The 2P Co-Op Update!
[p]
[/p][p]Hello, interns![/p][p]As you may know, Rhythm Doctor allows you play through its Story Mode in 2-Player Co-Op. After selecting a level, use the left and right arrow keys to toggle between 1-Player and 2-Player before pressing "Start!"[/p][p]With today's update, we've made improvements to 2-Player Co-Op across the board in Story Mode. Certain levels' gameplay have been tweaked to make them more fun for 2-Player, tutorials have been reworked to better include both players, and some dialogue will be changed when playing in 2-Player.[/p][p]We're still hard at work on Act 6, the next chapter of Story Mode. We hope you enjoy these patches in the meantime![/p][p]Go grab a friend and see if they can survive Act 5 nightshifts with you.[/p][p]You can view the full patch notes here.[/p][p]A lot of this update is thanks to two new team members! We have GDColon working on Programming and Level Design (he handled a lot of the 2P level changes), and thefinals as a Summer Programming Intern! Couldn't have done it without them joining us.[/p][p][/p]
@rd.7thbe.at[/p][p]Official Discord Server:
https://7thbe.at/discord/[/p][p]Instagram:
https://www.instagram.com/rhythm.doctor/[/p][p][/p]
🎮 Main Game Changes
- [p]Tweaked the design of the pause menu and reorganized some settings[/p]
- [p]Added a first-time setup menu when beginning the game[/p]
- [p]Added an option for “Detailed Discord Presence”[/p]
- [p]Allows you to customize if and when Discord displays level names on your activity status[/p]
- [p]Added an option for muting the game in the background[/p]
- [p]Added a sound glossary submenu that allows you to preview and learn about each game sound[/p]
- [p]Gameplay sounds in 2P mode are automatically panned left/right depending on player position (The strength of this can be adjusted in the new advanced audio settings submenu)[/p]
- [p]Fixed being able to click pause menu buttons with the mouse when inputs should be disabled[/p]
- [p]Fixed certain camera movements revealing off-screen hands[/p]
- [p]Fixed hold catching behavior for certain hits[/p]
- [p]Various sound adjustments across Story Mode[/p]
- [p]Various optimizations and performance improvements during gameplay, especially in levels with plenty of image assets and/or RDCode[/p]
👥 2-Player Story Improvements
[p]This update tweaked, polished, and reworked the 2P variants for many story levels and their tutorials![/p]- [p]Most tutorial levels now alternate between Player 1 and 2[/p]
- [p]Many levels now contain a “Switch!” cue to announce player changes[/p]
- [p]Added new clap sounds for Player 2[/p]
- [p]Fixed certain tutorials (such as 5-X) looping endlessly in 2P mode, and CPU-controlled rows not working[/p]
- [p]Fixed several issues with hand positioning when playing with swapped sides[/p]
- [p]1-1: Offbeat section now alternates between P1 and P2[/p]
- [p]1-1N: Beats now alternate between both Samurai rows[/p]
- [p]1-2: New section in tutorial to teach switch cue, row switch timings adjusted[/p]
- [p]1-2N: 2P chart overhauled entirely[/p]
- [p]1-XN: Fixed P2 beat sound being too loud[/p]
- [p]2-1, 2-1N: Made the SVT beats funkier[/p]
- [p]2-3: Fixed mistake bubble not appearing for P2[/p]
- [p]3-1, 3-1N, 3-2, 3-2N: Adjusted row assignments and switches[/p]
- [p]3-3N: Added row switches throughout the level[/p]
- [p]5-2: 2P chart overhauled entirely[/p]
- [p]5-2N: Tutorial changed to be consistent with the special 2P gameplay[/p]
- [p]1-CNY, 1-BOO: Added 2P charts[/p]
- [p]Various bugfixes and visual improvements[/p]
📝 Level Editor
- [p]Added Custom Shake event[/p]
- [p]Added Reorder Row and Reorder Sprite events[/p]
- [p]Added Blend Sprite event[/p]
- [p]Added speed and intensity control to Wavy Rows VFX preset[/p]
- [p]Added a button to test how the preview song loops[/p]
- [p]Changed keyboard shortcuts for many events to be cleaner and consistent across tabs[/p]
- [p]Moved location of the bookmark navigation buttons[/p]
- [p]Added Fisheye VFX preset[/p]
- [p]Added more hover tooltips to many events, especially Sound ones[/p]
- [p]Added 2P and alt characters to the character picker[/p]
- [p]Added indicators to collab and custom characters in the character picker[/p]
- [p]Added duration preview to Sprite and Room events[/p]
- [p]Added "Switch", "Watch", and "Listen" voice cues to Say Ready Get Set Go event[/p]
- [p]Added Shake Type option to Shake event[/p]
- [p]Added the ability to disable all color and opacity fields in Custom Flash, which causes them to automatically use the current flash color[/p]
- [p]Added a text effect picker to Show Dialogue event[/p]
- [p]Added "One or Two Players" option to Change Player Rows event[/p]
- [p]Added Player Two variants of all Clap Sounds.[/p]
- [p]Added speed and ease options to Text Explosion event[/p]
- [p]Added custom text input to Play Expression event[/p]
- [p]Added mistake count to the "No Event Selected" panel[/p]
- [p]Added navigational undo/redo keybinds (J and K) which scroll to previous locations without affecting history[/p]
- [p]Improvements made to scrubbing[/p]
- [p]Tweaked the order of the properties in Custom Flash and changed its opacity inputs to use a slider[/p]
- [p]Fixed Volume, Pitch, and Pan getting reset or overwritten in Sound tab events[/p]
- [p]Fixed dark colors on Show Comment[/p]
- [p]Fixed custom character animation speed so it correctly scales with visual speed[/p]
- [p]Fixed tags and conditionals not working correctly with Set Row X and certain sound events[/p]
- [p]Removed the colons after all editor property names for consistency[/p]
đź“‹ Level Editor (advanced)
- [p]Added the ability to bulk-edit the tags for events[/p]
- [p]Added an option for tagged events to also be run normally[/p]
- [p]Added special \[mimic] and \[nomimic] tags which affect shadow row behaviour[/p]
- [p]Added several new mistake and judgement-related RDCode variables[/p]
- [p]Added support for “Not” and “IIf” (ternary operators) in RDCode expressions[/p]
- [p]Added “noPopHitstrips” and “noHitParticles” mods[/p]
- [p]Added negative indexing support for custom character loopStart value (e.g. loopStart of -2 means second-last frame)[/p]
- [p]Added negative relative bar support for Set Play Style event[/p]
- [p]Scrubbing past tagged events no longer triggers them (can be re-enabled with the “runTaggedEventsWhileScrubbing” legacy mod)[/p]
- [p]Improved showHitstripOnlyOnActiveBeats mod behavior[/p]
@rd.7thbe.at[/p][p]Official Discord Server:
https://7thbe.at/discord/[/p][p]Instagram:
https://www.instagram.com/rhythm.doctor/[/p][p][/p]