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Rheksetor News

Rheksetor V 0.7.9.4 Update

A few minor features have been added in this update. See patch notes below.

V 0.7.9.4 Patch Notes (August 21 Update):
  • Rebuilt resource harvesting mechanics to feel more reliable / impactful
  • World objects now drop multiple types of resources, broken down as follows:
    • Regular drill hits produce small amounts of a common resource (lumber, stone, ore)
    • Breaking down each quarter of the world objects HP will drop a larger portion of 4 additional resources (such as leaves, moss, gems, respectively)
    • Reducing the world object to the last quarter (HP down to zero) will also remove it from the world


Stay tuned for future updates!

Rheksetor V 0.7.9.3 Update

A few minor features have been added in this update. See patch notes below.

V 0.7.9.3 Patch Notes (August 20 Update):
  • A basic resource counter has been added
  • 16 new resources have been added


Stay tuned for future updates!

Rheksetor 0.7 Unreal Overhaul



Rheksetor has now been rebuilt using the Unreal engine, with basic resource gathering and open world exploration.

V 0.7.9.2 Patch Notes (August 18 Update):
  • There is a now a full day/night cycle on the world of Rheksetor
  • Players can access the following in-game menus:
    • Help / Controls (F1)
    • Resources (O)
    • World Map (M)
    • Main Menu (ESC)
  • Players can now harvest natural resources using their mining drill
  • Players can now explore the open world of Rheksetor
  • Players can now build basic structures through Build Mode (B)


Stay tuned for future updates, there is a lot in the works, including:

  • Additional resources to collect
  • Additional structures to build
  • Larger and and more varied terrain and natural resources
  • Vehicles to help you explore the world of Rheksetor


Cheers!

World Seed and Building Economy Update!

Break terrain for resources.

Spend it on other structures! Yay!

MANY more structures coming soon...

Days and Nights and Salad Technology!



The basic economic engine is now re-integrated with the game, and there is a day / night cycle which uses the new lighting system.

The first available structure is a fully automated vegetable growing salad bar!

The future is now?

More structures are on the way very soon, as well as a bit more polish on the interaction sounds and visual feedback.

Enjoy!