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Refactoring Bodyplan - devblog

I’m don’t have too much to say about the multithreading work just yet (aside from “it’s coming along, and early results are promising”), so instead let’s talk about a long-overdue task I undertook at the start of work for 0.12.0. It’s not directly related to multithreading, but it’s related to things that are related to multithreading, so it’ll provide a foundation for future blog posts.

Continued on the development blog:

https://speciesdevblog.wordpress.com/2019/01/10/refactoring-bodyplan/

I'll have more to say on the subject of multithreading very soon.