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Ostriv News

Alpha 5 patch 9 hotfix 7

[h3]Added/changed:[/h3]
  • Lots of small optimizations (around 10-20% performance boost)
  • Added an option to disable supply source problems notification





[h3]Fixed:[/h3]
  • Incorrect family tree items in some cases of marrying a widow/widower
  • Wrongful notification related to supply source list (when set to 0)
  • Trade deal window didn't return to previous pause state on close
  • Crash on bridge demolish in some cases
  • Cancelling vehicle orders messed up the game and led to crashes
  • Potentially fixed one of the causes for random crashes

Alpha 5 patch 9 hotfix 6

[h3]Added/changed:[/h3]
  • Citizens who live farther from workplace will now work longer to compensate the travel distance
  • Increased maximum number of workers at an oil workshop to 5
  • Increased maximum number of workers at the forestry to 7
  • Slightly rebalanced how multiple forestries distribute jobs between them
  • Added a notification when a resource is not available at the specified supply source, but available elsewhere
  • Added a message when trying to add supply source for water
  • The game is now set on pause when trade deal window is visible/li>
  • Added more info in farm help page
  • Not showing "Storage is full" on stone storage anymore
  • Some minor optimizations


[h3]Fixed:[/h3]
  • Crash on adding a supply source
  • Could add same supply source twice
  • Could add the building to its own supply sources list
  • Crash when delivering a resource to a camp storage which is emptied at the moment
  • Distillery didn't show if it's missing fuel before distilling
  • Couldn't cancel a cart/wagon order when it's stuck collecting resources
  • First-built buildings had priority in getting laborers
  • Laborers could walk extremely long distances for work in some cases
  • Crash related to saltworks
  • Another random crash
  • Crash related to widows/widowers


If you'll get bored waiting for Alpha 6 release, check out our little side project's second installment, which is also a great way to support Ostriv's future development:

https://store.steampowered.com/app/2838720/Tile_Cities_2/

Alpha 5 patch 9 hotfix 5

[h3]Added/changed:[/h3]
  • Added an option for gradual harvesting of orchards to reduce spoilage
  • Increased maximum number of workers at a trading post/dock to 6
  • Slightly optimized performance around supply chains
  • Slightly improved lighting on trees when viewed from distance



[h3]Fixed:[/h3]
  • Couldn't store fishing nets and threads in warehouses
  • Crash when clearing trees for a field
  • One more case of white lines
  • A memory leak related to big hay barrack
  • New sound options didn't save between sessions
  • Crash when an old citizen moves in with relatives
  • The game could hang on exit

Alpha 5 patch 9 hotfix 4

Apart from this nice little update we have an ETA for Alpha 6 which will be baking until around late January. Here's what we've got for now:

[h3]Added/changed:[/h3]
  • Weavery can now also produce threads



  • Fishing boats will now require fishing nets (produced in the fishing dock from threads). Older saves will get a free net for every fishing boat



  • Slaughtering sheep will now also produce tallow
  • Slightly reduced the amount of tallow from cows
  • Added an option to mute sounds on lost focus
  • Increased fishing dock catch


[h3]Fixed:[/h3]
  • Supply source adding mode didn't cancel properly
  • Citizens tended to buy more non-food items than they actually wanted
  • Crash in a very specific case
  • Couldn't use "move resources" from Lime kiln and Stone mining camp
  • Borderless window mode didn't work properly
  • There were some cases of fishing boats traveling too far

Alpha 5 patch 9 hotfix 3

[h3]Fixed:[/h3]
  • Temporary problems with hemp production