1. Rheksetor
  2. News
  3. 2021 Rebuild - Teaser Update

2021 Rebuild - Teaser Update

Greetings!

A new update is now live!

This is just a bit of a teaser update, and does not include all of the planned changes that will be included in the major update coming up in a week or so. This is just to give players a chance to mess around with the new building mechanics ahead of time.

V 0.7.9.8 Patch Notes (April 13):

[h3]construction system:[/h3]
current:

  • fully rebuilt grid snapping, placement, and desctruction
  • snapping now uses a more familiar 1m block-based world grid
  • hotbar for quick access to commonly used structures
  • quick scrolling and number controls for hotbar slots
  • red hud boxes show info about existing block you can break (left click)
  • green hud boxes show info about potential block you can build (right click)
  • quick scrolling and number controls for hotbar slots
  • full screen build menu (B) to see more detail about block types, and assign them the hotbar

near future:

  • drag and drop to assign blocks to hotbar slots
  • eyedropper to select a structure type from an existing block in the world

[h3]world generation:[/h3]
current:

  • new procedural height map based on 5m intervals
  • infinite terrain generation as player explores the map

near future:

  • world objects like trees and boulders will spawn infinitely as well
  • height map semi-randomization based on biome and overall height of market areas

[h3]maps:[/h3]
current:

  • map rendering based on terrain, world objects and structure pieces
  • map mode (M) will open a full screen map with numpad controls for pan and zoom
  • mini map in bottom left

near future:

  • full screen map panning with mouse click + drag
  • full screen map zoom with mouse wheel scroll

[h3]player mechanics:[/h3]
current:

  • slightly slower / normalized movement speed and jumping height
  • basic world object harvesting action

near future:

  • proper foley effects for character movement / actions / mode changes

[h3]celestial / world time system:[/h3]
current:

  • day / night cycle is a bit slower
  • lighting from sun and ambient lighting change dynamically based on time of day

near future:

  • solar / lunar power will affect growth rates of various plants

[h3]general:[/h3]
current:

  • lighting quality performance improved slightly
  • frame rates improved slightly

near future:

  • settings for lighting and shadow effects
  • settings for audio levels