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Rheksetor News

V 0.7.17.1 Patch

V 0.7.17.1 - Patch Notes:

Added a maximum distance to the camera pan, so player perspective stays within city area

Version 0.7.17.0 - Day / Night Cycle Update



Version 0.7.17.0 - Day / Night Cycle Update - Patch Notes:

  • added day / night cycle and controls to alter simulation speed
  • added real time lighting / shadow changes according to relative sun position, including daily shadow traversal, and yearly change in shadow pitch / length due to planet declination
  • rearranged UI elements to optimize visibility of the game world
  • fixed bounding sphere of structure models to prevent visibility glitches at certain zoom levels and view angles
  • improved load time of full city

Turret Defense Update

Turret Defense Update




It's been a minute, but there's lots of changes in store with this update, including core combat mechanics between the defending player and invading sentry forces, some UI overhaul, economic elements, and a few new models. Check it out and see if you can survive!

Version 0.7.15.0 - Patch notes:
  • new models for structures and invading sentries
  • new music tracks added for a bit of atmosphere
  • basic movement and firing mechanics for enemy forces, and firing mechanics for defending player
  • reorganized UI to keep most of the obstructing elements along the bottom of the screen, freeing up the top of the screen so the player can see further towards the horizon

Happy Hunting!

Real Time Strategy - First Experimental Build!

Greetings!

After much consideration, planning, and questioning the nature of the universe, the decision was made to rebuild Rheksetor as a Real Time Strategy game. I know...it's crazy!

There is a very long winded explanation for why this is happening, and maybe, in a future post, I'll figure out how to articulate my rationale in a way that doesn't just sound like I've lost my marbles and I'm herding a small army of frantic squirrels around to try to catch them, but they keep getting distracted by acorns and barking dogs...unlike that entire sentence...okay never mind.

FOR NOW...the first experimental build is live, and here are the notes. There's a boat load of content on the way (like...actual boats), and new features, and it's gonna be awesome!

Version 0.7.14.0 - Patch Notes:
  • total overhaul of control scheme to reflect expected behaviour of an RTS
  • total overhaul of camera controls...for the same reason
  • added a minimal selection of buildable structures, with resource production rates
  • added zone/city layout map (press M)
  • updated resource menu (press V)
  • updated structure preview menu (press B)
  • updated multiplayer functionality to allow zone selection and loading in cities from an initial lobby
  • players can build or delete structures at will
  • total rebuild of all current models and textures used
  • cleaned up the sound design a bit
  • added construction animation

Happy Constructing!

Apple Tree Day

Apple Tree Day




Celebrate Apple Tree Day with this general update which includes a few different optimizations and improvements, and enables gathering of food which will eventually be used to support hunger survival mechanics in the near future.

Version 0.7.13.0 - Patch notes:
  • added a second type of harvestable tree
  • added a couple different sound effects
  • adjusted volume level of some existing sounds
  • trees now potentially spawn with harvestable fruit, which is knocked loose when breaking the trees
  • improved visibility of green potential structure and removed existing red one due to visual clutter (may re-add later as an option)

Happy Harvesting!