Real Time Strategy - First Experimental Build!
Greetings!
After much consideration, planning, and questioning the nature of the universe, the decision was made to rebuild Rheksetor as a Real Time Strategy game. I know...it's crazy!
There is a very long winded explanation for why this is happening, and maybe, in a future post, I'll figure out how to articulate my rationale in a way that doesn't just sound like I've lost my marbles and I'm herding a small army of frantic squirrels around to try to catch them, but they keep getting distracted by acorns and barking dogs...unlike that entire sentence...okay never mind.
FOR NOW...the first experimental build is live, and here are the notes. There's a boat load of content on the way (like...actual boats), and new features, and it's gonna be awesome!
Version 0.7.14.0 - Patch Notes:
Happy Constructing!
After much consideration, planning, and questioning the nature of the universe, the decision was made to rebuild Rheksetor as a Real Time Strategy game. I know...it's crazy!
There is a very long winded explanation for why this is happening, and maybe, in a future post, I'll figure out how to articulate my rationale in a way that doesn't just sound like I've lost my marbles and I'm herding a small army of frantic squirrels around to try to catch them, but they keep getting distracted by acorns and barking dogs...unlike that entire sentence...okay never mind.
FOR NOW...the first experimental build is live, and here are the notes. There's a boat load of content on the way (like...actual boats), and new features, and it's gonna be awesome!
Version 0.7.14.0 - Patch Notes:
- total overhaul of control scheme to reflect expected behaviour of an RTS
- total overhaul of camera controls...for the same reason
- added a minimal selection of buildable structures, with resource production rates
- added zone/city layout map (press M)
- updated resource menu (press V)
- updated structure preview menu (press B)
- updated multiplayer functionality to allow zone selection and loading in cities from an initial lobby
- players can build or delete structures at will
- total rebuild of all current models and textures used
- cleaned up the sound design a bit
- added construction animation
Happy Constructing!