- Fixes to face-paint displaying incorrectly
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