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Version 0.7.22.0 - World Gen and Building UI Update



World Gen and Building UI Update


This update is mostly focused on starting to normalize how the world gen system works, establishing a building system that feels accessible to the widest range of players, and optimizing a few things.

[h2]Version 0.7.22.0 - Patch Notes:[/h2]
  • Simplified the building system to use a well-established 1m Grid snapping system, with the possibility of larger blocks later on that will fit into that grid. This is designed to maximize creative building while simplifying the mechanics for the sake of casual gameplay
  • Initial spawn biome and weather is now consistent with a more neutral temperate region, from which the player will venture out to hotter or colder areas as they explore the world
  • Updated ambient sound
  • Added saving/loading of generated terrain
  • Weather effects improved
  • Forced the game to use DirectX 11 for the time being, due to reported issues with DirectX 12 and certain Radeon cards


Stay tuned for more updates VERY soon (likely in a week), which will feature vegetation and resources that the player can harvest! Fun!