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Overpass News

Version 1.1.3 (Small Fixes)

Hey All,

We've just put out a fresh update which addresses very long tunnels & consecutive objects not appearing correctly. Other than that, there have been a couple optimizations, but nothing major.

Thanks to everyone in the official discord helping out with bug reports!

Happy Driving,
-Bean

1.1.1 Hotfix

We've just put out a quick hotfix for version 1.1.1, which fixes an error when using gold dash buddies. Thanks for the quick feedback. Hopefully everything else is running smoothly!

-Bean

Bunch-o-Stuff Update

Greetings Roadtripping Audio Riders,

We've added some helpful quality-of-life features, cleaned up the editor experience, and added some visual goodies throughout the game too! The biggest thing you'll notice is that tunnel holds now animate down the rails. It's a fun effect that really helps tie them in with the music. Another feature oft-requested by players was the ability to calibrate the audio for monitors/TVs with a delay. This can be accessed via Options > Audio.

Read below for a full list of changes since last time. And as always, feel free to join the official Discord and check out the future branch of the game to test out new features before they go live.

changelog

- Added A/V Calibration (Options > Audio)
- Added resolution support for 3 monitors (16:9 and 16:10)
- Added Cheat codes for controllers
- Added animation to tunnels when holding
- Changed road creation logic for User levels. Now levels are created regardless of BPM, using only MPH as their speed factor.
- Changed Imperfect achievement requirement to also include clearing the level

Minor:
- Fixed odd map base geo in Main Game modes
- Fixed blurry leaves on Village trees
- Fixed full zoom out view in Expedition
- Fixed missing geo on Plains skybridge
- Fixed Instant controls to have similar behavior when holding one side lane and pressing the other
- Fixed temporary filters turning off if still active at end of level (HWY 104 for example)
- Fixed various objects not animating / appearing with Memory lens active
- Fixed Low Density accessibility to be more consistent across different level layouts
- Fixed lamp positioning on Title Screen
- Fixed selecting User level crashing game if it has a certain name
- Fixed back arrow on Map screen staying visible during customize screen
- Fixed sfx piling up when holding left/right with Options > audio sliders
- Fixed lighting & shadow issues
- Fixed city_droneTunnel causing UI errors
- Fixed city_droneTunnel giving out dubious points
- Fixed consecutive objects not loading if too early in level
- Fixed World level decoration sometimes appearing backwards
- Fixed waterfall effect on Map appearing when entering My Levels or Workshop Levels screens
- Changed Mtn stalactites to rotate if in side lanes
- Changed level aesthetics (minor)
- Changed quick restart to require holding the R key / Y button for .5 sec (UI added)
- Changed Middle Snap controls to allow null-canceling when holding multiple buttons
- Changed city_droneTunnel trail to turn red upon a miss
- Changed tunnel rail geometry to appear smoother
- Added lightshaft pulse when unlocking a level for the first time
- Added blur to Title Screen when in Options
- Added Map decoration for HWY 403

Editor:
- Fixed grid view lock not properly selecting objects at first
- Fixed grid view lock allowing lane/height adjustments to lamps
- Slight optimization to lamp regen logic (doesn't update when adjusting lane/height or replacing an object)
- Fixed missing a tunnel and retrying in Editor to reset tunnel properly
- Fixed not being able to change segments of a single-lane tunnel
- Fixed lamps being able to be deleted
- Fixed lamp generation issues
- Fixed tunnel creation glitches
- Fixed inconsistent lamp placement when reloading a level

Happy Driving,
-Bean

Indie MEGABOOTH Going Away (For Now) Sale

Hello Rhythm Riders!

If you haven't heard, Overpass is currently part of a HUGE selection of indie games on sale thanks to the fine folks at Indie MEGABOOTH. They are taking a little hiatus and wanted to thank the community for everything they've done over the years.

The sale is still going on for another day, so be sure to check it out!

ALSO! I will be broadcasting gameplay from the the Overpass store page on Monday night at 10pm Central, if you'd like to stop by and say hello.

Happy riding,
-Bean

The 2020 Performance Update

Greetings Road Musicians,

It's been a long time since the last update, but rest assured there was a lot of work going into this one. We've done some optimizations across the entire game, focusing mainly on areas that had the biggest issues with players. It's still not perfect, but it's a huge improvement over how the game used to run. On top of regular bug fixes and tweaks, we redid a lot of the lighting throughout the game, including how sun rays bleed through environments. Fans of the game will notice a lot of little touches! Read below for a full list of changes since last time. And as always, feel free to join the official Discord and check out the future branch of the game to test out new features before they go live.

changelog
Main Game:
- Added performance fixes overall in all regions
- Changed desert_comet to always be visible (when sky fog is off)
- Fixed dynamic/antidynamic levels not loading properly
- Fixed map softlocking when trying to load a level of unknown region
- Fixed user level decoration sometimes being backwards
- Fixed debug hotkeys being available on map screen
- Changed lighting to cast light rays from sun
- Changed night time to cast shadows
- Changed omni time to only cast shadows from one light source
- Fixed spacing of side lane conveyors in Mtn region
- Fixed lighting inconsistencies between Editor and Main Game
- Added center lane version of desert_passS
- Fixed flickering shadows on user levels
- Corrected user Plains levels not animating fields and showing the wrong color light
- Fixed marker visibility / positioning / animations on village_lanternBridge, city_cross, plains_overpass, city_drone, ocean_chute
- Fixed ocean_sail colliding through cliff walls
- Fixed brightness error
- Fixed city_drone animation stopping prematurely
- Fixed map level disappearing when completing Expedition
- Fixed ocean_falls visuals in HWY 704
- Fixed spacebar not working properly on tunnel holds

Editor:
- Fixed being able to quick restart
- Fixed plains_skyBridge being listed as a sky object as well

Other:
- Added lamps to title screen
- Added demo mode. Type "demo" at title screen to enable.

Hmm:
- Fixed a thing no one has discovered yet, so uh...

Happy Driving,
-Bean