Patch Notes #3
Greetings Smallfolk!
Build: 0.2.5.2 is live! Featuring various bug fixes and QoL improvements!
We would like to thank you all for your support, feedback and bug reports on the Steam forum, on our Twitter and on our Discord for making these updates possible! More fixes and updates are being worked on and we look forward to sharing them all with you!

[h2]New Server Modifiers;[/h2]
We're continuing to look into all reported issues so if you're waiting for a fix that isn't in the list, stay tuned and report it on the bug forum.
Build: 0.2.5.2 is live! Featuring various bug fixes and QoL improvements!
We would like to thank you all for your support, feedback and bug reports on the Steam forum, on our Twitter and on our Discord for making these updates possible! More fixes and updates are being worked on and we look forward to sharing them all with you!

- Fixed sheltered state not being loaded properly on launch of a world, this left sheltered building pieces vulnerable to weather deterioration for a few milliseconds after starting play, causing damage to accumulate after a long time
- Fixed an issue where quitting an online server could prevent connected clients from starting/joining another online server without first restarting the game
- The grappling gun no longer cancels if a player bumps into a piece of non-walkable geometry. Note: You will still take damage if you slam into something at full speed. However, there's a now a bit more generosity, allowing you to gently bump into something and not have the hook break.
- Fixed an issue where holding the attack button(s) could cause weird camera flickering
- Fixed an issue with player weapon attack movement
- Create game/server menu now remembers the last used settings
- Various other fixes
[h2]New Server Modifiers;[/h2]
- The ability to choose if you'd like to drop items on death.
- Whether or not unsheleted building pieces deteriorate due to weather.
We're continuing to look into all reported issues so if you're waiting for a fix that isn't in the list, stay tuned and report it on the bug forum.