2021 Rebuild - Teaser Update
Greetings!
A new update is now live!
This is just a bit of a teaser update, and does not include all of the planned changes that will be included in the major update coming up in a week or so. This is just to give players a chance to mess around with the new building mechanics ahead of time.
V 0.7.9.8 Patch Notes (April 13):
[h3]construction system:[/h3]
current:
near future:
[h3]world generation:[/h3]
current:
near future:
[h3]maps:[/h3]
current:
near future:
[h3]player mechanics:[/h3]
current:
near future:
[h3]celestial / world time system:[/h3]
current:
near future:
[h3]general:[/h3]
current:
near future:
A new update is now live!
This is just a bit of a teaser update, and does not include all of the planned changes that will be included in the major update coming up in a week or so. This is just to give players a chance to mess around with the new building mechanics ahead of time.
V 0.7.9.8 Patch Notes (April 13):
[h3]construction system:[/h3]
current:
- fully rebuilt grid snapping, placement, and desctruction
- snapping now uses a more familiar 1m block-based world grid
- hotbar for quick access to commonly used structures
- quick scrolling and number controls for hotbar slots
- red hud boxes show info about existing block you can break (left click)
- green hud boxes show info about potential block you can build (right click)
- quick scrolling and number controls for hotbar slots
- full screen build menu (B) to see more detail about block types, and assign them the hotbar
near future:
- drag and drop to assign blocks to hotbar slots
- eyedropper to select a structure type from an existing block in the world
[h3]world generation:[/h3]
current:
- new procedural height map based on 5m intervals
- infinite terrain generation as player explores the map
near future:
- world objects like trees and boulders will spawn infinitely as well
- height map semi-randomization based on biome and overall height of market areas
[h3]maps:[/h3]
current:
- map rendering based on terrain, world objects and structure pieces
- map mode (M) will open a full screen map with numpad controls for pan and zoom
- mini map in bottom left
near future:
- full screen map panning with mouse click + drag
- full screen map zoom with mouse wheel scroll
[h3]player mechanics:[/h3]
current:
- slightly slower / normalized movement speed and jumping height
- basic world object harvesting action
near future:
- proper foley effects for character movement / actions / mode changes
[h3]celestial / world time system:[/h3]
current:
- day / night cycle is a bit slower
- lighting from sun and ambient lighting change dynamically based on time of day
near future:
- solar / lunar power will affect growth rates of various plants
[h3]general:[/h3]
current:
- lighting quality performance improved slightly
- frame rates improved slightly
near future:
- settings for lighting and shadow effects
- settings for audio levels