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Flight Log #6: Hangar Then v Now

Hey bush flyers,

Last month we shared some images of how our work in progress hangar was looking, and today we are here to share a further update on this.

We want to show the difference that upgrading the game to Unity 6's HDRP has made and explain how we got here.

Then


Now


Utilizing Unity's HDRP physically based materials (PBR) we are able to really improve the overall visual quality of the scene. Using this pipeline the lighting is affected by different surface materials giving us a more realistic experience. Compared to traditional materials, all PBR channels support textures which gives the material more information about how to interact with light. It breaks down each of the materials physical properties and simulates how each would interact with light in the real world. For example, a wood material would have a high diffuse and low reflectivity. PBR materials also use a shading model that is simulated from how reflection and refraction work in the real world.

Then


Now


To further improve the overall quality and detail inside the Hangar, we have also remodelled and upscaled the textures for each of the props, decorative assets and the structure. Lastly we baked the lighting into the scene with global illumination, this enabled us to simulate how light bounces off surfaces and affects the surrounding environment - as opposed to being limited to just the light that hits an object directly.

Then


Now


Thanks for reading, and we'll be back with another update soon!

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- Mythwright