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Smalland: Survive the Wilds News

Not long left to get the limited Ladybug plush!

We're pleased to have partnered up with Makeship to bring Smallfolk's faithful companions to life with our first Ladybug plushie!

Whenever she's not getting lost in rivers or being beaten by ants, this little lady is always by your side!

Get one for yourself before the campaign ends, they'll never be available again!

Click Here


25% Off Last Chance and Price Update

As Smalland: Survive the Wilds continues to grow, we want to make the community aware that from Monday (31 July) the base price of the game will be rising by five dollars to $29.99.


This reflects the investment in new content that has been made since our early access launch in March, including two major content updates and ongoing quality of life improvements, and our commitment to producing even more high quality gameplay additions on the way to v1.0.


The game remains discounted as part of the Steam Weekend Deal until 6pm BST (10am PST/1pm EST) on 27 July and will still be available at $24.99 - or your regional equivalent - until Monday.

Patch Notes #7

[h3]Hello Smallfolk! We've been paying close attention to the feedback from the Forbidden Monuments update and have a few fixes for you![/h3]

[h3]Bug Fixes[/h3]
  • We have fixed the level-cap limit, so it should remain at 100 for Smallfolk and not overcap in some circumstances
  • Various world fixes (such as that hole by Nok in between the scrap)
  • Fixed an issue where world hosts would drop faster than other people while gliding
  • Miscellaneous mesh and material fixes
  • Fixed a placement collision issue with interactable building parts
  • Small Ai fixes with creature/enemy pathing and combat
  • Audio improvements, notably to underground areas
  • Localization addition
  • Improved the Ai with how The Blue Tit interacts with water


[h3]Changes[/h3]
  • Colony spiders' exp gain has been changed to 40
  • Improved the armour rating on the Icarus armour
  • Added new server browsing filters
  • increases stack size to 50 on all resources, 20 on crafted consumables
  • Increased EXP gain from bosses and mini-bosses


[h3]Price increase[/h3]

As Smalland: Survive the Wilds continues to grow, we want to make the community aware that from Monday (31 July) the base price of the game will be rising by five dollars to $29.99.

This reflects the investment in new content that has been made since our early access launch in March, including two major content updates and ongoing quality of life improvements, and our commitment to producing even more high quality gameplay additions on the way to v1.0.

The game remains discounted as part of the Steam Weekend Deal until 6pm BST (10am PST/1pm EST) on 27 July and will still be available at $24.99 - or your regional equivalent - until Monday.



If we've missed anything, please report it in our bug-report forum!



Also, while you're here, check out our plushie campaign with Makeship!



and also...

Follow the Smalland Twitter!

Join the Smalland Discord!

Hotfix #2

Hello! We've just put live a small patch to address an issue in multiplayer where latency would cause an issue with players' animations, making them unable to use tools or weapons!

Forbidden Monuments Update



[previewyoutube][/previewyoutube]

[h3]Long have Smallfolk been bound by their burrows, now they take to the skies in unparalleled freedom![/h3]

The Forbidden Monuments update brings new features, new areas, and new content. Your journey continues from Theodrik in the Chapel Ruins, he has uncovered a secret tunnel through the mountains..

  • New Biome - The Park
  • New Npc - Malik, The Ornithomancer

    [h3]Creatures:[/h3]
  • The Blue Tit
  • The Stink Bug
  • Aetherin Scout
  • Aetherin Elite

  • Some creatures now come with colour variants

    [h3]Player Levelling[/h3]
  • Levels 1-100
    Experience will come from gathering resources, combat, and key narrative completion.
    Higher-tier enemies and resources will grant more experience.
    Folks will have four stats, Strength, Constitution, Dexterity and Endurance.
    You will not be able to level an attribute past your current level.

    [h3]Creature Levels[/h3]
  • Creatures will now spawn into the world at a natural level.
  • If tamed, creatures can gain experience by following their master and level up to 10 times. If you find a level 53 creature, you can level it up to level 63 maximum.
  • Players can also increase the stats of their creatures, Strength, Constitution, Dexterity, and Endurance.
  • Creatures will have varying stats upon spawning in a world, for example, one ladybug may have more health, whereas another will have higher dexterity and move faster.


    [h3]Armour[/h3]
  • The Icarus set
  • The Icarus wings with the unique ability to air-dash by pressing sprint while in the air (default keybind)
  • New equipment slot - wings, Smallfolk can now put wings on any armour, this also means that all current armour has had the wings removed and they will need to be recrafted

    [h3] New Weapons[/h3]
  • The Aetherin Hammer
  • The Aetherin Greataxe
  • The Stink Bomb
  • Icarus Arrow

    [h3] Building Parts [/h3]
  • Children's Building blocks x 5
  • Chess pieces x 12
  • Half stairs for all tiers
  • 1/3rd height walls for all tiers
  • 1/3rd height curved walls for wood, stone and metal tiers
  • 1/4th size floor pieces for all tiers

    [h3] New resources[/h3]
  • Bluetit egg
  • Stink Gland
  • Reishi Mushroom
  • Mushroom Leather
  • Feather

    [h3] Tame updates [/h3]
  • All mounted creatures can now jump
  • All mounted creature can now attack
  • Grasshoppers' jump is now charged
  • Ladybug now drops a gravestone on death
  • ladybug continues to act as storage when told to leave the party



    [h3] Animations [/h3]
  • Some weapons have faster attack animations
  • New jumping animation
  • New running animation
  • Poison antidote potion's animation is faster

  • There is now a warning when you go out of bounds and are about to be snatched by the eagle.



[h3]Known issues:[/h3]