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Bunch-o-Stuff Update

Greetings Roadtripping Audio Riders,

We've added some helpful quality-of-life features, cleaned up the editor experience, and added some visual goodies throughout the game too! The biggest thing you'll notice is that tunnel holds now animate down the rails. It's a fun effect that really helps tie them in with the music. Another feature oft-requested by players was the ability to calibrate the audio for monitors/TVs with a delay. This can be accessed via Options > Audio.

Read below for a full list of changes since last time. And as always, feel free to join the official Discord and check out the future branch of the game to test out new features before they go live.

changelog

- Added A/V Calibration (Options > Audio)
- Added resolution support for 3 monitors (16:9 and 16:10)
- Added Cheat codes for controllers
- Added animation to tunnels when holding
- Changed road creation logic for User levels. Now levels are created regardless of BPM, using only MPH as their speed factor.
- Changed Imperfect achievement requirement to also include clearing the level

Minor:
- Fixed odd map base geo in Main Game modes
- Fixed blurry leaves on Village trees
- Fixed full zoom out view in Expedition
- Fixed missing geo on Plains skybridge
- Fixed Instant controls to have similar behavior when holding one side lane and pressing the other
- Fixed temporary filters turning off if still active at end of level (HWY 104 for example)
- Fixed various objects not animating / appearing with Memory lens active
- Fixed Low Density accessibility to be more consistent across different level layouts
- Fixed lamp positioning on Title Screen
- Fixed selecting User level crashing game if it has a certain name
- Fixed back arrow on Map screen staying visible during customize screen
- Fixed sfx piling up when holding left/right with Options > audio sliders
- Fixed lighting & shadow issues
- Fixed city_droneTunnel causing UI errors
- Fixed city_droneTunnel giving out dubious points
- Fixed consecutive objects not loading if too early in level
- Fixed World level decoration sometimes appearing backwards
- Fixed waterfall effect on Map appearing when entering My Levels or Workshop Levels screens
- Changed Mtn stalactites to rotate if in side lanes
- Changed level aesthetics (minor)
- Changed quick restart to require holding the R key / Y button for .5 sec (UI added)
- Changed Middle Snap controls to allow null-canceling when holding multiple buttons
- Changed city_droneTunnel trail to turn red upon a miss
- Changed tunnel rail geometry to appear smoother
- Added lightshaft pulse when unlocking a level for the first time
- Added blur to Title Screen when in Options
- Added Map decoration for HWY 403

Editor:
- Fixed grid view lock not properly selecting objects at first
- Fixed grid view lock allowing lane/height adjustments to lamps
- Slight optimization to lamp regen logic (doesn't update when adjusting lane/height or replacing an object)
- Fixed missing a tunnel and retrying in Editor to reset tunnel properly
- Fixed not being able to change segments of a single-lane tunnel
- Fixed lamps being able to be deleted
- Fixed lamp generation issues
- Fixed tunnel creation glitches
- Fixed inconsistent lamp placement when reloading a level

Happy Driving,
-Bean