Greetings Fellow Road Musicians,
We've had an excellent launch and lots of great feedback from the community. Many of the most prominent issues have been taken care of with this first update to the game, including those pesky performance issues.
This is thanks to the many members of the official
Discord server, especially those who have been a part of the Future branch of the game, where players can test out new features and fixes before they go live to the general public.
To join the Future branch, go to Steam, right-click Overpass, select Properties, go to the Betas tab, and select "future" from the drop-down list.
Then enter the password
thefutureisnow to gain access
Full list of changes below!
changelog- Fixed video settings not being applied upon reloading the game
- Fixed "previews on" always displaying upon entering Map
- Fixed Instant controls not working with DPad on holds
- Changed Instant control to snap back to center
- Added ability to get lamps during Up Giraffe sequence (given out automatically if in correct lane)
- Fixed Instant control during Up Giraffe sequence (given out automatically if in correct lane)
- Changed Steam Workshop files to be public-facing (not required to own the game anymore)
- Fixed city_demolition sound not leaving after deleting object
- Fixed "Having Options" Achievement from only being awarded if you skip the animation sequence
- Fixed "Zoologist" Achievement to be correctly awarded upon seeing the final Detour (for the first time)
- Fixed missing text in non-Roman character languages
- Added 1 pt deduction from total trip score for every restart / quit / quick restart during Discovery or Expedition
- Added Draw Distance to Options > Video. This should help with performance in the meantime while we continue working on optimizations
- Changed how Twitch connections work. Authorize the Overpass app, paste token into game, then connect. Your username will post in the channel given (RIP overpassbot)
- Fixed vehicle speed to be correct regardless of BPM. This required some main game levels to be tweaked a little, and hopefully Workshop levels haven't been affected too much.
- Reduced World Traveler requirements to 25 (from 100)
- Fixed "Seen It All" Achievement triggering early
- Fixed bloom not matching what's in settings upon launch
- Added resolution to list of things applied at launch
- Fixed ocean_overhang deco not getting created for one-offs
- Fixed gold abilities appearing early
- Fixed judgement text not having outline
- Fixed DATA POINTS outline color not matching palette
- Fixed score text in customize screen not matching palette
- Added best score display (back) into results screen
- Fixed comet and sky detail not being visible with low draw distances
- Fixed Instant controls getting misses when other buttons were held
- Changed object coloring to always treat desert_comet as if flat colors are on
Editor changes- Fixed capitalization of Xbox in help window
- Fixed Instant controls not letting you move into lanes properly
- Prevented ability to scrub fwd/back while recording a tunnel
- Fixed loading for levels with dynamic/antidynamic Road Shapes
- Fixed regional inputs and saving/loading (, vs .)
- Fixed lamps preventing tunnels from being created
- Fixed ocean_overhang not being categorized properly in Objects tab
- Added ability to loop around to other end of menu tabs
- Fixed city_demolition sound not leaving after deleting object
- Kind of fixed Audio tab input fields taking input when not seeing them (it's still broken, working on it)
- Cleaned up numbering of grids with repeating values
- Fixed Wet not loading properly when fog is off
- Changed how Road Bends work. Values of 3/-3 are always 3/4 of a loop, regardless of song length. 2/-2 is a half circle, etc
- Fixed statues duplicating themselves when refreshing a level
- Made lamps more reactive towards creation/deletion/movement of objects
- Fixed input boxes taking input when in other tabs
- Fixed odd behavior when pressing Spacebar