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Overpass News

Original Soundtrack added to DLC!

When we first released the Sites & Sounds Collection DLC, we thought it would be cool to have a revised version of the soundtrack included. For some reason we didn't realize that people who wanted to hear the game's actual soundtrack would expect it to be the one in this DLC. Oops!

Today we are righting this wrong. And instead of replacing the old album for the new one, we're including both with the DLC. That's right, there are now 2 albums (84 tracks), all in MP3 and FLAC, included with the DLC. That's on top of the 7 playable prototypes and art book PDF. (If you already own the DLC, you already have the original soundtrack!)

Please enjoy the original music from Overpass!

This kind of feedback would not have made it our way were it not for the dedicated fans in the official Overpass Discord! Click that link to join in and meet other fans of the game, discuss level creation, and check out future updates before they go live for everyone else.

Happy Driving,
- Bean

PS A new update is coming soon for the main game!

Update 1.0.4 Now Live!

Greetings Fellow Road Musicians,

We've had an excellent launch and lots of great feedback from the community. Many of the most prominent issues have been taken care of with this first update to the game, including those pesky performance issues.

This is thanks to the many members of the official Discord server, especially those who have been a part of the Future branch of the game, where players can test out new features and fixes before they go live to the general public.

To join the Future branch, go to Steam, right-click Overpass, select Properties, go to the Betas tab, and select "future" from the drop-down list.
Then enter the password thefutureisnow to gain access

Full list of changes below!

changelog
- Fixed video settings not being applied upon reloading the game
- Fixed "previews on" always displaying upon entering Map
- Fixed Instant controls not working with DPad on holds
- Changed Instant control to snap back to center
- Added ability to get lamps during Up Giraffe sequence (given out automatically if in correct lane)
- Fixed Instant control during Up Giraffe sequence (given out automatically if in correct lane)
- Changed Steam Workshop files to be public-facing (not required to own the game anymore)
- Fixed city_demolition sound not leaving after deleting object
- Fixed "Having Options" Achievement from only being awarded if you skip the animation sequence
- Fixed "Zoologist" Achievement to be correctly awarded upon seeing the final Detour (for the first time)
- Fixed missing text in non-Roman character languages
- Added 1 pt deduction from total trip score for every restart / quit / quick restart during Discovery or Expedition
- Added Draw Distance to Options > Video. This should help with performance in the meantime while we continue working on optimizations
- Changed how Twitch connections work. Authorize the Overpass app, paste token into game, then connect. Your username will post in the channel given (RIP overpassbot)
- Fixed vehicle speed to be correct regardless of BPM. This required some main game levels to be tweaked a little, and hopefully Workshop levels haven't been affected too much.
- Reduced World Traveler requirements to 25 (from 100)
- Fixed "Seen It All" Achievement triggering early
- Fixed bloom not matching what's in settings upon launch
- Added resolution to list of things applied at launch
- Fixed ocean_overhang deco not getting created for one-offs
- Fixed gold abilities appearing early
- Fixed judgement text not having outline
- Fixed DATA POINTS outline color not matching palette
- Fixed score text in customize screen not matching palette
- Added best score display (back) into results screen
- Fixed comet and sky detail not being visible with low draw distances
- Fixed Instant controls getting misses when other buttons were held
- Changed object coloring to always treat desert_comet as if flat colors are on

Editor changes
- Fixed capitalization of Xbox in help window
- Fixed Instant controls not letting you move into lanes properly
- Prevented ability to scrub fwd/back while recording a tunnel
- Fixed loading for levels with dynamic/antidynamic Road Shapes
- Fixed regional inputs and saving/loading (, vs .)
- Fixed lamps preventing tunnels from being created
- Fixed ocean_overhang not being categorized properly in Objects tab
- Added ability to loop around to other end of menu tabs
- Fixed city_demolition sound not leaving after deleting object
- Kind of fixed Audio tab input fields taking input when not seeing them (it's still broken, working on it)
- Cleaned up numbering of grids with repeating values
- Fixed Wet not loading properly when fog is off
- Changed how Road Bends work. Values of 3/-3 are always 3/4 of a loop, regardless of song length. 2/-2 is a half circle, etc
- Fixed statues duplicating themselves when refreshing a level
- Made lamps more reactive towards creation/deletion/movement of objects
- Fixed input boxes taking input when in other tabs
- Fixed odd behavior when pressing Spacebar

Overpass launch day!

Happy launch day, everyone! It's been years in the making (and even more years daydreaming), but Overpass has finally released to the masses. We are incredibly proud of how everything turned out and hope you get the chance to enjoy riding to the rhythm as well.

We have an active Discord channel filled with players sharing levels, strategies, and the occasional bugs they may find.

Things might be a little rough around the edges, especially when it comes to performance on some levels and moving about in the editor, but we are reading everyone's comments and doing what we can to sort everything out. Your patience is very much appreciated as we continue to make sure the game is as good as it can be.

If you haven't heard, there is also DLC available, the Sites and Sounds Collection, which features the full soundtrack by Makeup and Vanity Set, an art book PDF of concepts, doodles, and sketches with liner notes, as well as 7 playable prototypes chronicling various stages of the game throughout development, also with commentary for each. Check it out below for more info! https://store.steampowered.com/app/1098820

Lastly, thank you to everyone who has supported us as we worked on this beast. As most experimental games go, a lot of ideas had to come and go until we arrived at something unique, exciting, and truthful to what made us make this game in the first place. So, we thank you for being there, for playing the game today, tomorrow, and enjoying it just as much as we enjoyed making it.

Fixes are coming, new editor features are coming! We'll be sure to post updates as they arrive.

Happy Driving,
-Bean