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Rheksetor News

Rheksetor - Version 0.7.20.0 - Return to Space!



The space adventure is afoot! A foot? An foot?

Anyway, this update brings a decent combination of functional game mechanics (outlined below), with a lot more on the way VERY soon!

Version 0.7.20.0 - Patch Notes:

  • Reverted to Unreal Engine for the best possible high fidelity space adventure!
  • Re-added 3rd person ship piloting
  • Re-added on-foot 1st-person exploration and block-based building inside your ship
  • New sounds and eerie ambience (because its spooky!)

Version 0.7.19.4 - Interaction and Ambient Sounds

Today's update is a bit smaller and mostly focused on sound effects.

Version 0.7.19.4 - Patch Notes:

  • Added new ambience for main menu and world gen menu
  • Added new sound effects for structure building, hovering, selection, and destruction

Version 0.7.19.3 - New House! and other improvements...

Second update of the weekend! I've added a new building, a charming little cabin, and various other improvments...



Version 0.7.19.3 - Patch Notes:
  • Added the House, a new buildable structure
  • Improved visibility of hovered, selected, and potential structures
  • Started adding more of the expected UI elements, because an RTS game kinda needs that (obviously)
  • Added sound for hovering of different structures to make it feel a bit more tactile

Version 0.7.19.2 - First build with Godot Engine - Construction Gameplay Test

Greetings! This is kind of an advance test for people to try out the construction gameplay, and is the first of 3 updates happening throughout the long weekend. Give it a try! there's much more to come...



Version 0.7.19.2 - Patch Notes:
  • Brand new build using Godot Engine
  • Intuitive RTS building controls for testing
  • Random World Gen
  • New 1:2 pixel art assets

Version 0.7.18.1 - Ship Piloting Update

Ahoy!

The RTS mode worked well! However...I started to realize that limiting the scope of gameplay to just that bird's eye view perspective would never truly offer the kind of immersion and engagement that I want for this game, and for this fictional world that I'm building.

As a result, I've decided to bring the project back to it's roots as a first / third person survival / exploration experience. Don't worry! The strategic map perspective and functionality will likely be recycled in some form later for something like an interactive map room / specific modal or menu that the player would engage in.

What you'll see in the this update is newly updated ship piloting controls that are similar to what existed a few versions prior, but now much smoother, with higher fidelity models and textures, and powered by Unreal Engine 5! Yay!

Hop on board your starter vessel and start exploring the world of Rheksetor.

Enemies will be coming VERY soon!

Version 0.7.18.1 - Patch Notes:

  • changed to third person orbiting perspective
  • added intuitive ship controls: WASD for movement, Q / E for yaw, and CTRL / SPACE for altitude
  • full day / night cycle with atmospheric lighting effects (speed controlled by left / down / right arrows)
  • vast open world, soon to be populated by a variety of explorable / lootable points of interest and plenty of enemies defending them!